This is Part 3 of the compiled version of the DOOM Conference held on the Computer Gaming World Forum (GO GAMEWORLD) on August 1-5, 1994. GAMEWORLD is available on ZiffNet (via CompuServe) and is the online forum of Computer Gaming World magazine. The conference is presented here in slightly edited form. Messages were shortened for clarity and organized by category so questions and answers are grouped together. You can participate in future conferences like this by subscribing to ZiffNet. For more information on ZiffNet or Computer Gaming World magazine, send an e-mail to Max Green at MGREEN@ZDI.ZIFF.COM specifying your interest. This text is Copyright (c) 1994 by Ziff-Davis Interactive and may be used and shared in accordance with the fair-use provisions of U.S. copyright law. The transcript may be distributed free of charge, but it must be distributed in its entirety and must not be sold for remuneration of any kind. Archiving, redistribution, or republication of this text on other terms requires the the notification of Ziff Communications. Russ Lockwood Sysop, GAMEWORLD forum --------------------------------------------------------------------------------------------- Are there any plans for an on-line multiplayer version? I'm thinking something similar to GEnie's Air Warrior or BattleTech? -- Russ Lockwood[Sysop] 72241,567 Couldn't be done. Too much delay over on-line services. -Shawn Green -- id Software 74250,2566 Shawn, I found this in Hank Leukart's DOOM FAQ: "*8-5*: How can I play DOOM over the Internet? ============================================= Enter IHHD -- the Internet Head to Head Daemon designed by Jim Knutson. With this brilliant little piece of code, multiplayer gaming has soared to new heights. With IHHD, you'll be able to play Head to Head against other human opponents all over the world, with the only cost to you being the regular prices you pay to connect to or use your Internet host. Best of all, it's free...." .... followed by instructions for acquiring and running IHHD. Are you familiar with this critter?? Sounds like at least someone thinks it CAN be done! -- \/arzil the Good 72241,50 Now, what a wild adventure. A buddy and I run it over a serial cable, wear headsets and communicate over the intercom line on the phone. It's like climbing right inside. Outstanding work people!!! For some reason though, when we tried to run it across a Novell LAN (3.11) is just will not link up. We are certainly not done trying stuff but any hints will help. One machine is a 486/50 and the other is a 486/33 running 3com 16bit Ethernet cards. -- Jeffrey M Plummer 70564,416 We have some network DOOM utilities in 17 that may help. Haven't run across the network, so can't say what they do exactly, but the description should. -- Russ Lockwood[Sysop] 72241,567 I've found that not knowing what weapon your opponent has can be a good thing in Deathmatch. It would a lot less fun charging after someone with only your fists when they know that you are bluffing. Also, nothing is better in Deathmatch than your opponent saying, "You got the rocket launcher?!" after you've shot a rocket into his back. -- Scott Douglass 73303,174 --->>>>> Doom, like many other arcade games, is based on a shoot everything in sight philosophy, with a bit of blood splattering thrown in for good measure. As you might expect, the subject of violence in video games came up, and here's what went down duringthe conference... I support the rating system for parents who care enough to monitor what their kids do. Unfortunately I don't feel the kids of these parents are the problem. It is really frustrating to see a silly cartoon (Beavis & Butthead) censored for the sake of some parents who were unable or unwilling to take responsibility for their childs actions. I personally feel the same attitude is applying to what their kids see. 'The game made them do it' or 'the song made them do it' is ludicrous to me despite the attention it gets in American courts. I hope this doesn't affect the action and quality of incredible games like DOOM (but I suspect it has and will :-( ) -- Barrett Richardson 73551,413 I am answering on my husband's logon. I am doom fanatic!!! He can't stand it. He retired from the Marine Corps two days ago and I retired from the Army Reserves a few months ago. We have doom comparison talks at work each day and we have never run any of the games in either "God" mode or what I consider wimp modes. In fact, there are quite a number of women who love the game - they just don't belongto Compuserve - I think that's the key - not everyone belongs to 3 on-line services like Tim and I. -- Tim Kutta 72110,1261 I was channel surfing the other night, and actually ran into DOOM on CSPAN2, which was showing the game rating hearings in Congress with Senator Lieberman. All of us Doom fans take the violence for granted, and probably don't think twice about it when we walk away from our machines. But the stats on violence speak for themselves with increasing incidents among young people. During the hearing, the SPA