THEME DOOM PATCH 1.1 !!! Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? Now it's possible! The Theme Doom Patch 1.1 modifies Doom to feature the famous monsters, including behaviour, graphics, sounds and some changes to players and weapons as well: - all player graphics are turned to the same uniform colour but different helmet colour (so deathmatches will be more fair). - the punch and the pistol graphics are turned to right handed usage (just for fun). - the plasma rifle is turned into a flamethrower and the BFG into a minelayer (the mines can be activated by firing at them). - Troopers are turned into Alien eggs (shoot them to release Face- huggers, but don't get trapped). - Sargeants and Demons are turned into Alien warriors (beware of the acid and don't kill them on very short distance). - Imps and Spectors are turned into T400 Terminators (early models armed with plasma rifles). - Lost Souls are turned into Facehuggers (harmless but annoying). - Cacodemons are turned into Predators (hunting you down partial invisible of course). - Barons of Hell are turned into T800 Terminators (watch them stand up again). Usage: dehacked -load theme11.deh (dehacked 1.3 needed) dmadds themeg.wad themegfx.wad (dmadds 1.0b needed) doom -file themegfx.wad themesfx.wad (doom 1.2 reg. needed) Now the patch is complete with appropriate sounds for new weapons and enemys (taken from various sound wads)! I renamed it from Movie to Theme Patch, so it will not be mixed up with Doom the Movie :). Some things were still not possible (part-time visible Predators, coloured blood splats, real chaingun sound; maybe Doom II will make it happen). Sorry, but due to some necessary tricks, the wad files will only make sense when used together with the dehacked file! Although I would really like people to take advantage of my work for special scenario levels (if the patch is mentioned!), to experience a completely different Doom environment just play any normal level! Werner Spahl (spahl@work2.ch-cip.uni-koeln.de) 15.8.1994