Hostage Rescue Wad Version 1.0 (Beta) File List: DEHACKED.EXE - Dehacked Install DEUSF.EXE - Installation program HOSTAGE6.DEH - Dehacked Patch HOSTAGE.TXT - An info text file HOSTAGE.WAD - The main WAD file. INSTALL.BAT - Installation batch file INSTALL.TXT - Installation info READ_ME.TXT - This text file. ** DISCLAIMER ** - Use this package at your own risk. VN Software takes no responsibility for any damage caused by using HOSTAGE RESCUE WAD or any of its composite parts. We suggest that you should always back up your Doom2 directory before using ANY external PWAD. If you are unsure about any of the install/uninstall procedures, don't proceed. * Briefing * Wealthy industrialists have been kidnapped by terrorists and taken to the terrorist's training compound. The terrorists claim that they have rigged explosives to the bodies of the hostages. This makes accuracy twice as important - you never want to shoot a hostage, but if you do, your mission will end very suddenly. Yesterday, a 4 member assault team attempted to storm the compound. However, they were captured and killed. Tonight, it has been decided that another rescue attempt should take place. However, it must be remembered that the terrorists are extremely alert; they have placed extra guards, alsatians, and land mines on the perimeter of their building. Your method of infiltration will be to proceed to the north of the compound, through a chainlink fence, and into a small apartment. You will then leap from this apartment, onto a balcony on the west of the compound, and then proceed inwards from there. The compound is built around a courtyard, with rooms branching off to the sides. There are also other outer structures that must be systematically searched. Your orders are to kill all terrorists on sight. Investigations indicate that there is an extensive underground sewage system, which connects the compound to the outside world. It is likely that this will be the best exfil. route - although it will probably be heavily guarded. A chopper will be in the area. When you have cleared the building, it will drop down to pick you up. Bomb disposal experts will then go in, and release the hostages. Since your mission will take place at 03:00 hours, it will be a 'black op' to take advantage of the darkness. Good luck.... * Known Bugs * Grenades CAN pass through external walls & leave the play area. *Weapons* Punch, Silenced Beretta, Double Shotgun, Auto Shotgun, Heckler & Koch MP5, Stun Grenades, Claymore Mines. Your hand grenades have a vision distorting, radioactive charge. Works only in deathmatch mode. Thanks to Michael Gummelt who was good enough to explain how it was done. * Credits * We attempted to contact everyone we borrowed sprites from, but many people didn't respond to our e-mails. But if you reckon you deserve an honourable mention, then write to us. Big thanks to the makers of: Allhell.wad, Wolfenstein Doom, College Doom (hsfc.wad) Doyweap.wad, Urban.wad, Stars.wad, Aliens 3 Beta, D2enh.wad and many others. *How we made the Sucker* The Engine Room: a 486DX, with 16 colour VGA monitor (how sad is that?). Editors/Utils: Our thanks go to the makers of the following editors and utils. These are programs that we unreservedly recommended: DHE3.0, Wintex4.3, Waded1.83, TED1.2, TCount, Paint Shop Pro, Midi2Mus Build Time: 5 months *Feedback* - Please e-mail comments, queries, bug reports and suggestions. If you want to know about any effects contained in this wad, or if you have any problems, feel free to get in contact with us. If you want to make other wads using Hostage Rescue as a base, please feel free. If you come up with something cool, please write to us so that we can check it out... Email: u964181@student.canberra.edu.au (C) VN Software 1996-1997.