attorney said that ID will be complying with the SPA rating system, which I happen to think is a good thing, but also have a question for you as well as other DOOMers out there: to what degree do you think computer games such as Mortal Kombat and DOOM contribute to violence in society, if at all, or even at a subconscious level? And I must admit, even as a core DOOM player and new parent, that I have a hard time answering this question myself. By most accounts, DOOM is a fabulous game, a technical gem, yet, we also have a social problem that stems across all ages and racial backgrounds that we should do something about. Tough questions. Let me know what you think. -- Craig Kerwien 72241,224 :During the hearing, the SPA attorney said that ID will be complying with the SPA :rating system, which I happen to think is a good thing, but also have a question :for you as well as other DOOMers out there: to what degree do you think :computer games such as Mortal Kombat and DOOM contribute to violence in :society, if at all, or even at a subconscious level? I don't think they contribute that much. Not anymore than any violent sports do, anyway. Any intelligent person knows the difference between right and wrong and should be able to act accordingly with that knowledge. If someones actions are affected from what they've seen in a video game (or in sports for that matter) they have greater problems. -Shawn Green -- id Software 74250,2566 Personally, I don't think the government has a right to babysit for every American citizen. Adults have a right to entertainment that they enjoy. I just hope the government doesn't go too far (i.e. banning etc..) -- Joseph M. Sabatini 74312,1440 >> I just hope the government doesn't go too far (i.e. banning etc..) << I'm afraid that's almost a forlorn hope. There are a great number of individuals out there who pride themselves on independence, etc. The "Master Of My Destiny, Captain Of My Fate" crowd. For the most part, they are overlooked. It's the whiners who want the government to do everything for them, raise their children, pay their way, etc. etc. They are making more and more noise, and causing the creation of more and more rules and regulations that everyone must follow. It's a sad state of affairs... -- Bruce Hawick 70714,3403 I agree completely. Thanks for the reply. -- Joseph M. Sabatini 74312,1440 Nah, no banning here. They're just looking for a uniform rating system for parents to be aware. Something similar to what the movies do now. -- Craig Kerwien 72241,224 Well, if it's any indication of how all this anti-violence/political correctness stuff has gone WAAAAY too far, I saw a short piece on CNN talking about how Disney has come under fire for "The Lion King." Seems it's sexist and racist at points, and there is a "violent death scene" in it that one mother they showed seemed upset to have had her children exposed to. (I KNOW she hasn't seen DOOM) Some random thoughts and ideas on this: I wonder, will producers of quality ultraviolent software, such as Id, someday have to carry insurance against the lawsuits of those claiming emotional damage from using their product? Will the "DOOM" excuse start to appear in courtrooms during murder trials, instead of the RAP, satanic rock, I couldn't help it I'm a postal worker, excuse? Did OJ play doom? If you have DOOM dreams, do you have a right to compensation? Will "DOOM widow" join the ranks of adultery and abandonment as legal reasons for divorce? Is there a reason for the similarities between the specials about the Apocalypse shown on CBN (Christian Broadcasting Network) and certain aspects of DOOM? If Id redid a version of DOOM for the SNES, would the guns have little flags pop out that said "Bang!," the monsters say "Ouch!" when shot then just sit down, the "Satanic" references, skulls, blood, gore, "skin walls," be replaced by "Mario-themed" graphics, and the goal change to collecting "powerups?" As a final violence note, may I suggest to ID the inclusion of "super violent/gross/fatalities" ala MK that appear infrequently enough to drive the typical DOOM player to kill again and again and again (well, maybe more then he/she usually would), just to see that rare occasion where something much worse then simple death/explosion occurs. An Imp with its head blown off, pumping blood, still walking toward you, for instance, or maybe the occasional case where a sergeant gets cut completely in half when you go at him with the chainsaw. :) I'm not ill, simply infected with the bug. -- Alan Ofsevit 76304,677 The Lion King discriminates against people with English accents. You'll notice that the eeeeeevil Scar is the ONLY one who talks like that. Racist! (BLEAGH!) Ya gotta wonder why Nala couldn't just shape things up. I mean, she was a lot smarter than the lazy bum of a "king" they ended up with. But noooo, keep her in the kitchen, have her make babies, that's all. Sexist! Now, in DOOM all the ex-humans are either male or INCREDIBLY beauty-deprived... wait, wrong phrase... "victims of lookism". Sexist! And