NOTE: Please run TO109.EXE in the Assassin Data Directory to update your existing version 1.08 game to version 1.09 or later. Assassin Beta 1.10 12 January 1995 ------------------------------------ * Corrected Invalid String Error that caused some lockups * Added a "Round" loop to Drinks and Food * Tweaked the Combat system * Corrected some Guild Membership problems Assassin 1.09 3 January 1995 ------------------------------- * Added Support for Serial Port and Digiboard (selectable in utility) NOTE: Digiboard is untested as I do not have access to one. * Added /BASE and /IRQ for support of non-standard Comm Ports NOTE: /BASE=### where ### is the HEXADECIMAL base address of the port * Added /Node to enter Node information when Drop files don't supply it * Added Money and Henchmen Transfer between players in the Guild * Added Split-Screen chat (When ANSI is Detected) * Added Sysop Configuration for Player Starting Money * Added Sysop Configuration for Skill points to training sessions * Added Late Guild fees and all that they entail * Added Guild fees to Location editor * Updated Status line to show Node and Comm type information as follows -Game Name Comm Port- -Baud-User Time Left- ¯Assassin PC v1.09 ÷N:2 ÷FCOM1 :38400÷Kevin MacFarland ÷ 40:00® Node in Use- -Comm Type(S=Serial,F=Fossil,D=Digiboard) * Modified Utility so Modem access is only available from the command line (Does not search for a dropfile) * Updated the money routines to send withdrawl and payment messages * Completely reworked the Combat routines * Reworked the Message Base Routines * Reworked Multinode activity check * Fixed detection\creation routines for the Assassin Data Directory * Fixed /TIME= command line option. * Fixed Read Messages problems (only one was showed each time through) * Fixed News maintainance lockup problem * Fixed small bug in message editor Version 1.08 1 March 1994 ----------------------------------- * Fixed Maintainance bug that zerored out players money * Droptype in the configuration file is ignored when dropfile is passed in on the command line (Type is determined by the file) * Repaired Dropfile handling procedures. Priority is Command line drop file, Dropfile in current directory, and then the DOS PATH * Added Support for TRIBBS.SYS Dropfile * Fixed Problems Reading COM port and Baud rate from DOOR.SYS - Now searching for number on COMx: line vice looking at location - Now reading in both Baud and Locked Baud settings, using the higher of the two (Previously just used Locked Baud setting) * Fixed Problem getting user name from CHAIN.TXT * Fixed Problem with Search for DORINFO*.DEF. - Current Directory searched for DORINF*.DEF - Global search for DORINFO1.DEF if not found locally * Fixed Chat Mode Problem of word wrap on every space character * Fixed Turns Required display in Plan Raid * Fixed Rob the Bank Bug that forced the user into the robbery * Fixed Money disappearing bug in the shops * Fixed Text in several places * Fixed Number of guild members bug caused by ASNUTIL * Fixed Pay Henchmen bug when you don't have henchmen * Modified ASNINUSE.FLG file to hold last active Node Number to improve In Use checking Version 1.07 1 February 1994 ----------------------------------- * Rewrote low level routines * Added multitasker awareness * Added multinode compatability * Added many new command line options * Changed the menu system * Added local sysop keys * Added built-in Chat mode * Updated message base handling * Added Message editor to the Utility * Added (almost) full Player editor * Added Color Editor for menus and Chat mode colors * Fixed many old bugs * Improved Endgame yet again * Added Bail out from the Jail * Added more colors through out the game * Plus a whole lot more which I leave for you to find. Version 1.06 22 March 1993 ----------------------------------- * Fixed minor bug in endgame routines. Version 1.05 3 March 1993 ----------------------------------- * Fixed major bug in utility program that caused lockups and garbage entries in the Guild and Player data fields. Version 1.04 25 September 1992 ----------------------------------- * Year in the news is now correct system year, not year + 80. * Quick Exit option add to Guild Select Menu * Bank Robbery corrected. Bank money will never be less than zero. * Paying Henchmen endless loop fixed. * Pay Hench will now let henchmen go if not fully paid. * Negative cash flow problems fixed. * Platinum pieces added. * Level 4 and 5 Henchmen can now be hired. * Fixed Guild Reinforce routine. * Added Fossil RTS/CTS flow control for 9600 Baud and above * Added a few extra suprises