Memory Game for OS/2 - Detailed Description of the Registered Version. Memory Game for OS/2 ver. 1.1 - Shareware. Card matching game with 32 beautiful, 300dpi, 256 color dinosaur pictures. Designed to work with Speech Navigation (Warp 4.0). Now supports 640x480, 800x600 and 1024x768 resolutions. Registered version with more picture themes and options available for only $5.00. E-mail: 73322.2045@compuserve.com Description: Note: This game will detect the current screen resolution and make the necessary adjustments automatically for 1024x768, 800x600 and 640x480 resolutions. If any other resolution is detected you are given the option of running either one or quit the game. In this case, I suggest to use the closest resolution to the one you are using. The pictures and buttons will not be the same widths, but the game should still be playable. Card matching game for kids ages 3 and up. 32 cards are arranged in an 8x4 pattern, find all the matching cards by clicking on the buttons below the pictures. If the game is run under Warp 4.0 with Speech Recognition enabled, you can play the game using Speech Navigation. Simply say the numbers 1 thru 32 and the pictures will appear. Includes counter for number of tries. Five different card backgrounds included. How to play: When the program is first started, the screen displays 32 cards arranged in a 4 by 8 pattern. Click on any of the buttons below the pictures to turn the cards over. Open another card. If the cards don't match, both cards automatically close after a default 1.1 seconds. If the cards match, then the buttons below the pictures are disabled and the pictures remain displayed until a new game is played. A counter keeps track of how many times the buttons are pressed. Note: For open cards that have a match, the counter does not increment when the corresponding button is pressed. If you get a count between 32 and 64 then consider yourself a Master. If you play this game under Warp 4.0 with speech enabled, then simply say the numbers 1 through 32 (or A-Z, 1-6) as they appear on the buttons below the picture. The buttons were placed there to identify the pictures specifically for speech navigation. All menu commands are also automatically speech enabled, so you can change the card background simply by saying "Game" "Options" "two" for example. If you let your kids play using speech navigation, then I recommend two things: Keep only one kid in the room with the computer (it is so hard for the kid who has to wait to stay quiet) and enroll each kid with an individual profile (approx. 6 years or older). My 4 year old son tested this game with my speech profile and mostly it worked, but numbers like "13" and "30" did get misinterpreted. My 6 year old daughter had less of a success using my profile, must be the female voice! If you play with the letters A-Z to open the cards, then you must teach the system fully for best results or many of the letters will get missinterpreted. This game gives you a great opportunity to spend some time with your kids and teach them to read and run a computer at the same time! Menu Description: GAME - Options: Allows to change the game's options. Choose to open the cards using numbers (1-32) or letters (A-Z, 1-6). Note: if you use voice navigation, you can change this option by saying "UP" or "DOWN"; however, the option does not actually get saved. If you use the mouse to change this option, then it gets saved properly. Change the time unmatched cards stay open. Allowed values are 0.1 to 15 seconds. Select from five different card themes: Dinos, birds, wild animals, farm animals or fish. Click on the picture to select. If you change card themes during a game in progress, you will be asked if you want to restart the game or return to the current game and card theme. Select from five different patterns by clicking on the picture or saying one of the numbers that appears below the sample background if using speech navigation. You can change the background any time without affecting a game in progress. You can change any of the above listed options without affecting the game. When you click on the OK button, then the changes will take effect. GAME - Players Allows to enter the names of two players. Name is limited to 12 characters. Note: Actual names cannot be entered using voice, however navigating is possible. GAME - View Scores Allows to view the ten best scores and corresponding names. The score is updated everytime a game is completed. If no name has been entered then only the score is shown. If Hints or Auto-Play had been selected during the game, then the score will not be added to the list. This list is kept in the file MEMORY2.SCR and it is encrypted to prevent cheating. GAME - Hints (toggle on-off) Click on Hints during a game and after a short delay, two buttons will change color to white to indicate matching cards. The buttons will stay white for two seconds before another hint is given. Hints will turn off for the following events: click on GAME-Hints, open two matching cards, click on GAME-AutoPlay or click on GAME-New. GAME - Auto Play (toggle on-off) Click on Auto Play and two cards are opened at random. If the cards match then they remain open. Auto Play will continue until all cards are open at which point you will be asked if you want to play another game. Playing another game will not start in Auto Play mode. Auto Play will turn off for the following events: click on GAME-Hints, click on GAME-AutoPlay or click on GAME-New. The Auto Play feature is great for demos of OS/2 as it shows constant screen changes and plays for a long time as it does not remember cards it had already opened (Non-smart auto-play). Auto-Play uses very little CPU cycles and can be used to show- off the multitasking of OS/2. GAME - New: Shuffles the cards and starts a new game. GAME - Exit: Exit the game. HELP - General Help: Displays this file. HELP - About: Product information. Installation: Note: REXX must be installed on your system for this game to work. If you get an error message saying "VPIBUTTN.DLL" when you first start the game, then check for the existence of multiple VPOBJ.DLL files on your system (or missing VPOBJ.DLL). You must have this file in order to run the game without errors. This file is now included with this game. To install this game, unzip all files into the same directory. You can create a shadow of the MEMORY2.EXE object in the GAMES folder or the desktop for easy access. To start the game, double-click on the MEMORY2.EXE object. Installing this game on your system does not change any of the INI or CONFIG.SYS files. If you have the shareware evaluation version installed on your system, you can delete it or install the registered version over it to replace the evaluation version. The executable version of the registered program is much larger in size as it contains more pictures and options. The following files belong to this program and are absolutely necessary to run the game: MEMORY2.EXE - the executable program MEMORY2.TXT - this text file, also used as general help within the game. VPIButtn.DLL - Image button used for selecting backgrounds. This is part of the VPExtras package. Thanks to Dion Gillard for creating and releasing these objects for free! VPOBJ.DLL - Dynamic Link Library required for VPIButtn.DLL MEMORY2.SCR - Created by MEMORY2.EXE and contains the top ten scores. Scores and names are encrypted. If this file is deleted, all scores accumulated so far will be lost and when the game is run again a new empty score file will be created. HISTORY.TXT - List of changes to the game. To remove this game from your system, close the game, delete all your MEMORY2 objects or shadows from your desktop or folders and delete all the files listed above. The Legal Stuff. The following pictures used in this game are from the CorelDraw! 3.0 CD-ROM and are included by permission of the Corel Corporation: Plesiosaurus, Brontosaurus, Ornithomimus, Pterodactyl, Stegosaurus, Triceratops, Tyrannosaurus, the Alligator (after all it is a distant relative of the dinos) and all other pictures of the four additional themes. All other dinosaurs pictures were created by the author using Paintbrush, Galleria and PMJPEG. The backgrounds are bitmaps from OS/2 Warp 3.0 The pictures of this program may only be used in conjunction with this game and may not be extracted in any way for other purposes. Support. For support, comments and suggestions, please e-mail: 73322.2045@compuserve.com or visit my home page, "The Warped Code Cellar" at http://ourworld.compuserve.com/homepages/aschw for other information and applications for OS/2. This program is also available at the following sites: Internet: http://ourworld.compuserve.com/homepages/aschw http://hobbes.nmsu.edu Compuserve: GO OS2USER, Library 16, Fun & Games GO OSBVEN, Library 1, OS/2 Shareware Thank you for registering this game.