the demonst, cacodemons, and hell barons are all shades of pink. Discrimination against non-pink monsters! (this would be fun if...) -- \/arzil the Good 72241,50 Good thoughts, especially that bit about id taking on some insurance. They should do it. If I take your ideas one step further, it's just a matter of time before some parents sue id because DOOM caused their child to . -- Craig Kerwien 72241,224 I'm not convinced that DOOM creates a violent consciousness. Goal and survival oriented, definitely. Of course, level designers have the freedom to design levels where nobody gets hurt - but they probably won't score any hits at the virtual box office in a market demanding life-and-death entertainment. When I showed Sandy Donnelly my add-on she asked why there weren't any female sprites - no "DOOM Babes". I suspect that if they existed, some of us might react a little differently pulling the trigger. But then again, perhaps we wouldn't... -- Steve Baldwin 72241,733 I think it's important to keep this violent angle in context. There are certainly lots of other examples in society where violence has an unwelcome and impressionable role: look at professional sports for example, and the Knicks playoff game. And then one could always say how many juveniles who committ crimes actually have access to a PC and DOOM. But they do have access to MK in an arcade center. I'm on the fence myself on this one, being not only a real DOOM fan, but also a new parent. And I'm not even sure DOOM is a part of this either. But what better place to ask, eh? -- Craig Kerwien 72241,224 I support the rating system for parents who care enough to monitor what their kids do. Unfortunately I don't feel the kids of these parents are the problem. It is really frustrating to see a silly cartoon (Beavis & Butthead) censored for the sake of some parents who were unable or unwilling to take responsibility for their childs actions. I personally feel the same attitude is applying to what their kids see. 'The game made them do it' or 'the song made them do it' is ludicrous to me despite the attention it gets in American courts. I hope this doesn't affect the action and quality of incredible games like DOOM (but I suspect it has and will :-( ) -- Barrett Richardson 73551,413 What makes this an interesting issue is the fact that online, computer-distributed entertainment programming is still in its infancy. Many make the mistake of likening this new age of programming to earlier stages of electronic communication - i.e. broadcast models. Here, it made sense, to a certain degree, to deal to the least common denominator - i.e. to design programming that "wouldn't offend anyone." Hence the blandness we've known for so long on much TV. In the new age of niche (or special interest) online programming, I very much doubt that the chilling effect of gov't or internal industry censorship policies will have as much weight as before. At least I hope so... -- Steve Baldwin 72241,733 As a veteran game player (starting with coin-op and Atari 2600 games) and game reviewer for over 11 years for a variety of Ziff-Davis magazines and on-line services, I've probably played thousands of different games (not all violent) and killed millions of electronic beings. So, far, I've yet to take a gun to fast food restaurant patrons, post office workers, politicians, people in private homes, freeway drivers, or corporate managers. I do not believe there is any link between video games and violence. If there was a definite link, then at the very least, the million or so people who have played DOOM would have left a trail of carnage across the US. I, of course, would have slaughtered half of Illinois by now and probably made a good inroad into Indiana. What people fail to ask is... Will non-violent video games promote altruistic behaviour? -- Russ Lockwood[Sysop] 72241,567 > What people fail to ask is... > Will non-violent video games promote altruistic behaviour? "Altruism" is a dubious concept (is it altruism, or enlightened egoism etc) but good manners, ethics, and fair play are somewhat more solid (within a given cultural context). How would you feel about a game where victory was achieved, not by killing, but by making and distributing hundreds of copies of the registered version of a shareware program? Where you pretended to be a shareware registrar, but in reality would take the credit card numbers you were told and sell them to criminals? The most enjoyable moments for me in (single-player) Doom occur in Level 1, Episode 3, when, armed only with a pistol, it is possible to survive in the great arena by getting the stupid evil ones to fight each other. Yet, I see people who make themselves invulnerable, fully armed, and interpenetrant simply wade through a level killing everything in sight. I'm tempted to teach them about "respawn" so they can dispense with even walking around. The concept of "fair play" in a computer game differs from "fair" in poker (where lying is okay and paying for extra cards is okay, but using mirrors or stealing antes is