Title : WiCkEd QuAkE! Filename : WiCkEd2D.zIp Version : 2.0D Date : 4/22/97 Author : David Avellan aka: Moracan Email : thermove@ix.netcom.com Credits : A whole bunch of people. Ahh what the heck here goes: Quake Command - FlameThrower, ThrowingAxe, StickyBombs, Shells James Cullen ( lcullen@eis.net.au ) - RemoteRidicule Scott Ramsay ( sramsay@smart.net ) - LaserSight Perecli Manole ( perecli@ix.netcom.com ) - Swinging Hook Jonathan Avraham ( mjmorgan@usa.net ) - Proximity mines Jason Carter ( killer3d@mindspring.com ) - Solid corpses Pangloss ( weblook@mmv.se ) - Light Bomb AsmodeusB ( tazq@sos.on.ca ) - Pipebombs Sam Shockey ( shockesj@concentric.net ) - Decoyz Issaac Lauer ( gwydion@psu.edu ) - Feign Death Jon (its132@aol.com) - Helped out with code Andrew Eglington ( betlog@ozemail.com.au ) - Helped out with code PigBoy ( bmair@direct.ca ) - Multiskin Pro Jonathan Wright ( nelno@interpath.com ) - Plasma Gun Iikka Ker„nen ( ikeranen@raita.oulu.fi ) - Cannon Ecker Joerg ( stefaniesc@metronet.de ) - New skins for weapons Maurizio Majelli ( majelli@inopera.it ) - New models for weapons These two have a badass addon called Future vs. Fantasy Quake. If you haven't checked it out yet, you should now! ..And of Course.. ID SOFTWARE @@@@@@@@@@@@@@@@@@ WHATS NEW!!!!!!!!@ @@@@@@@@@@@@@@@@@@ SORRY FOR CONSTANT UPGRADING (:THEIR SHOULD BE ONLY ONE MORE VERSION AFTER THIS!:) 1. YEAH!!! YEAH!!! E2M1 IS BACK AND ANY OTHER MAPS THAT WERE UNLOADABLE!! WOO-HAA!! WOO-HAAA!! WOO-HAA!! WOO-HAA!! (WOO-HAAA!!:) 2. GITTE UP GITTE UP GITTE UP!! ALL TELEPORTERS TELEPORT EXPLOSIVES! NO LONGER TELEPORTED ARE FLAMES, PLASMAS, NAILS, AND ANYTHING ELSE THAT WASN'T SUPPOSED TOO!! (Ok now I can rest in piece:) 3. NEW WEAPON: PLASMA GUN **IMPROVED MODEL, WHEN FIRING, GRAPHIC ALWAYS FIRES! THIS GUN ALWAYS GIBS EVERYONE IF THEY ARE ABOUT TO DIE!! 4. NEW WEAPON: CANNON!!! THIS GUN ALWAYS GIBS EVERYONE IF THEY ARE ABOUT TO DIE IF DIRECT HIT!!! 5. WEAPONS NOW HAVE RECOIL!! 6. FLAMETHROWER FIXED: (NEW MODEL!!, 2 NEW SOUNDS!!, NOW CAN DAMAGE PEOPLE WHO ARE ON FIRE!!) 7. 3 New skins (SANTA, OPTIMUS PRIME, ROBOCOP) 8. Increased cells to 200! 9. Increased rockets to 50! 10. Decreased radius of waterdamage@ (When you shoot from outside) 11. Fixed bug so deaths don't go over, always exact! 12. Fixed a grappling hook bug! 13. Fixed more grappling hook bugs! 14. Fixed Cannon so it wont go over rockets, instead it will use what you have left and fire that many explosions!(example, if you have 3 rockets left, it fires three explosions) ################## NEED HELP ON!!!!!# ################## WOOO-HAAA!! NEED NO HELP NOW!!!! Ok, maybe I do... 1. A code to which would pick someone up and hold him for 10 seconds and then drop the person. I was trying to use the firefly spell code but anything will do... @Just give me something like the source so i can update this stuff!@ No more profanities! :) Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of Quake C ----------------- .qc files : no (ask and ye shall recieve) progs.dat : yes Description of the Modification ------------------------------- Well, it is everything that you can think of. I have mixed all the cool addons (to my opinion) in this add-on. Heres a list: MOVEMENT Feign Death : Cant feign if you are not on ground (in water, jumping,etc.) You dont throw a fakebackpack (it gives it away). (NOTE: Dont try to use hook while feigning. If feign, and then hit the hook key once and then try to get up, it wont get up. You have to hit the key 2 times then get up) BOMBS Proximity mines : They take three seconds to activate and then anyone who gets to close gets blasted. (1 rocket) If you pass a pipebomb, grenade, stickydemo, grenade, or rocket launcher by it, it will blow! No more mining teleporters now! (Mines don't blow up by explosions, they blow up by heat entities other than themselves, so you can plant many mines together, but if you have a other object in their detection radius, good-bye:) (1 rocket) PipeBombs : Like in Duke Nukem, you can throw as many as you want, you can also pick up pipebombs. (1 rocket) Sticky Demos : Similiar to pipebombs but go farther and stick to anything it touches.