CHEATER'S GUIDE TO THE REoL TOUGH 2 PROJECT. ** SECRETS ** ---------------------------------------------------------------------------- And now a few words from your Space Marene Sargant, King REoL: Well, well, well. Looks like we have a quitter here! You can't seem to find the secrets all by yourself? You didn't try hard enough! Sure they are invisible on the map, but that doesn't mean that you couldn't have found them! Well, it looks like I'll have to grab your hand and walk you around. I thought Space Marines were taught to never give up! ---------------------------------------------------------------------------- CHEAT CODES (The Sufficient ones) A true cop-out marine would use these! If you're a cop-out, these are the codes to use, and what they do (there are more, but aren't needed.): IDBEHOLD, and A for All-map. V for Invincible. S for 100% Health. There are more options, but this is all cheater's need! IDCLIP, For the true loser! id refers to this one as the "god mode", where you walk through walls! You can't pick up any items with this enabled, the price for being a loser! IDDQD, What Doomheads call the "god mode". Makes you invincible, and your screen will be normal, not a negative B/W image. DOOM 2 -NOMONSTERS, Type this at the DOS prompt if you are too much of a wimp to fight while hunting for secrets! ---------------------------------------------------------------------------- *** The Secrets *** So this is where you cry "uncle"?, well, I'm here to hold your lit- tle hand as we walk through the unexplored Castle Wolfenstein sections, and the added secret levels! All directions are with respect to the AUTOMAP. If I say the Eastern wall, that means the eastern wall of a room ON THE MAP! ############################################################################ *** Level 1: The Unknown Entrance *** (1) Ever wonder how to get to those 6 doors below you when crossing the bridge to get to the room o' crates? Here's how to get to the right set: * When you enter, you'll go into a room with 6 doors, and a HEAVY WEAPON DUDE in the center cage above a toxic waste pool. On the South wall, like all the others, there are two doors. The door on the right has a back wall that opens up. Press the space bar. Go through the hallway to the dark room ahead. On the West wall in that dark room is another wall that will open to a corridor. Open the door at the end and you're at the right bank of 3 doors! Don't wander out! Stay next to the wall, or you will be teleported back to the start! Do that when you searched all 3 rooms! * The left bank of 3 doors? Go back into that hallway that goes to the dark room, and on the Northern wall is a hidden door that reveals a teleporter. This takes you to the OTHER 3 doors! Remember to stay close to the wall when going through these 3 rooms! Wander out, then back to go to the NEXT secret. You're on top of a pile of crates in the room o' crates. Do an about face, and enter the door. PLEASE, when jumping off the crates from the door, DON'T AIMLESSLY RUN OFF! If you didn't progress far enough into the level, you could be trapped, and would have to restart the game! Just walk off slowly to be safe! Now we're going on to level 2! ############################################################################ *** Level 2: Hitler's Theatre *** * The first secret is right in front of you, the ticket booth the nazi(s) are standing in. HOW to get in there is somewhere else. Let's take you to the dressing room area, where you'll gain access behind the booth! Go into the theater and walk in the door on the left on the stage. On the Northern wall where Hitler's picture appears, is a hidden room with a rocket launcher and rockets. On the northern most tip of the East wall is a hidden switch which opens up the wall to the ticket booth! * Although the next secret holds big goodies, they won't last too long! Once you make it through the red door, go to the end of the hallway and open the door on YOUR left (west wall). You'll see a room full of HEAVY WEAPON DUDES and NAZIS. (This room has a red arrow in the floor. Ignore it for now!) On the west wall, in the center, the wall will open up to reveal a corridor with 3 doors, all go to the same place. Open a door (perferably the one on YOUR left), and make a run behind the caged ARCH-VILLES. If you go too slow, you're name will be added to the Space Marines National Monument! Had enough? No? THAT'S what I like to hear! Onto level 3, where things will start to get quite NASTY! ############################################################################ *** Level 3: The Dungeon *** * You might have wondered how to lower that lift in the center of the dungeon, have you? On the north wall of the dungeon is a lift to the outside courtyard with toxic waste at it's floor. Turn left and hit the switch. Once done, QUICKLY ride the lift back down into the dungeon and grab that center lift BEFORE it goes back up! You will BARELY make the lift, if you do. Can't do it you said? That's not what I want to HEAR!! * Speaking of the courtyard, you will find on the bottom half of the east wall a door that reveals a teleporter. Before you take it, it's best to fight all the enemies in the caverns BEFORE you make the trek! Once you did that, take this teleporter and you'll be transported into a room with two banks of switches, one set on the southeast wall, and the other on the northeast wall. One switch in each bank will open up a se- cret, the others SHUT