unfair) or "fair" in baseball (where stealing bases is okay, but paying the umpire for extra outs is unfair). Certainly a game that offered a greater reward for helping your defeated opponent recover (turn him/her into an ally, like Robin Hood and Little John) than for slaughtering him would be welcome in many parents' homes. -- Thomas Holaday 70407,534 Yes, it is always pleasing to see some guy turn his back and fire at someone firing at you. There must be several examples of games where you conquer a country, then turn around and try to build loyalty so they will help you. -- Russ Lockwood[Sysop] 72241,567 DOOM & Violence!! Isn't this a sad indication of where we are at! All the people I have met/spoken to play Doom for the fun of it, they are all sensible well adjusted and would never indulge in 'real' violence. They know the score and what is right and wrong. If people are going to be violent, it has to do with more fundamental things than exposure to games like Doom. Limiting games like Doom in any way is not going to change these people. A rating system may help prevent exposure to kids but as mention elsewhere in this thread, the kids whose parents notice the ratings are not the kids to worry about. I sit blasting the hell out the baddies 'cos it is awesome fun and pumps the adrenalin. Mind you a blast on my bike and burning off Ferraris is even better! :D -- Paul White 100113,1744 Besides, most Doom players wouldn't have time to do any real violence anyway..... They're too buisy playing the game ;-) -- Alan Ray [GameLib] 72241,2067 I have been reading some posts from the Internet that claim the Senate has "set its sights on DOOM" in its hearings/investigations into computer game violence and the establishment of a standard ratings system. What is id's take on this situation? Are you particularly concerned that you may be required to tone down the content of the game? What are your opinions of the congressional proceedings as a whole? -- Joseph M. Sabatini 74312,1440 We had a similar discussion in the thread "Doom and Violence", you might want to check that out. The relevant point for you here is that id will be giving a rating to it's game, something to acknowledge the violence, but they're not going to tone it down (nor should they). -- Craig Kerwien 72241,224 As a part-time Police Officer, I'd like to add my opinion of Doom, Violence, Congressional Hearings, etc. I play Doom at LEAST 3 times a week to help me unwind. I have no problem with shooting a bunch of pixels on a screen. I feel I'm one of the "normal" people who can distinguish reality from fantasy. I've seen many people who've gone ballistic for one reason or another. (usually drugs and/or alcohol are involved) When they go to trial, the defense will come up some of the most incredible stories of Bovine Excrement you have ever heard! The REAL reason for the amount of violence in America today is that no one is willing to take responsibility for their own actions plus the break down of the family unit. Games such as Doom have nothing to do with the problems America faces today. Video games, Music, certain Sports, etc., are easy targets for people who are unwilling or unable to address the real problems. Well, I'm rambling. I think I'll go play Doom to calm down................ -- Loran/Paula DeFeyte 75023,3276 Hey, thanks for that insight. Good perspective that we don't much of around here. The breakdown of the family unit is pretty well know, although I wouldn't mind seeing some demographic data behind that. Your comment about people not taking responsibility for their actions is something we don't hear much of, yet I think it's amazingly accurate. -- Craig Kerwien 72241,224 Thank you. I didn't mean to ramble but its an issue that I, and other officers, feel very strong about. I don't think our government or small, well organized groups of people have any business trying to control our lawful way of life. Period. The USA was founded by people who were tired of a government treating them the way our government is treating us. I love this country and would never leave it, but I'm afraid the time is coming where the people just won't take it anymore. The sad thing is that a situation like that is totally avoidable. 'Nuff said on this subject. Doom on!!! -- Loran/Paula DeFeyte 75023,3276 --->>>>> Virtual Reality--the great new buzzword of the computer industry--and DOOM. Enough to make your mind spin, eh? Here's what folks had to say about VR... Since DOOM has made it onto Windows via WinG why not go all the way with full DCI support ? Thereby enabling future 3D Accelerators and Low-Cost Virtual Reality Devices. Question : Is it in the plan for DOOM to have a VR version using new techniques in StereoScopic 3D-depth simulation. Would it be worthwhile for the programming team to consider a special version just to give the mind-blowing reality of real 3D ? History : Remember a version of Wolfenstein that was made to use Red-Blue Glasses, you know, like the ones you get at the movies. How was the user response to that ? And would anybody pay more for a real VR headset to enable true 3D without the funny Red-Blue or Red-Green discoloration ? For that matter would any programmer waste his time coding for it ? Proposal : What if that VR headset/glasses cost US$200 and could display true 3D at resolutions up to 1152x900 in 64K colors ? What if : all that was required on the Graphics card side was a US$150 DRAM based accelerator, Or a US$400 VRAM based accelerator (for the higher resolutions) ? Would that class it as "available to the mass market" or "within the reach of your average end user". And therefore worthwhile to do ? Fact : What if I said all this technology was available today from an existing Windows Accelerator Card and existing 3D Glasses technology and can work today on, and compatible with, Windows 3.1 using existing DCI DFB (Dual Frame Buffering) Driver Technology ? We are researching the user demand for REAL 3D in gaming environments and especially in the same market that DOOM sells into. The next step in gaming/graphics hardware technology is here today and only needs enough demand to have it placed within the reach of the average end-user. I would appreciate people adding to this thread or contacting me directly. -- David Wyatt 71670,1646 I wouldn't call that "real 3D". You can set up a netgame with three adjacent computers, and use command-line arguments to give two of them "left" and "right" views. Actually... here's what Hank Leukart's FAQ file says: If you have a network, try setting up a network game with three players. The three terminals should have the parameters: "doom -devparm -net 3 -left" "doom -devparm -net 3" "doom -devparm -net 3 -right" Then, set up the left and right terminal monitors next to the middle monitor, in a virtual-reality type configuration. When you turn your head, you see the screen turned 90 degrees! This ONLY works with versions 1.0 or 1.1 of DOOM. -- \/arzil the Good 72241,50 There is 1 Reply. #: 2930 S17/* Doom Conference 02-Aug-94 10:17:32 Sb: #2910-Virtual Reality And DOOM To: \/arzil the Good 72241,50 Sure , and why not buy 3 x 34 inch monitors to watch it on ? And 3 x Pentium systems to run them ? ($ x $ x $) I'd like to keep this thread on track. What I am proposing works with 1 only monitor and 1 only set of 3D Glasses which weigh approx. 200gm on 1 only system and with one only 486DX CPU. We're actually looking at an accessory that could be placed within the disposable cash limit of the average american game player. That's a realizable goal. - More feedback please, more users ! -- David Wyatt 71670,1646 I own a Cyberman, and I also play alot of DOOM. I AM able to play doom with my cyberman. The cool thing with it is that you get a 'buzz' from the Cyberman when you get shot! That's what you call tactile feedback. However, I find the control of the Cyberman (movement) to be really bad (or difficult). Thus, I just use the keyboard most of the time (sigh) I also have not found alot of uses for the Cyberman... -- Peter Filippone 72741,1030 How Did you get your Cyberman to Work With DOOM. Expecially the Tactile Feedback. Would love it give it a try and check it out. ~-- Rob Stanclift 74734,243 The disks you get with the Cyberman include some sample games and applications, as well as the DRIVERS for the Cyberman. Once the driver is installed (The procedure is alot like installing a microsoft mouse), run doom's setup, select mouse & keyboard control. DOOM automattically recognizes the Cyberman. If you put the optional 2 AA batteries into the Cyberman, the tactile feedback will work. It's pretty shocking to be hit by an Imp's fireball and to feel your hand get 'BUZZED' ! If anybody out there uses the Cyberman on a regular basis, please give me a shout.... -- Peter Filippone 72741,1030 I just got one a couple of day ago...Pretty neat...I just wish there was a little mechanical toggle to allow it to center itself... Later...B -- Bryan Bowers 75470,1324 Thanks.. I got used to the joystick myself and think i tried the mouse but never re-configured it. I guess thats all I needed to do.. WIll give a whirl. -- Rob Stanclift 74734,243 Drat - I obviously misread the comment on the FAQ. What's needed is an add-on to simulate parallax - the described set-up would be interesting at trade shows, but not really practical, I guess. What's your take on why this feature was dropped from the latest version of DOOM? -- Steve Baldwin 72241,733 (Dare I respond? I may be accused of being off-track! Oh, I will be brave...) I think you said the answer yourself - the described set-up would not really be practical. And DOOM deathmatch players would NOT "waste" three nodes on the three-monitor setup - they want to BLAST. Probably removing that feature saved them a fair amount of code. -- \/arzil the Good 72241,50 I guess the absolutely cheapest way to enhance DOOM without going to goggles or multiple monitors is to build one's own fresnel lens monitor hood - Alfred Poor showed me this thing and while it's not 3-D, it's much more cinematic than the standard CRT. Looks really weird on the monitor, though - and terrible for reading E-mail (g)... -- Steve Baldwin 72241,733 Absolutely Bl..dy marvelous. I'm a 3D studio man, been playing with loads of 3D view routines for that 'in depth' feeling. Goggles etc, RDS output, R/G output etc etc etc Doom and games slated for future release are moving en-mass into the 'enviromentally realistic' arena. A performance matched system with your goggles etc will very soon become an acepted standard for game play. I'm a department head for a UK Disti and some points spring to mind. 1. We have had several enquiries for the future possibility of 3D goggle systems. 