____________________________________ UNOFFICIAL GUIDE TO MORTAL KOMBAT II Preliminary Guide Fourth Revision November 24, 1993 (expires 12/1/93) jiriki@stein.u.washington.edu ____________________________________ ************************************************************************* ************************* Introduction ************************** ************************************************************************* ==================== WELCOME TO THE GUIDE ==================== Welcome to the fourth post of the guide! Not much new in this one. Keep in mind that these moves should all be treated as unconfirmed, but most appear to be somewhat accurate. The older fatalities were taken from a test version and were changed in the official (version 1.0) release. If you have any additions send mail directly to me and I will include it in the next guide. Moves and fatalities posted to rec.games.video.arcade and alt.games.mk will also be incorporated into this guide. Credit will be given to those who contribute or post moves which are later confirmed. Unconfirmed moves will be marked with (*) in the future. Unconfirmed meaning something that I have not done or witnessed first-hand. Once all the moves and fatalities are confirmed, the guide will cease to be preliminary, and become the real deal. This guide will be posted every wednesday until all the moves and fatalities are discovered. There have been quite a few other moves lists posted, claiming the moves on the guide don't all work. Keep in mind that this is posted once a week, and some moves may not be on the latest revision. Maybe I should start to include an expiration date with each post. This guide will expire on 12/1/93. ======== CONTENTS ======== ....Introduction......................................................... ........Welcome to the guide .............................. ........Contents......................................................... ........New additions to the guide....................................... ........Rumors and game secrets.......................................... ....General Moves/Definitions............................................ ........General moves.................................................... ........Basic definitions................................................ ....Individual Moves/Fatalities/Combos................................... ........Liu Kang, Kung Lao, Johnny Cage, Reptile......................... ........Sub-Zero, Shang Tsung, Kitana, Jax............................... ........Mileena, Baraka, Scorpion, Raiden................................ ....Credits/Thanks....................................................... ........Credits.......................................................... ........Thanks to........................................................ ========================== NEW ADDITIONS TO THE GUIDE ========================== o New format, which is a combination of the original guide and the original MK FAQ by Lei Wang. Sections added are rumors, basic definitions (for the fighting game impaired), and contents. Sections which will be added in the future are specific combos, retaliation, strategy, story line, and game texts. Once all the moves are in, a mini- guide will be posted along with the main guide, containing a brief description on how to execute the moves. o More moves were added and corrected, and many of the special moves are now solid and working. The fatalities included in the first two drafts were only executable on the test versions and were removed. Known fatalities now are: Jax, Mileena, Baraka, Scorpion, and Cage. Reptile's fatality is unconfirmed. o Mileena is now spelled correctly. ======================= RUMORS AND GAME SECRETS ======================= o New MKII additions include seven new fighters, about four special moves for each character, and some new basic moves, along with all new graphics and backgrounds. There are supposedly two fatalities for each character, and none of the old fatalities were carried over. Scorpion's new fatality is similar to the old one, but now the skeleton twitches and explodes. o Rumors coming out of the AMOA show suggest the possibility of up to three hidden characters. Kano or Sonya could be one of these hidden characters, as they are no longer selectable fighters. They were said to be chained to the background on one of the test versions of MKII, but were not seen in release versions. o A rumor suggests that Shang Tsung can turn into Kano. Also, Shang Tsung can execute all of the fighters fatalities. ************************************************************************* ***************** General Moves and Definitions ***************** ************************************************************************* ============= GENERAL MOVES ============= Face Punch : HIGH PUNCH Body Punch : LOW PUNCH Face Kick : HIGH KICK Body Kick : LOW KICK Uppercut : down + HIGH PUNCH Stomach Punch: down + LOW PUNCH Crouch Kick : down + HIGH KICK Ankle Kick : down + LOW KICK Roundhouse : back + HIGH KICK Sweep : back + LOW KICK Specialty : HIGH PUNCH (closest to opponent) Throw/Flip : LOW PUNCH (closest to opponent) Knee : HIGH KICK or LOW KICK (closest to opponent) ================= BASIC DEFINITIONS ================= Button names are listed in all caps. While reading through the moves, the + can be substituted by and, and the - can be substituted by then. For example, 'two forward - HIGH PUNCH' should be read as 'press the joystick twice towards the opponent then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be read as 'press LOW PUNCH and BLOCK at the same time'. Forward: press joystick directly towards the opponent. Back : press joystick directly away from the opponent. Quarter-Circle Towards: move joystick from the down position to the