Title : Chasecam II Filename : chasecam.zip Version : 1.0 Date : 20 Apr 97 Author : Rob Albin Email : albinatr@apci.net Web site : http://www.apci.net/~albinatr (is toast, right now) Credits : Ferrara Francesco and Olivier Montanuy for bringing us QuakeC Manual v1.0, Vhold for his Homing Missiles v.001 QC patch, for the good velocity changing examples. Jeff Epler (jepler@inetnebr.com) for Flashlight v2 for the code to the laser-targeter. id software cdrom.com Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes, ver 1.06 progs.dat : yes Description of the Modification ------------------------------- -Chase view tracking functions rewritten from the ground up. -Multiskin Pro MULTISKIN PRO Additional Quake-C coding by PiGBOY - BMair@Direct.Ca MULTISKIN PRO Texture Upgrading by BUKE - MBuckton@Direct.Ca Built-in to the pak file, no extra files needed. With full support for the features listed in Mskin Pro (skin remains between level changes/ DM respawns, skin stays on bodies, gibbed heads are skinned, auto BioSuit skin). -Swinging Grappling Hook by: Perecli Manole Battle nick: Bort This hook blows away the standard hook, IMO. The version in CCII has had some user interface changes/fixes to hopefully make more playable. For example pressing and holding the hook key will automatically start pulling you in untill you release the key. A press and release before it hits acts as the original (attach and wait). As far as the underlying formula, no changes - didn't understand the math anyway! :-) -New laser targeter model by: Lando (Aka Conan) (now auto-hides when wielding the axe) -Graphical bar-chart style HUD, for playing full-screen (optional) -Hotkey system for Axe, grenade and rocket launchers (optional) -Direct customizations designed into 'chasecam.cfg' -Startup demo in pak, (it kinda sucks, but it's short :-) -(Everything in the patch is optional, designed so that any part can be enabled/disabled independent of others) Installation: ------------- Make a directory under Quake called 'chasecam' copy pak0.pak, and chasecam.cfg to: quake\chasecam\pak0.pak quake\chasecam\chasecam.cfg copy an existing 'autoexec.cfg' to: quake\chasecam\autoexec.cfg (If you don't have one, you can make a new one in any ascii editor.) Either way, add the line: exec chasecam.cfg into it. Then edit chasecam.cfg to configure, it has rem statements, and covers all setup notes - you'll need to change any keys you plan to use. It also has automatic configuration for some things (cam/targeter/HUD). launch the game from the quake directory by typing quake -game chasecam or WINQUAKE.EXE -game chasecam **** Thanks to: David Weiden Eric Fisher pLaGuE, http://lonestar.texas.net/~plague/ Steve Nadeau Giles Gregg Alan Dabiri For many good ideas and the positive feedback. **** Bugs/Notes: ----------- Spy cam from ver. 4.01 is under revision and not in this version. Known Bugs: In certain spots walls will dissappear when view is up against them, rare. (Testing location: starting hall e3m7) (Fixed, the answer was pretty stupid :-) Copyrights and Distribution Permissions -------------------------------------- QUAKE is a registered trademark of Id Software, Inc. QUAKEŽ, the stylized reproduction of the QUAKEŽ trademark, including, without limitation, the Q in QUAKE, and the images depicted in QUAKEŽ are the copyrighted property of Id Software, Inc. Authors MAY use these modifications as a basis for other publically available work, as long as the work is distributed as freeware. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged.