REoL TOUGH: The Pit E1M5 REPLACEMENT =========================================================================== ### CONTAINS SELF-PLAYING DEMO ### By: Resident Expert of Leominster (REoL), a.k.a. George Fiffy (c)1994 SNESPC U.S.A. COPYRIGHT NOTICE: You may FREELY DISTRIBUTE, modify, add, or delete to this DOOM level, SO LONG AS credit to the ORIGINAL author (REoL) was given for the original work. This level works with 1 to 4 players in regular play or deathmatch. --------------------------------------------------------------------------- COMMENTS? QUESTIONS? E-mail me at the following e-mail boxes: America On-Line (AOL): GEORGEF551 The Internet: Georgef551@aol.com !! If you have AOL, e-mail me about being put on a mailing list for REoL !! !! TOUGH DOOM levels! You'll get them the INSTANT they are done! This !! !! way, you'll get to play them before the WORLD (literally) does! !! --------------------------------------------------------------------------- STORY: It's the year 2094, and after all of hell's daemons that returned to the Mt. McKinley Base (FIFFY.WAD: REoL TOUGH: Hell On Earth), found it all boarded up. They all broke in, and were sent to the new Detention Center located next to it. Most of the daemons were just awaiting for Satan to start the new school year at SATAN'S SCHOOL OF WARFARE (next REoL TOUGH level. Look for it soon) for classes. They just wanted to go back to hell, but the access way was closed, and they just simply wanted to go back! One day, HELL BROKE LOOSE! A riot broke out in the Detention Camp (and a fairly nice one too)! Some guards were sent in to put as many deamons as they can into 10 prison cells located in the building, 2 in one cell block, 8 in the other. All could fit 4 comfortably. Some daemons were too big for that requirement. There were just too many daemons running around! All the guards were killed, and the daemons are running all over the place! A good hiding spot within this Detention Camp is the Unenchanted Forrest! They are ready for ANYONE who gets in their way! Meanwhile, you, B.J. BLAZKOWICZ, was sent to the White House to be breifed on what's going on atop Mt. McKinley, AGAIN! At first you thought something horrible was to happen to the President. It's worse! It could threaten ALL MANKIND, like George Bush did to this country! You were given a partial map of the Detention Center, and you were told in a briefing by the Pentagon that you'll have to use a room called The Pit to gain access to all parts of the building. To keep evil ones from escaping, switches throughout the building (sometimes tripwires) are used to activate/deactivate lifts to gain entry to doors in The Pit. All were lowered at night. It's reported the Daemons have lowered all the platforms and filled the pit with 10 feet of radioactive waste! You'll have to find the switches or trip wires to raise the lifts to other doors so as not to get the goo all over you, AND to be able to reach the doors as well! NOTE: ONE door will NOT have a platform for it in The Pit! This door is an "exit only" door to exit the Unenchanted Forrest. BEWARE! GOOD LUCK! YOU MAY NEED IT! -------------------------------------------------------------------------- Your objective is to go through the complex to end all chaos! You'll be relying on The Pit, as if you don't know by now. The Pit is an octagon room with 8 doors, one on each side. Some doors share platforms in the center of the room. The low-lying ones will need a platform to gain access to. ONE door exiting the Unenchanted Forrest will NOT have a plat- form, so RUN to the center when you take a dive! ** Thers IS one raised platform here to start you off with. From there, each little "world" will have a switch or trip-wire to raise the next platform to another door, and so on. If there's a trip wire, you will walk over it durring the exploration of the "world" you're in. No need to worry about finding it! It's in your path! ** SECRETS: Well, You'll have one hell of a time trying to find these, even with the all-map cheat! Either way, you won't see ANY of them! All secret areas are invisable on the map. When you finnish the level, secrets or not, the map will show all there will ever show up, except for a few walls that may not appear since you may not have looked at them, or a screw-up in the design (there is ONE). Secrets take roughly 50% of the total map surface, so the map you'll see will only be half of it (just about)! ** IN REGULAR PLAY (1-4 players), You'll start off with a shotgun and a backpack. As you go along, your high weapon will be the chain gun, un- less you find secrets, where the high weapon will be the BFG-9000! NOTE: ONE secret holds this! Others may hold a rocket launcher, and a plasma gun, others just have ammo, heath, and/or armor. ** DEATHMATCH: You will start from one of several positions throughout the level, NO starting positions are in any secret areas (heh, heh, heh!). You'll have a SHOTGUN, some SHELLS, a ROCKET LAUNCHER, and a BACKPACK. Use your shots WISELY! Some of you may start real cose to each other, so be careful! Some of you may start in the same sector, like the Unenchanted Forrest! Some are just short walking distance apart. So be prepared for a FAST DEATH if you and a friend start close together! -------------------------------------------------------------------------- TO PLAY: At the DOOM prompt, type the following: DOOM -DEVPARM -WARP 1 5 -SKILL n -FILE FIFFY4.WAD Note that the "n" stands for the level of difficulty. This ranges from 1 to 5. 1=I'm to young to die! 2=Hey, not to rough! 3=Hurt me plenty! 4=Ultra-violence. 5=N I G H T M A R E ! There is another way to warp to this level, but I don't know how. -------------------------------------------------------------------------- KNOWN "BOO-BOO'S": * SHOOT THROUGH IMPASSABLE WALLS: The first part of your journey starts in a room that goes dark, and a platform lowers. The big brown area is a room that holds the important yellow key. When daemons with fire power are in this room, they (and you) can shoot through the walls of this room! This is a bad engineering flaw in the design of this room. DAMN! * LIGHTS OUT AGAIN?: This same area. The room goes dark (set to trip off the lights ONCE), and you open the yellow door, The lights are tripped on (set to go on ONCE). Returning back to The Pit, the lights MAY go out AGAIN, even though that is NOT suposed to happen! * DISAPPEARING SPRITES: Comes with the REoL TOUGH territory. Too many sprites, several will dissapear. This time, it's all those TREES, and NOT a billion enemies in the Unenchanted Forrest (there are a few well-placed enemies. KEEP MOVING!). If trees disappear, and you walk and suddenly do not move, and nothing's in front of you, there is a tree there. --------------------------------------------------------------------------- OTHER REoL TOUGH LEVELS! 1FIFFY.ZIP REoL TOUGH: Hell On Earth Help reduce the reign of terror from hell! 1FIFFY2.ZIP REoL TOUGH: Satan's Castle Lucifer went to Earth to wreak havoc at your home, so why not go to his castle and kick butt over there? 1FIFFY3.ZIP REoL TOUGH: Hotel You checked into hell's best hotel, the Under Arms. The question is, can you check out alive??? 1FIFFY4.ZIP REoL TOUGH: The Pit Things went nuts at the de- tention center atop Mt. Mc- Kinley! Stop the terror!!! 1FIFWAR.ZIP REoL TOUGH: Total War II Includes TOTAL WAR I revised! Hundreds of monsters to battle all at the same time! ARRGHH!! 1FIFWAR2.ZIP REoL TOUGH: Total War III, A big-time brawl in a weird Land of Weirdness world of weird visual effects! Invisable doors and buildings are just some of the weird wonders to amaze you! IN THE WORKS, The sequel to Satan's Castle (most popular REoL TOUGH level) called TOTAL WAR IV: SATAN'S SCHOOL OF WARFARE! If SC was so popular, an SC sequel is the most logical thing to do! -------------------------------------------------------------------------- Thanks for downloading REoL TOUGH, The Pit! Hope you'll download all the other adventures! All proven to be BRUTAL (some say IMPOSSIBLE)! I'd like to hear from you, so e-mail me if you can! Resident Expert of Leominster TODAY'S MORAL: Keep an eye out above you for falling pianos.