(1 rocket + 10 cells) Decoyz : Throws a activator, when activated, it creates a decoy. You can choose when to blow it up or disable it (to disable it,you must be very close to it!) It follows enemies and shoots at them (no damage). If hit once, it blows up! Now are only killable by explosions. If you touch them, it makes a cool sound along with a warp graphic!(20 cells) WEAPONS *NEW*Plasma Gun : Just like in Doom2! This baby rips through anything and eats cells like a motherlover! Always gibs anything if about to die!Has same effects underwater like a lightning gun! (Including the ability to shock the water from outside!) (1 cell) *NEW*Cannon : Watch out for this badboy! This annihilates anything it hits. It bursts out 5 rockets which come in lighting speed with damage maxing to 600! Always gibs if about to die and direct hit!Don't worry, radius is not big so you can live if someone is running around with run. It also has incredible kickback that moves you left to right! (5 rockets) FlameThrower : Shoots flames with a 20% chance of lighting someone on fire. If lit on fire, he can pass fire to others! New sounds are smaller and dont cause lock ups if their are many lit up monsters! (1 cell) ThrowingAxe : Throws a axe! You can retrieve axes that you throw. Do about same damage as hand axe! (1 axe) MISCELLANOUS Multiskin Pro : It has 17 skins which are : Quake, Duke, Frog, Storm Trooper, Terminator, Predator, Skelator, Indian dude, Boba Fett, Enforcer, Jason, Batman, Reptile, Knight, Santa, Robocop, Optimus Prime and the Bio-suit (when you grab it, you get a new skin!(Tell me if it works!)) Skins dont change unless you tell them to even if you switch levels! Swinging hook : It does not interfere with weapons and swings. You can even choose to get closer or further from it. This hook does not do continuos damage. (When hits, it does damage, afterwards it just sticks) (For some maps, like airtime, hook doesn't stick to sky textures! If you want to make your map do the same, make you sky textures thick!) RemoteRidicule : Like in Duke Nukem. Rub in the frag to your opponent and get a good laugh!! LaserSight : A laser that scopes out area. Turns blue and makes a noise if passed by potential target (enemy, secret door) Solid gibbable corpses : Corpses gib and are easy to walk by. Light up a corpse with a flame thrower, pretty cool! Everything is Gibbable! Ejecting Shells and Bullets : Shells and bullets are ejected from shotguns and machine guns. Grunts and decoys also eject shells! Now much smaller and multiplayer friendly! IMPULSES Plasma Gun = Shared with Chaingun Cannon = Shared with Rocket Launcher Throwing Axe = Shared with regular axe FlameThrower = Shared with grenade launcher PipeBombs = Impulse 61 to throw and impulse 62 to detonate Sticky Demos = Impulse 32 to throw and impulse 33 to detonate Proximity mines = Impulse 12 Decoyz = Impulse 71 to throw reciever Impulse 72 to activate Impulse 73 to detonate Impulse 74 to deactivate Feign Death = Impulse 150 Swinging Hook = +hook to launch hook +grow to get further from hook +shrink to get