Future vs. Fantasy Quake Documentation v 2.1 Quake Conversion Future vs. Fantasy is copyrighted by Freeform Interactive. Freeform Interactive http://www.planetquake.com/freeform [5/22/97] Freeform Interactive -------------------- Creator/Programmer: Richard Cheung (Hap) hap@planetquake.com Graphic Designer: Kenneth Hwang (kenn) kenn@autobahn.org Skins Designer: Ecker Joerg (Fritz) fritz@activeminds.de Model Designer: Maurizio Majelli (MJM) majelli@inopera.it Web Designer: Mike Asfour (Jacko) to_jacko@hotmail.com User Relations: Raymond Cheung (Raison) raison@planetquake.com Propaganda: Michael Wagner (Darwin) msw@ix.netcom.com Docs Editor: Phillip Pittz (OSM1) osm1@marinet.or.jp Sub Editor: Jarret Johnston (DrJ) jjohnston@no1.com.au Level Design: Phil Daniels (Maverick) phildaniels@albatross.co.uk Clans: Adam Fournier (Dredfull) dredfull@deathsdoor.com Docs Written by: 666.Sun! (sun@imaginet.fr), kenn, Raison, Hap, DrJ, & OSM1 Future vs. Fantasy is copyrighted by Freeform Interactive. --------------------------------------------------------------- --------------------------------------------------------------- [Readme Text] -------------------------------------------------------------- --------------------------------------------------------------- Future vs. Fantasy Quake (hereby referred to as "FvF" or "the software") is provided AS IS. Neither FreeForm Interactive (FI), Hap (hap@ucsd.edu), kenn (kenn@autobahn.org), Raison (raison@concentric.net), nor any individuals either associated or not associated with FI, including, but not limited to any individual mentioned by the above or this documentation file, is responsible for any damage, or financial, physical, emotional, spiritual, economic, temporal, or spatial loss that may result from running or even simply possessing the software. FreeForm Interactive also claims the right to modify this document without prior notification, but will most likely refrain from including clauses that bequeath unto FI any property or family members of individuals using the software and thus abiding by this disclaimer/ad hoc license agreement. --------------------------------------------------------------- --------------------------------------------------------------- [Major Features] 80 Different Weapons 74 Original Models 15 Custom Skins with Head Gibs 13 Class-Specific Power-ups 13 New Sounds 12 Unique Character Classes No Impulses to Bind No Aliases to Learn Direct Support for Single-player Mode Remote Adminstation (100% Flexible) Customizable Toggle without QuakeC Programming Quest Mode: Cooperative/RPG Internet Game Purge Mode: Goal-Oriented, 2 Team Deathmatch --------------------------------------------------------------- --------------------------------------------------------------- [Quick Start] 1. Download FvF into a temporary directory. 2. Decompress FvF into a SUBDIRECTORY under QUAKE. For example: If your Quake stored in C:\QUAKE, then decompress FvF into C:\QUAKE\FVF. If Quake is in C:\GAMES\QUAKE, then decompress into C:\GAMES\QUAKE\FVF. 3. Run Quake with the command QUAKE.EXE -GAME FVF. 4. Run Quake as you normally would. To change character classes, push 9 or 0. If this does not works use: IMPULSE 30 and IMPULSE 31 to change classes.