Installation: This program requires Windows 3.1 or above. Using a 256 color (or more) display driver is highly recommended. Create a directory or use your DOOM directory, it doesn't matter where. The following should be in the same directory: DOOMED.EXE DOOMED.HLP THINGS.DEF Copy this into your Windows directory: DOOMED.INI Edit the DOOMED.INI file to show where the files are. Export Directory is where your newly created files (including WAV, WMF, and extracted files) will go. That's IT! Have fun, and remember, it gets better if you REGISTER! ------G-O-A-L-------------------------------------------------------- Future - Version 3.00 - est. March 15, 1994 - Ability to create your own maps from scratch - Editing of existing maps - Will allow assembly of new textures from panels - Will allow editing of sprites, floor/ceil, and panels ------C-U-R-R-E-N-T-------------------------------------------------- Changes - Version 2.20 - February 19, 1994 - Removed AutoCad & 3d-Studio export (didn't work anyway) - Vertex editing also fixes nodes, segs, & blockmap. This means REAL MAP EDITING for the first time ANYWHERE. There are still some problems, but generally useful... - Mouse movement - hold CTRL while moving to lock 90 degrees - First version of new help file - needs much work, but quite a lot more informative --------------------------------------------------------------------- Changes - Version 2.10 - February 11, 1994 - Finished ToolBar support - Removed Toolbox - Improved scroll-bars - now Windows compliant - Better everything --------------------------------------------------------------------- Changes - Version 2.00b - February 10, 1994 - Removed Shareware version detection (for registered users) - Added palette support for 256 color drivers - Removed internal palette record, now loading from WAD - Reduced dialog box sizes for use on 640x480 displays - Improved mouse support - very stable now - Added ToolBar - Increased speed using optimization options - Added texture assembly to Viewer --------------------------------------------------------------------- Changes - Version 2.00 - February 6, 1994 - Too numerous for all to be cataloged - Dramatic improvements to mouse support - Added ability to edit Sectors and SideDefs - Added ability to edit more in WAD file (not current map) --------------------------------------------------------------------- Changes - Version 1.2 - Added Shareware version detection - Large memory model for easier memory allocation --------------------------------------------------------------------- Previous DoomEd versions undocumented. --------------------------------------------------------------------- Original program was called Wadder, and was originally written in Professional Basic 7.1, with my own assembly routines for graphics, list boxes, etc. Unfortunately, outgrew this direction within two weeks and moved to Visual C++ 1.0 (Professional Edition). --------------------------------------------------------------------- THIS PROGRAM IS NOT FREEWARE OR PUBLIC DOMAIN --------------------------------------------------------------------- To the few who have registered, Thank You. Your support has purchased groceries and made 1/10th of a car payment for me. If no one else registers their copies of this program, then I will not have the time to continue development. See the Registration Information on the Help menu for more info.