Star Wars Doom was created using 3dStudio 3.0 to render all the objects and Imperial Troops. Photostyler 1.1 was used to resize and clean up the rendered stills, and Dmgraph and Dmaud were used to swap the graphics and sounds into the DOOM.WAD file. The whole process took about 2 months to complete- there were alot of still frames to render and resize. If you would like to contact me or have any problems getting the swap to run you can find me Jamie Evans by leaving a message to me on the FIDONET Star Wars echo or a message in the Star Wars message base of Star Wars Central at (510)-426-0470. There are still 2 more demons to replace in DOOM-the Brown Spiny demons, and the Cacodemons, so look for 2 more Imperial baddies soon + I'm working on new SW levels for DOOM......... P.S. I see that LucasArts is coming out with a DOOM type Star Wars game next year some time (see the new Adventurer magazine put out by LucasArts), but I beat 'em to it! Need any help guys?? Star Wars is a copyright of Lucasfilm LTD. DOOM is a copyright of ID Software.