THEME DOOM PATCH 1.2 !!! Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? Now it is possible! The Theme Doom Patch modifies Doom and Doom 2 to feature the deadly monsters from your favorite action movies: - Troopers are turned into Alien eggs (shoot them to release small Facehuggers). - Sargeants are turned into Aliens (beware of the acid and don't kill them on short distance). - Demons are turned into young Alien queens (harder to kill than normal Aliens). - Lost Souls are turned into small Facehuggers (harmless but quite annoying). - Spectres are turned into Predators (hunting you down invisible until they die). - Imps and Cyberdemons are turned into T40 Terminators (early battle models armed with plasma rifles). - Cacodemons and Spiderdemons are turned into T800 Terminators (try to prevent them from standing up again). - Barons of Hell and Spiderdemons are turned into T1000 Terminators (looking like policemen but able to morph injuries away). Some changes have been applied to players and weapons as well: - all player graphics are turned to the same uniform colour but different helmet colour (so deathmatches will be more fair). - punch and pistol graphics are turned to right handed usage (just for fun). - the rocket launcher has got more power (BFG like hit radius using rocket fuel units). - the plasma rifle has sligthly changed (to match the T2 plasma rifles). - the BFG 9000 is turned into a flame thrower (limited range weapon using rocket fuel units). - blood splats will remain some time and tortured bodies can be shot (thanks to the originators of these ideas). - all ammunition has been increased (you will need it). Usage: dmadds themed.wad themegfx.wad (dmadds 1.1 needed) dehacked -load theme12.deh (dehacked 2.1 needed) doom -file themegfx.wad themesfx.wad (doom/hoe 1.666 needed) (dmadds11.zip and dhe21.zip can be found on the actual doom ftp site in the wad_edit/doomhack and wad_edit/misc directories. Thanks go to Bill Neisius, Greg Lewis, Bernd Kreimeier, Olivier Montanuy and id!) Now the patch is working with Doom 1.666 and Doom 2: Hell on Earth (no longer with 1.2, sorry)! The mine layer has been replaced by a kind of BFG rocket launcher, as it was not really useful. Both the flame thrower and the plasma rifle are thus available for special levels. The ammo increase should mostly compensate for the missing die-and-supply-service :). New enemies are a young Alien queen and the T1000! Both Terminators will stand up more often and the Predator's body will appear after death. You can no longer be trapped by the Facehuggers and the Alien acid sprays out visible. Some bloody special effects were added too. Overall, the patch should be more playable now (as soon as you find a decent weapon)! Most graphics are just modified originals to keep the feeling right. The sound effects were taken from various sound wads (thanks guys) and will hopefully be improved in a next version (where is my GUS?). Sorry, but different coloured blood splats were not possible, please change the graphics for dedicated Alien or Predator scenarios. Due to some necessary tricks, the dehacked file and the wad files will only work when used together. This patch is freeware! You may distribute it on any media, provided you include all files without modifications. Feel free to use it to create special scenario levels as long as the patch is mentioned! To experience a completely different Doom environment right now, just play any normal level and die! Werner Spahl (spahl@work2.ch-cip.uni-koeln.de) 5.12.1994