2. We attracted a large number of people to a VR exhibit - there is definite interest 3. A 'Home' user priced system as proposed should be a high volume seller. Can we talk further about the product ? LCD flicker goggles ? or twin colour LCD ? etc ...... -- Andy Phillips 100120,1056 David, I get the impression you are trying to sell something. Steve opined that DOOM already had some kind of 3D option, and I pointed out precisely what it is, *AND* that it is not truly 3D, and not even available in version 1.2. This is not off-track. -- \/arzil the Good 72241,50 Have you ever played with a VR device ? Not the surround vision type. But one that gives depth and perspective their proper meanings ? If you did then you'd know what the difference is. It's a very un-real experience. I am not trying to sell anything, I'm project leader at an R&D company and I am trying to sell this to my Boss. i.e. I got the technology. You guys are the market. If I can get enough quality responses (positive) then I can ask for funding and cost-down on production. The device works well enough on demo applications but without some solid app-ware (like Doom) there's really not going to be much interest. It's workable if there's demand. -- David Wyatt 71670,1646 It is mildly disconcerting to "converse" with someone electronically when they fail to READ the messages you send them. You're not advancing your cause, and it seems a GOOD cause. I will refer you back to the message you responded to, the one in which I point out that the feature of DOOM he was thinking of is *NOT* 3D. When what's-their-name came out with the Virtuality games (Dactyl Nightmare, the race games, etc.) they invited me to the unveiling at Club DV8 in San Francisco. I've played with this stuff, fer shure. I mention this because of your implication to the contrary. DOOM with a virtual reality helmet would be incredible, no question. It's just that you're not going to get your positive responses by trying to control how other people talk on the forum. You probably don't think so, but I'm trying to help you! -- \/arzil the Good 72241,50 Hey that's cool - you win ! I re-read the message and mapped it out to show your response. I'm guilty of only reading half of it and splurting out my response. I just didn't want this thread to diverge from the sublime to the ... (i mean , really ! 3 monitors ! you gotta be kidding me !) BTW : It's not a helmet thing ! They're like about the same as wearing a pair of thickly set Rayban's. And the cool thing is they don't have to interfere with your normal working style. For example : you can wear the 3D glasses to play doom in WinG on Windows and pop up a 2D Excell speadsheet (If that was your pleasure - not mine) and they would all work cooly together. i.e. Doom in mind-altering StereoVision on one window while (equally mind-altering) excell was just like normal 2D excell and through the glasses nothing else on the desktop had changed. Did you see the NASA robot descending into the Volcano (on TV news) recently ? You may notice that they were wearing these funny grey color glasses and they could show a 3D view of the robot's path. That's what I am talking about ! NASA uses these things all the time for doing visualization. Especially since there is a 3D glasses port on almost every SGI (Silicon Graphics) system that ships including Indy. -- David Wyatt 71670,1646 I don't seem to yet see any response from Id on this one. Maybe that means it's "too close to home"? Maybe QUAKE will be fully 3D, but they don't want to say so, so they say NOTHING? Well, prob'ly not, but it was fun to think so. -- \/arzil the Good 72241,50 --->>>>> A little knowledge is dangerous, as proven by the mere hint of a DOOM II successor, Quake, in the CGW article... I re-read the CGW article last night on DOOM ][, and would like to know a little more about Quake. I realize it's in the "idea phase" right now, but the article said the player would be a Thor-like individual with a hammer. It will have better graphics with the baddies actually having depth, and when you fall, you'll actually tumble and land on your back. Here's what I'd like to know, if possible: 1) Will it have all the features that everyone has come to enjoy from DOOM, i.e. individual, modem, serial and network play? 2) Since the article mentions the hammer, I'd assume that the weapons will be more primitive. Will there be other weapons like maybe a sword? 