# # here is a sample of string you could redefine # let: #DOOM Operating System v%i.%i # be: #DOOM Obliterating System v%i.%i # #see: only the string after be: was modified. DON'T TOUCH THAT AFTER let: # this could make DOOMFAKE.EXE violently crash. It's a hack! Be carefull # here come the names of the animated walls and floors # change if you wish. not dangerous, but better have a # space copy of DOOM.EXE handy, just incase # start of animation let: #NUKAGE3# be: #NUKAGE3# # end of animation let: #NUKAGE1# be: #NUKAGE1# let: #FWATER4# be: #FWATER4# let: #FWATER1# be: #FWATER1# let: #SWATER4# be: #SWATER4# let: #SWATER1# be: #SWATER1# let: #BLOOD3# be: #BLOOD3# let: #BLOOD1# be: #BLOOD1# let: #BLODGR4# be: #BLODGR4# let: #BLODGR1# be: #BLODGR1# let: #SLADRIP3# be: #SLADRIP3# let: #SLADRIP1# be: #SLADRIP1# let: #BLODRIP4# be: #BLODRIP4# let: #BLODRIP1# be: #BLODRIP1# let: #FIREWALL# be: #FIREWALL# let: #FIREWALA# be: #FIREWALA# let: #GSTFONT3# be: #GSTFONT3# let: #GSTFONT1# be: #GSTFONT1# let: #FIRELAVA# be: #FIRELAVA# let: #FIRELAV3# be: #FIRELAV3# let: #FIREMAG3# be: #FIREMAG3# let: #FIREMAG1# be: #FIREMAG1# let: #FIREBLU2# be: #FIREBLU2# let: #FIREBLU1# be: #FIREBLU1# let: #ROCKRED3# be: #ROCKRED3# let: #ROCKRED1# be: #ROCKRED1# let: #SW1BRCOM# be: #SW1BRCOM# let: #SW2BRCOM# be: #SW2BRCOM# let: #SW1BRN1# be: #SW1BRN1# let: #SW2BRN1# be: #SW2BRN1# let: #SW1BRN2# be: #SW1BRN2# let: #SW2BRN2# be: #SW2BRN2# let: #SW1BRNGN# be: #SW1BRNGN# let: #SW2BRNGN# be: #SW2BRNGN# let: #SW1BROWN# be: #SW1BROWN# let: #SW2BROWN# be: #SW2BROWN# let: #SW1COMM# be: #SW1COMM# let: #SW2COMM# be: #SW2COMM# let: #SW1COMP# be: #SW1COMP# let: #SW2COMP# be: #SW2COMP# let: #SW1DIRT# be: #SW1DIRT# let: #SW2DIRT# be: #SW2DIRT# let: #SW1EXIT# be: #SW1EXIT# let: #SW2EXIT# be: #SW2EXIT# let: #SW1GRAY# be: #SW1GRAY# let: #SW2GRAY# be: #SW2GRAY# let: #SW1GRAY1# be: #SW1GRAY1# let: #SW2GRAY1# be: #SW2GRAY1# let: #SW1METAL# be: #SW1METAL# let: #SW2METAL# be: #SW2METAL# let: #SW1PIPE# be: #SW1PIPE# let: #SW2PIPE# be: #SW2PIPE# let: #SW1SLAD# be: #SW1SLAD# let: #SW2SLAD# be: #SW2SLAD# let: #SW1STARG# be: #SW1STARG# let: #SW2STARG# be: #SW2STARG# let: #SW1STON1# be: #SW1STON1# let: #SW2STON1# be: #SW2STON1# let: #SW1STON2# be: #SW1STON2# let: #SW2STON2# be: #SW2STON2# let: #SW1STONE# be: #SW1STONE# let: #SW2STONE# be: #SW2STONE# let: #SW1STRTN# be: #SW1STRTN# let: #SW2STRTN# be: #SW2STRTN# let: #SW1BLUE# be: #SW1BLUE# let: #SW2BLUE# be: #SW2BLUE# let: #SW1CMT# be: #SW1CMT# let: #SW2CMT# be: #SW2CMT# let: #SW1GARG# be: #SW1GARG# let: #SW2GARG# be: #SW2GARG# let: #SW1GSTON# be: #SW1GSTON# let: #SW2GSTON# be: #SW2GSTON# let: #SW1HOT# be: #SW1HOT# let: #SW2HOT# be: #SW2HOT# let: #SW1LION# be: #SW1LION# let: #SW2LION# be: #SW2LION# let: #SW1SATYR# be: #SW1SATYR# let: #SW2SATYR# be: #SW2SATYR# let: #SW1SKIN# be: #SW1SKIN# let: #SW2SKIN# be: #SW2SKIN# let: #SW1VINE# be: #SW1VINE# let: #SW2VINE# be: #SW2VINE# let: #SW1WOOD# be: #SW1WOOD# let: #SW2WOOD# be: #SW2WOOD#