Options Quick Reference RMB v2.0 ================================= To process .WAD with options make a file with the name .REJ Argument types -------------- Any text, terminated by end-of-line. A distance, measured in sectors, including the specified sector, so that 0 means "no distance"; 1 means "this sector only"; 2 means "this and all immediately adjacent sectors" and so on. The identification number of a 2-sided LINEDEF, as determined within your WAD editor. (If yours won't tell you, you're using the wrong one!) Distance as measured in Doom map co-ordinates. Opinions vary as to how this equates to distance in the real world: a good rule of thumb seems to be 1 map unit is equivalent to 2cm. A positive integer. The identification number of a SECTOR, determined from a WAD editor. A list of , separated from each other by spaces and terminated by end of line. e.g. 1 2 5 7 9 RMB options: a full list ------------------------ NOTE: options marked with & gained new syntax in v1.2; options marked with + are new to v2.0; options marked with ! no longer require the PERFECT option to be in force to be applied correctly to enclosed sectors. # Marks a comment line in the option file &! BLIND Makes sector(s) blind (or partially so) ! BLOCK Stops monsters seeing through a pair of specified lines DISTANCE Specifies how far (on the ground) monsters can see generally + DOOR Specifies the max. # of doors monsters can see through generally EnMy Marks start of options for a particular Doom1 level EXC Forces exclusion of view from one sector to another INC Forces inclusion of view from one sector to another &! INV BLIND Makes sector(s) long-sighted &! INV SAFE Makes sector(s) invisible to close monsters (but not far ones) ! LEFT Makes a 2s line one-way see-through (from left to right) LENGTH Specifies how far (by sector) monsters can see generally LINE Makes a 2s line impossible to look through for monsters + MAPxx Marks start of options for a particular Doom2 map + NODOOR Marks sector(s) as not being a door [used only with DOOR option] NOMAP Removes the graphical display; reports progress as dots instead ! ONE Same as BLOCK, but only operates in one direction PERFECT Generates a perfect REJECT map: forces processing of all sectors + PROCESS Forces processing of specified sector(s) REPORT Reports all detected distances >=DISTANCE setting to file ! RIGHT Makes a 2s line one-way see-through (from right to left) &! SAFE Makes sector(s) invisible to far monsters INV BLIND & BLIND; INV SAFE & SAFE combine in a special way for overlapping sectors: see the MANUAL for details. RMB options (ordered by speed) ------------------------------- These options speed RMB up (greatest first): LENGTH DISTANCE DOOR BLIND LINE LEFT RIGHT BLOCK ONE These options have no effect on speed: # EnMy MAPxx NOMAP INC EXC SAFE INV SAFE INV BLIND These options cause RMB to slow down (greatest last): REPORT NODOOR PROCESS PERFECT