forward position then press the button indicated. (actual movement is down - down to forward - forward - BUTTON) Quarter-Circle Away : move joystick from the down position to the away position and press the button indicated. (actual movement is down - down to away - away - BUTTON) hold BUTTON then release: press and hold the button indicated while your character charges. when finished charging release the button. other actions may be performed while charging. two down - up: the teleport can also be down by flicking the joystick down, making the joystick spring up and down. ************************************************************************* *********** Individual Moves, Fatalities, and Combos ************ ************************************************************************* ======== LIU KANG ======== Double Forearm : HIGH PUNCH (closest to opponent) Standard Fireball : two forward - HIGH PUNCH (can be done in air) Crouching Fireball: two forward - LOW PUNCH Flying Kick : two forward - HIGH KICK Bicycle Kick : hold LOW KICK then release Fatalities: (Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.) ======== KUNG LAO ======== Headbutt : HIGH PUNCH (closest to opponent) Hat Throw : back - forward - LOW PUNCH (can be maneuvered in air) Ground Teleport: two down - up (flick joystick down) Whirlwind Spin : BLOCK + two up - LOW KICK (hold up) =========== JOHNNY CAGE =========== Low Green Bolt : quarter-circle towards - LOW PUNCH High Green Bolt: quarter-circle away - HIGH PUNCH Shadow Kick : back - forward - LOW KICK Shadow Leap : back - down - back - HIGH PUNCH Ball Breaker : LOW PUNCH + BLOCK Fatalities: four down - two forward - LOW PUNCH ** (Cage grabs the victim and rips their torso off, throwing it to the ground.) ** (some of these movements can probably be whittled down. maybe only two down - two forward.) ======= REPTILE ======= Acid Spit : two forward - HIGH PUNCH Force Ball : three back - HIGH PUNCH + LOW PUNCH Invisibility: BLOCK + two up - down + HIGH PUNCH Fatalities: BLOCK + three down - quarter-circle away - LOW PUNCH (*) (Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it.) ======== SUB-ZERO ======== Ice Particles: quarter-circle towards - LOW PUNCH Ground Freeze: quarter-circle away - LOW KICK Slide : back + LOW PUNCH + BLOCK + LOW KICK =========== SHANG TSUNG =========== Flaming Skulls: two back - HIGH PUNCH (one flaming skull) two back - forward - HIGH PUNCH (two skulls) two back - two forward - HIGH PUNCH (three skulls) Morph to Liu Kang: two back - two forward - BLOCK Kung Lao: back - down - back - HIGH KICK Johnny Cage: two back - down - LOW PUNCH Reptile: BLOCK + up - down + HIGH PUNCH Sub-Zero: forward - down - forward - HIGH PUNCH Kitana: tap BLOCK three times Jax: down - back - HIGH KICK Mileena: hold HIGH PUNCH then release Baraka: two down - LOW KICK Scorpion: BLOCK + two up Raiden: forward - down - forward - LOW KICK ====== KITANA ====== Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air) Fan Swipe : back + HIGH PUNCH Fan Lift : three back - HIGH PUNCH Air Attack: quarter-circle away - HIGH PUNCH ============== JACKSON BRIGGS ============== Overhead Hammer: HIGH PUNCH (closest to opponent, stuns opponent) Ground Smash : hold LOW KICK and release Grab and Pound : two forward - LOW PUNCH (tap LOW PUNCH repeatedly) Quadruple Slam : throw the opponent - tap HIGH PUNCH Energy Wave : quarter-circle away - HIGH KICK Fatalities: hold LOW PUNCH (tap three forward) then release (Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground.) ======= MILEENA ======= Throwing Sais : hold HIGH PUNCH and release Ground Teleport: forward - back - LOW KICK Fatalities: forward - back - forward - LOW PUNCH (close to opponent) (Mileena repeatedly stabs the victim in the stomach, lifting them off the ground with each punch.) ====== BARAKA ====== Blade Fury : three back - LOW PUNCH Blue Bolt : quarter-circle away - HIGH PUNCH Blade Swipe: back + HIGH PUNCH Fatalities: three back - HIGH PUNCH (close to opponent) (Baraka extends his blades from his arms, then decapitates the victim with one swipe.) (Baraka stabs the victim and lifts them up, then they slowly slide down the blade.) ======== SCORPION ======== Spear : two back - LOW PUNCH Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air) Leg Throw : quarter-circle away - LOW KICK (can be done in air) Fatalities: two up - HIGH PUNCH (while holding block) (Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes.) ====== RAIDEN ====== Body Launch : two back - forward (can be done in air) Lightning : quarter-circle towards - LOW PUNCH Teleport : two down - up Electrocution: hold HIGH PUNCH and release (close to opponent) ************************************************************************* ********************** Credits and Thanks *********************** ************************************************************************* ======= CREDITS ======= olsospe@elof.iit.edu........................................Spencer Olson ajs174@psu.edu.........................................Commander Sucheski rabulon@csupomona.edu.........................................Ice Breaker v096MHQB@ubvmsb.cc.buffalo.edu..............................Chris Caniano mg58@andrew.cmu.edu...........................................Marty Geier rc4t+@andrew.cmu.edu.........................................Richard Chao empire@eden.rutgers.edu.....................................Michael Kraft ========= THANKS TO ========= dmc@kuhub.cc.ukans.edu.....................................Doug McClendon vidgames@netcom.com.............................................Andy Eddy ************************************************************************* **************************** The End **************************** *************************************************************************