YOU OUT! On the northeast wall, hit the one in the middle, and the other bank, hit the one second from the left. One switch will open the door to the blue key, and the other will open to another secret. You're WEAK and TIRED? Yes, you are a WIMP, but we're going on to level 4! ############################################################################ *** Level 4: Hitler's Offices *** * You saw in the second office you went in a raised platform with a PLAS- MA RIFLE with a few ENERGY PACKS on it? Well, you got to get into the first war room, which has the big nuclear waste pit in the center. In this room, on the northern wall, is a balcony which a BARRON is locat- ed. On the EXTREME RIGHT of THAT SECTION of the north wall (NOT THE BALCONY!), you'll hit a hidden switch which lowers the platform with all that weaponry. The bad thing is, you'll have to hit switches to get to it, back at the beginning! * At the end of this first war room is a door with two staircases, both leading to other war rooms. The staircase on YOUR left takes you to the BIG war room with the Nazi flag on the floor. After you kill all the enemies, walk "through" (no cheating!) the wall and you'll see a switch on the extreme bottom of the west wall. Hit it, and the war room is lit up. HOWEVER, the lights CAN go back out, so you know what to do then! * If you take the second staircase on YOUR right, you'll end up in anot- her war room, quite small (rasberry posts), has a trip wire to activate a hidden secret! What you do is re-enter the south door and RUN east! Take a hairpin turn onto a lift that will take you to a teleport in the "blue room" (you'll know it when you see it). Take the lift to reach the other secret. PLEASE NOTE that you'll land in another room full of HEAVY WEAPON DUDES, and to SUCESSFULLY get off the teleport, walk off it BACKWARDS! If you don't you'll be warped back to the small war room! NOW you can get to all those goodies you saw in the big war room! C'mon you lazy wimps! Are you sure you're a Space Marine? I am beginning to have my doubts! REAL men will march onward to level 5! If you hate dirt and darkness, you peons can leave! ############################################################################ *** Level 5: Twisting Tunnels *** * Lucky you. There's only ONE! It's most effective once you have the YELLOW KEY in your posession! When you enter the red-keyed area, pick up the blue key. Hit that switch, and take the plunge into the lava pit BEHIND YOU. Take a dip, and head north towards the western end of the pit. A little ways to the left of YOUR rightmost wiew of this wall is a secret door with goodies, that also takes you to the secret ammo storage room! You'll need the YELLOW KEY for the other suprises! Got your flashlight in working order? Hope the batteries are new, because we're going to the Underground Base From Hell! ############################################################################ *** Level 6: Underground Base From Hell *** * There are 4 secrets here, 3 which are used in conjunction with each other, provided you have your ROCKET LAUNCHER and ROCKETS. First off, kill off all the enemies before using those 3! But let's talk about a very useful secret, that other 1! PAY ATTENTION TO THE GROUND! If you don't, you may fall off into the toxic waste river! THERE IS NO WAY OUT OF THERE, AND I DON'T WANT TO INSCRIBE NAMES INTO OUR MONUMENT! HOW- EVER, there IS a way to PREVENT such a catastrophe, AND see, to some extent, WHERE to go! Enter that Grey building on the west end of the map. You can only enter ONE door right now! On the other side is a lift which you ride up. You'll then go through a small corridor to be on a raised platform in the main cavern. In the middle of the northern wall of this platform is a secret door which reveals the switch that lights up ALL major details on the map, EXCEPT one part of the toxic river. No need to pannic. The light for that is NOT hidden away! Now, the first of the three remaining secrets is a MEGA-SPHERE inside the center building. Enter it, and take the lift up to the center. On YOUR right is a small section of wall with a lion on it. Open it and grab the ME- GA-SPHERE. No go up the north stairwell and open the door to the tiny ledge. Walk alone the ledge to the east and FOLLOW it untill you are lined up with the small pit east of the ledge (that tiny brick stru- cture). Use your AUTOMAP and ZOOM IN to line up your BACK to that pit! If you have at LEAST 163% health AND armor, take your ROCKET LAUNCHER and LAUNCH yourself into the pit! You may need to apply the "brakes"! Hit the West switch to open the third secret (you're in the second one now), then the east switch to raise the platform you're on to get out! Head into the building on the southeast section of the map, and lower the lifts to grab the ENERGY PACKS! Yeah, boaring! That one WAS long! Wanna' see the daylight again? Well, let's get back above ground and go to Level 7! UAC's been to Castle Wolfenstein. Easy to tell. Quite a bit of this place was modernized. Those dolts! ############################################################################ *** Level 7: Modernized Wolfenstein *** * TWO secrets, one used to get to the other. Simple ones! The first one is located behind the white-lit door, in the marble-textured hallway. On the second to the last step ON YOUR WAY UP is a door hiding a switch on the southern side. What you do is hit the switch, RUN south into the big room (which the red key is in) behind the metal door, and IMEDIATE- LY on YOUR left is an open wall. Go through it BEFORE it closes. You'll once again BARELY make this one! This secret is SOOOOO HUGE! It's al- most half the size of the ENTIRE MAP! I hope you aren't used to the daylight, because we're going underground ag- ain! This time, into a big cave with GIANT and DEEP lava pools! ############################################################################ *** Level 8: The Cave *** * After going through those dark wooden tunnels, you'll approach a room mostly out of slightly green rocks. You'll see a teleporter on YOUR right. You'll notice on the south side of this teleporter a tiny sect- ion of wall. Hit this section and a secret room opens up! Inside is a switch which lowers lifts to go into the left caged room in the main cave! Hope you can take a beating! To return, hit the switch inside this caged room! * On the second part, you work your way to a door that overlooks a tiny building in a giant lava pool. Go through it, and when you jump out of the small building into the next cave section. There's a section of wall in the DOORWAY you ENTERED which opens a secret teleporter! This is a small section of wall on the south side of the doorway. Note that this is IMEDIATELY AFTER the jump out of the small building! * Did you see that room you get SOOOOO close to when your crossing the balance beam? To get there, jump into the north pit where that small building is. On the north side you'll see two teleporters. The left one is your "bail out" one (I actually gave you one!), and the right one is the secret one you opened. Go in the right one. You're in that room you see, but never could reach! On the southeastern most portion of that room (skinny hallway, like the one you entered in) a secret door on the south side will open up. A BFG-9000 awaits, iff you nail the ARCH- VILLES first, and my, are there quite a few of them! You worked so hard, you deserve a break, well, YOU'RE NOT GETTING ONE! We have ONE more level to go, and I'm telling you, it's a HORROR SHOW! ############################################################################ *** Level 9: Total War, The Battlefield *** * This ain't really a secret, but in the Ammo Building, the door on the RIGHT, looking from outside, opens up the upper teir of ammo. * TWO secrets! One helps you get to the other. In the yellow-keyed buil- ding, go up the stairs, through the tiny hallway, and you're in a small room (northwest corner) In the middle of the west wall, the RED KEY is hidden. When you exit, you may have noticed a redundant red-keyed door on the red warehouse (southern building)! Hit the red door, and a small room will open up with it in the warehouse! You'll NEED the stuff in there if you want to win the mission! CONGRADULATIONS! You've done the Space Marines PROUD! Not only did you end the reign of terror from hell, and the neo-nazis, the world is safe once ag- ain, of course, untill some other PWAD catches your eye.... ############################ THE SECRET LEVELS! ############################ As you read in the RT2P docs, these are not accessable through the RT2P, but if you play them, here are the secrets to these two levels: ---------------------------------------------------------------------------- *** Level 31: "O" What a Nightmare! *** * When you finished running through the pen name REoL, you'll notice a couple of raised platforms with MEDICAL KITS on them. What you do is when the path to the exit finally comes up, get onto the platform of MED-KITS on YOUR right (towards the "L"), and do an about face to view the kits on the left (towards the "E"). RUN to the left set of kits, STILL RUNNING, and RUN OFF the edge of the left platform of kits towards the "E". You'll land behind a retainer wall where a teleporter awaits. Go in, and you're in secret #1! Once teleported, IMMEDIATELY to YOUR left and press the wall. That section of wall opens another teleport inside the letter "L". Walk out, and run off the edge of the cliff to be teleported to safety. * FIND that teleporter in the letter "L" and you'll be in a room which takes you in a giant room full of MANCUBUSES. Run into the daylight and you're on to level 32! ---------------------------------------------------------------------------- *** Level 32: Death Valley *** OK, So you've been here, but you don't see a valley? What do you call that drop in the battlefields to open that big center door? HUH??!! Kill the SPIDER MASTERMINGDS or CYBER DEMON(S) first, and the name MAY not apply! Antway, let's get to the two secrets here!: * You know that wall between the front door and the crate with the red key on it? (Building across the water.) Press between there, and you should hear a door open, taking you to the BLUE KEY. * On the west wall of the same building above, one the southern half, a wall will open up and reveal a stairwell to a yellow-keyed door. You'll find usefull stuff down there! ############################################################################ So, Did we have FUN? And if you still can't seem to do this, Park your butt in front of AOL (if you have it) and go to the REoL TOUGH DOOM LEVEL HELPLINE under KEYWORD:PC GAMES. Hit the MESSAGE BOARD icon, and selecet the DOOM subject, and find the folder REoL TOUGH DOOM LEVEL HELPLINE! What if you don't have AOL? E-mail me at the Space Marine Head Quarters, Georgef551@aol.com! COMPANY DISMISSED! Resident Expert of Leominster