closer to hook Laser Sight = Impulse 45 Remote Ridicule = Impulse 210 through 219 *** Multiskin Pro = Impulse 200 to next skin, Impulse 201 for previous skin *** (If you want to replace my insults, name your wav files remote1 - remote10. They must be 16 bit, 11025 hertz and mono. If you have this patch under wicked it will look like this:" C:\Quake\Wicked\Sound\Remote ", put them in their and replace the original files) OTHER MODIFICATIONS *NEW* RECOIL : All weapons (except axe and throwing axe) have recoil. Recoil pushes you back a certain distance everytime you shoot! (A good escape manuever is jump and fire a rocket launcher:) REALISTIC FALLING DAMAGE : Now if you fall, more damage is done. To give you an example of how much damage is done: In the start level, when you enter episode 4 and fall throw water, that causes 20 points of damage! Another example to show you its not to harsh: If you fall from the wood plank right next to the water drop, you suffer 5 points of damage. SWIMMING : I made you air time longer (25 seconds) and made drowning faster. (Every .5 second you take 2 points of damage which increases) FRY THEM FISH : Now if people are swimming in water and you are outside, you can fry them! All you do is aim at the water and shoot! (Does not kill immediately, does 12 points of damage to anybody within 500 units in water per cell with lighting gun, 6 with plasma gun, to anybody within 300 units in water) NEW AND IMPROVED AIMING : Use the wicked.cfg that came with zip file and bind a key to "center". This makes aiming easier by not auto centering! Happy sniping! BIG NAIL GUN = CHAIN GUN : Big Nail gun now shoots bullets (makes it shoot faster and more percise), little nail gun still shoots nails. RATE OF FIRE : I decreased (made slower) the following: Shotgun, Dual Barrel(noticable), Grenade launcher, Rocket Launcher(noticable) I increased (made faster) the following: Nailgun, Big Nailgun, Flame thrower DAMAGE : INCREASED MOST!!! They are all noticable, None extreme. More realistic. AMMO : I Decreased Shells (50), Rockets (50) I Increased Nails (255), Cells (200), Axes (15) EXPLODABLE EXPLOSIVES! : You can blow up pipebombs, stickydemos, grenades, rockets!! NO OBITUARIES : This is so you never know when someone is dead. If there were, then feigning death would be retarded! REAL TELEPORTERS : Rockets, pipebombs, stickydemos, grenades, and nails pass through teleports! ALL TELEPORTERS NOW TELEPORT EXPLOSIVES! MONSTERS ARE STRONGER: Added a bunch to each monster. INSTALLATION 1. Make a subdir in your quake directory such as wicked : md wicked 2. Copy wicked2d.zip into subdir : copy wicked2d.zip wicked 3. Change dirs into subdir : cd wicked 4. Unzip wicked2d.zip with -d function : pkunzip -d wicked2d BUGS NONE!!! AT LAST I HAVE GOTTEN RID OF THE E2M1 BUG!!! @Please report if you find anymore@ THINGS TO COME 1. A gun that when it hits you, it lifts you up in the air and holds you for 10 seconds! 2. Better Deathmatch Randomizer! Accepting Ideas... NOTES This is the delta version of my addon. I'm very near completion but cool things keep coming up so I have to upgrade. I hope to be finish in about at most two more weeks. If you can donate any qc relating to what I just mentioned above I would be grateful. PLEASE TELL ME HOW MULTIPLAYER GOES!! I have no one near me to test it out. Report anything that you notice goes wrong, Thanks! Enjoy... LEGAL STUFF 1. You MAY use and models and sounds within this add-on. 2. You MAY NOT use qc without asking permission. (Just email me) 3. ACTURA SOFTWARE CAN'T TAKE ANYTHING FROM THIS ADD-ON! 4. You MAY have fun playing this add-on:)