3) Will the graphics be higher resolution? 4) Do you think that some of the ideas mentioned in this conference will be considered and implemented in Quake? 5) Since the release of DOOM ][ is slated for October and Quake is to begin in September, how will this effect updates and support for DOOM and DOOM ][? 6) Is there any preliminary release date? Any additional information would be greatly appreciated. -- Alan Ray [GameLib] 72241,2067 ::What you are describing will not be seen until Quake Quake??????? Quake??????? did I miss something or is that a new game! -- Kevin R Ryer 73312,3234 New game. -Shawn Green id Software QUAKE is the successor to DOOM. Totally new engine, with as-yet-undisclosed totally new features. I asked Jay W. if there was anything he wanted mentioned in print, to tittillate the waiting DOOMsters, but he said no, let 'em wait 'til it's REAL. I think he was afraid the level of anticipation would cause riots if he let us know what will be possible with the new QUAKE engine. SO.... it's just a promise for next year, and we can imagine whatever we like. -- \/arzil the Good 72241,50 Okay...Okay...I know this is a DOOM 2 conference but I have a few questions about Quake. I hear it will be a role-playing type of game with speech from characters in the game. Is this true? And will there be more than 4-player option on networks? If Doom 2 requires 486/33 - 8 megs RAM I can only fear the worst with QUAKE! I hope it won't require DX2's only or God forbid a Pentium!!!! Geez.....It looks like I have to upgrade.... BTW......Keep up the good work!!!!!!! -- Noel Ruiz 74722,2133 #: 3334 S17/* Doom Conference 05-Aug-94 16:36:34 Sb: #3162-#DOOM II recommendations A small query about the next generation id game (quake?). Rumour has it that the player will be able to look up and down. This requires far more work to draw the walls. Does this mean that the game will need a Pentium or fast 486? Also, the point about player's being able to join a game at any time. Will this be implemented in the next generation game? -- Keith Goodyer [MSU Ltd] 100317,2700 Quake will require most users to upgrade their systems. Yes. -Shawn Geen -- id Software 74250,2566 --->>> Although a little out of date by the time you read this, we ran a ROOM of DOOM contest where people would submit their best "room" to win ZiffNet goodies. So this section is a little of For Your Information. Of course, we'll welcome your uploads of original WAD files anytime... In honor of the DOOM conference here (August 1-5), GAMEWORLD will be running a contest for the month of August called ROOM of DOOM. To enter, just create a room to run in DOOM. Populate it anyway you like, create it in any shape, and put in what you will. You'll need one of the DOOM editors (you can download one right here from GAMEWORLD's library), create a .WAD file, and then upload it right here. Whatcha get? Fame, of course, plus a goodly shower of ZiffNet goodies to impress your family and friends. OK, it's not exactly a Ferrari, but then again, you're only making a room, not an entire game. :) Rules: No more than 24 vertices. How you use those 24 is up to you, and we will allow additional rooms as long as no more than 24 vertices. Judging is done by myself and co-judge Steve Baldwin (he of PARKDO.WAD fame). Our decisions are arbitrary, but not capricious, and of course, final. Contest ends midnight August 31. Prizes will be ZiffNet goodies, awarded solely on the judges' opinions. ZiffNet is not responsible for lost, stolen, or otherwise mangled entries or files. Good luck and let's see what you creative folks can do! -- Russ Lockwood[Sysop] 72241,567 I thought I saw some info on a doom PWAD level contest where you create a 24 vertice (max) level to enter with. I spent three days on it and now I cant find the message to see where I need to go to upload it? HELP! -lee- -- Lee Dixon 74354,3314 With all the Doom conference traffic, it could've already scrolled off, but all you need to do is upload your file to lib 17. The first 3 characters of the filename needs to be DRC followed by your initials and have an extension of WAD if it's uncompressed or ZIP if it's compressed with pkzip. If you do decide to compress it, please use pkzip only. Include in the description that the file is an entry into the Doom Room Contest (hence the DRC in the filename) and your name (please, no addresses). Also include the keyword of ENTRY in your upload. Your room will be evaluated by Russ Lockwood and Steve Baldwin along with all the other entries, and a winner will be announced at the end of the month. BTW, all you lurkers out there, these entries will be available for you to play as well. Just enter the command BRO LIB:17 KEY:ENTRY then type DOW at the Disposition ! prompt. -- Alan Ray [GameLib] 72241,2067 Im using wincim and have no idea which lib is which.And cant find Disposition! prompt ANYWHERE. So im uploading to "DOOM FILES" area and I hope its right??? -- Lee Dixon 74354,3314 That's the one. Sorry, I should've mentioned the name of the lib as well. -- Alan Ray [GameLib] 72241,2067 I checked out Lee Dixon's entry last night. I was going to merge it this morning, but, in light of his message to you (#3255), I'm going to hold off on it until I hear from you. He has a good point. -- Alan Ray [GameLib] 72241,2067 Sounds interesting, but WHAT catalog is it that assigns them this catalog number? The grand official catalog of DOOM add-ons? Where do I get this catalog? YEAH! -- \/arzil the Good 72241,50 To be honest, I'm not absolutely positive. I think it's the PBS catalog, but I haven't had a chance to verify this. I'll check on it and let you know. -- Alan Ray [GameLib] 72241,2067 Upload it on up into section 17. You don't have to .ZIP it or anything--just upload it binary and we'll take it from there. (it will take a day or two for us to process it, virus check, etc). Looking forwards to your ROOM of DOOM! -- Russ Lockwood[Sysop] 72241,567 Are you going to post the entries to play as they come in?.I think that might be unfair for those of us who enter early.I could DL all the entries and build mine based on the others.I think we need to "sealed bid" all entries until the decision is made on the winner.Then release all the WAD contestants. I would not like to see joe shmo take apart mine or any other entries and "build a better mousetrap" Keep em' all secret until the end,so they all will be reviewed for thier individuality not "me too" copycats.Noone will know what everyone entered until the dust settles. Im not trying to take this too seriously this *IS* a game! just want it to be fair. -lee- (soapbox off) -- Lee Dixon 74354,3314 Entries will be available for download before the contest is over? I would find that fact a discouragement to entering at any moment before midnight on the last day. Are you sure you want to make them available AS they arrive?? What *is* the last day? August 31? -- \/arzil the Good 72241,50 After reading #3255 from Lee Dixon, I decided to hold off on it until we've had a chance to re-think our procedure. So, Lee Dixon's entry isn't available for downloading by our general membership. BTW, that was our first entry. According to the original announcement August 31 is the last day. -- Alan Ray [GameLib] 72241,2067 That's a good point. I had not thought of the reverse engineering style creation. Since you are the first and it sounds more than fair to me, OK. We'll hold all entries until we announce winners on Sept. 1, then we release them in a blaze of glory. Someone also mentioned something about multiple entries. Since every other contest I've ebver seen allowed multiple entries, I will too. -- Russ Lockwood[Sysop] 72241,567 Just to remind you, GAMEWORLD is having a ROOM of DOOM contest that runs throughout the month of August. Judges will be Russ Lockwood, sysop of GAMEWORLD, and Steve Baldwin, sysop of SPEAKEASY and author of the fabulous PARKDO.ZIP WAD file. Download a DOOM editor (if you haven't already) and whip up a room. Your only restriction is the "room" can have a MAXIMUM of 24 vertices. Other than that, your imagination is the only limitation. Upload your WAD file to the section 17 library. No need to ZIP it, just upload as is. Winners will be determined by the arbitrary, though never capricious, judging of Lockwood & Baldwin. All ROOM of DOOM uploads will be held until the contest ends, then released Sept 1. Multiple entries are allowed. Winners will receive fame, bragging rights, and other ego-boosting accolades. For the more material-minded among you, winners will also receive ZiffNet goodies. We look forward to your inspirational ROOMs of DOOM! -- Russ Lockwood[Sysop] 72241,567 --->>> And finally, some miscellaneous info that you may find interesting... Hi guys! Congrats on the success of DOOM! I'm probably the only person in this forum who *hasn't* played (or even seen) DOOM. I don't know about you guys, but I'm GLAD to be out of Shreveport! :D I wish continued success to all of you. -- Scott Resh 75230,42 Whatcha waiting for? Download DOOM 1.2 from right here in the GAMEWORLD forum. Worth every minute of download time! -- Russ Lockwood[Sysop] 72241,567 All those at id from Shreveport congratulate you on your pilgrimage. We know what you mean!!!! -Shawn Green -- id Software 74250,2566 Hi, I'm trying to get version 1.2 for my doom. I have the full version, where can I find the upgrade? Mike C. Cifani 74633,270 (X) The patch is in GAMEWORLD Library 17. Fm: Russ Lockwood[Sysop] 72241,567 I have read in USA TODAY and COMPUTER SHOPPER that discussions are currently underway for DOOM -THE MOVIE .I understand that you may not be at liberty to discuss said topic,if it ,in fact,does or does not exist (mission impossible music would be appropriate here) but If you are talking,whats the status? And I wish to nominate "THE ARNOLD" (swartzenneger ?) for the lead role!! -lee- -- Lee Dixon 74354,3314 [DOOM: The Movie is apparently a reality, signing up a director and moving forward to reality. --RL, sysop] And so ends the DOOM Conference. We hope you've enjoyed it and hope you'll participate in future conferences.