This is the options Quick Reference Options syntax: # The '#' marks a comment line LENGTH DISTANCE BLIND LINE LEFT RIGHT BLOCK ONE SAFE INV SAFE INV BLIND REPORT PERFECT The distance is the number of sectors between two sectors Counted in a strange way. For instance if you want the monsters in a sector to be totally blind use 'BLIND 0'. If you want them to be able to see their own sector use 'BLIND 1', for neighbours use 2 and so on. is the distance in 1/10 th of meters (intuitively) that monsters can see. Is the number of a TWO SIDED line. This line number can be found using almost every WAD builder. (DEU5.21 recommended) is the number of a sector. can also be found by the same WAD builder. a brief explanation: (sorted alphabetically) * BLIND Specifies the distance a monster can see (near sighted) BLOCK Monsters can't look through BOTH 2s lines (One is ok) DISTANCE Makes all monsters unable to see further than this. * INV BLIND Specifies that monsters can only see outside the distance. * INV SAFE Monsters can't see this sector inside the distance. LEFT Makes a 2s line that can only be looked through left to right. LENGTH Specifies the max # of sectors any monster can see. LINE Makes a 2s line impossible to look through for monsters. ONE Same as block, but only stops LOS one way. PERFECT Generates a perfect reject map. REPORT Reports all detected distances >= to .RPT RIGHT Makes a 2s line that can only be looked through right to left. * SAFE Monsters can't see this sector outside the distance. Options marked by * indicates that BLIND and SAFE gets special meanings when combined with INV BLIND and INV SAFE (respectively) for the same sector.