INVADED ][ v2.1 Written by: Greg "Montana Man" Velichansky. The original INVADED was written in Turbo C 2.0 I have now upgraded to Borland C++ 2.0 Some may ask.... "Why in the .... did you write this piece of .... in the first place?!" There are 3 answers: 1. I was in need of something to do. 2. It was my scienece project in 8th grade. (PG county, 4th place) 3. Shut up. If you can make a better game, why the .... would you bother downloading my junk? Sorry, but I was really tired when writing that last bit. If you don't like it, feel free to take it out using your favorite editor or word processor. What's new? The game is faster now, because it interfaces with an assembly routine I wrote to utilize direct screen writes. Also the game uses some (emphasis on SOME) color. In version 2.1, I added Monochrome support. How to play and stuph. A note: Since I am entirely too lazy to rewrite the documentation completely, most of the following text has not changed from the original INVADED YOU MUST SCORE AS MUCH POINTS AS YOU CAN BY SHOOTING ALIEN SPACESHIPS IF YOU LET 40 ALIENS GO BY YOU THE GAME ENDS SINCE THIS GAME DOES NOT USE GRAPHICS IT WILL WORK ON ANY PC OR COMPATIBLE. Note: Monochrome monitors were not supported in v2.0. I have since then revised my assembly routine so it works with monochrome. There WILL be an INVADED 3. I plan to add a whole lot of new stuff, like different ships, and explosions. INSTRUCTIONS: TO RUN INVADED ][ TYPE "invaded2" AT THE DOS PROMPT AND PRESS (note: do not type the quotes) When the game loads, it will ask you for the type of screen you have. Type C for color (CGA/EGA/VGA/SVGA/PGA) or M for monochrome (MONO/BW). If any programmer out there can explain to me how to detect the screen type without asking the user anything, please tell me. Next you will see the openning screen. Press any key to continue at that point. Note: The Red White and Blue in the ][ at that point represent the colors in the Russian flag. Not the American. (No offense intended in that last bit. I just like my country.) YOU WILL BE PROMPTED FOR THE SPEED OF ENEMIES. 1 IS SLOWEST 200 IS FASTEST. RECOMMENDED SPEED FOR AN XT IS 30.(PRESS WHEN DONE) NEXT YOU WILL BE ASKED TO ENTER THE CHALLENGE. THIS IS THE SPEED AT WHICH THE ALIEN SHIPS ADVANCE TOWARDS YOU. 1 IS EASIEST 4 IS HARDEST. RECOMMENDED CHALLENGE FOR AN XT IS 2.(PRESS WHEN DONE) NEXT YOU WILL SEE YOUR SHIP AT THE BOTTOM OF THE SCREEN AND THE ALIEN SHIPS AT THE TOP.ON THE RIGHT YOU WILL SEE TWO SIGNS: SCORE - AS THE NAME IMPLIES THIS SHOWS YOUR SCORE. MISSED - THIS SHOWS HOW MANY ALIEN SHIPS YOU HAVE LET FLY PAST YOU WHEN THIS NUMBER REACHES 40 THE GAME ENDS TO CONTROL YOUR SHIP USE THE ARROW KEYS ON THE NUMERIC KEY PAD NumLock MUST BE OFF TO FIRE PRESS THE SPACE BAR WHEN YOU HIT AN ENEMY WITH ONE OF YOUR SHOTS YOUR SCORE GOES UP BY 1 , THE SHIP DISAPPEARS AND A NEW ONE APPEARS AT THE TOP OF THE SCREEN. WHEN YOU DESTROY A CERTAIN AMOUNT OF SHIPS THE NUMBER OF SHIPS FIGHTING AGAINST YOU INCREASES. WHILE YOU ARE PLAYING PUSH 'P' TO PAUSE THE GAME. PRESSING ANY OTHER KEY WILL RESUME ACTION. WHILE PLAYING PRESS TO END GAME AND EXIT TO DOS. If you have any comments, or suggestions, I can be reached over Fido-net. (Just send it to me, Gregory Velichansky). Leave your messages in the programming base. Or you can leave a message (E-Mail) on Martin's Domain (A BBS) at (301) 621-77-85 and Readers Of The Lost Ark (Also a BBS) at (301) 946-50-54. (Note: On Readers Of The... etc. my alias is SPAM. So you will have to leave the message addressed to SPAM). If you're wondering about why this documentation is such a complete mess, it is because when I update INVADED, I don't rewrite the documentation. I just edit it, and add explanations for the new features. For example, the parts completely in caps are from INVADED 1. The rest I added later. Also, the grammar of parts in caps is so atrocious because I wasn't that good at English when I first released INVADED. Enjoy.