December 8, 1994 DragonRook Presents: Terror Mall! v2.0 for Doom II *See installation and play instructions below description. Story is below play information. ============================================================================ Title : Terror Mall Filename : TMALL2.WAD Zip name : tmall2.zip Author : David G Shrock Email Address : DragonRook@aol.com Misc. Author Info : Creator of Castle Phobos (cphobos 1-3) And Castle Phobos for Doom II. (cphobos5) Currently looking for work. Description : A 4 level episode in a mall. Unlike CPHOBOS, all of the secrets here have better hints to their existance. This episode has extensive new graphics and is built to look just like a mall with a new monster. Uses DeHackEd for new effects such as shooting computers and windows, the new monster and new text. For you deathmatch players, I have put in a button on level 3 that will take you back to level 2. This is a 2 level infinite cycle in the Doom version, but does not work for Doom2, just goes to level 2 then on to the last. Unless people insist, this is probably my last episode/levels for Doom. Let me know what you think. Files in tmall.zip : tmall2.wad, tmall2.bat, tmall2.deh, dehacked.exe, setuptm2.bat, deusf.exe, tmall17.ini Additional Credits to : Ryan A. Warren for a few ideas. Ross A. Warren for music on level 3. Special Thanks to : id Software for Doom Bill Nesius for DmAud, DmGraph Greg Lewis for DeHackEd v2.0 Rapha‰l Quinet and Brendon J. Wyber for DEU 5.2 Olivier Montanuy for DeuSF ============================================================================= * Instructions for playing * Unzip these files into your Doom2 directory to install the new monsters. To play, you must have Doom II. Run SETUPTM2 in the same directory as your Doom2 files so it can expand the sprite graphics. The episode will take a total of 6 megs when SETUPTM2 is finished. **Note you must run SETUPTM2 before playing or else Doom2 will crash! Then enter TMALL2 to play single player. Since you will be warping, you may wish to add your skill level by entering, TMALL2 -SKILL 4. If everything is working correctly, then you should see a message on the red bar after the DOOM 2 sign stating that Terror Mall is loading. Remember that this episode requires that the doom.exe file be edited. When you execute TMALL2, it will auto-backup your doom.exe. But, you may also want to keep a permanent backup ready for safety. ----------------------------------------------------------------------------- ** Special instructions for Doom2 v1.7a users ONLY! ** To get the patch to work for version 1.7a of Doom2, you will need to rename the tmall17.ini to dehacked.ini Enter this at the DOS prompt: rename tmall17.ini dehacked.ini Then run SETUPTM and TMALL2 like normal. You will get a message in a cyan box, just press the spacebar to continue. The new special effects and monsters should be there, but no new text messages. You will have to skip through the normal Doom2 story messages instead of the Terror Mall ones. To check to see if the new effects are working, you should be able to shoot the PC Monitors on the tables and it should only take 3 to 4 shotgun shots to take out the Sniper. --------------------------------------------------------------------------- If you are playing multi-player: You can either edit the tmall2.bat file to load sersetup or ipxsetup instead of Doom2. OR you can load the new Doom2.exe information by yourself. To load the new information, enter the following: copy doom2.exe doom2exe.bak dehacked -load tmall2.deh copy doom2exe.bak doom2.exe This hack is important to produce new effects like shootable walls and new monsters. Note: Doom II v1.666 has a sound bug for some of the sound card owners. If you have problems playing this level, try turning the Sound FX to "None" in Doom II SETUP. ============================================================================= * Play Information * Doom II Map # : 14, 15, 31, 16, and 32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (If you want less monsters, play skill 2) Difficulty Settings : Yes (skill 3 has same monsters as 4, but less decor) New Sounds : Yes New Graphics : Yes New Music : Yes, 1 (Written for General MIDI pleasure) Demos Replaced : None * Construction * Base : New levels from scratch. Build Time : 160+ hours. Editors used : DEU 5.2gcc, DMAud, DMGraph, midi2mus, DeHackEd 2.0 Other Tools : Paintbrush 5+, Cakewalk Professional Known Bugs : A node problem that shows up in Doom 2 version only. Bar on right side of red-key van. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels or pack it with others. You may use any of the new graphics/monsters as long as you give credit to me, David Shrock, and that you found them in tmall2. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and the other files in an unaltered tmall2.zip * Where to get this WAD * BBS numbers: Game Palace BBS (305) 587-4258 America Online Other: Myself. ============================================================================= * Level Details * Most of the levels are quite bright with good lighting. But a few small areas are extremely dark. Don't turn on your lights, please! Don't use F11 or give yourself Light Amp Visors, you will ruin the mood and break the nice artistic light effects. For best results, play in dim room with no light reflecting off of monitor. ----------------------------------------------------------------------------- The Story: The local police commissioner has reported to the military that there are strange happenings at Central Mall. Investigations have uncovered a take-over by a group of horrible demons who are attacking from beneath the mall! These demons have been destroying this mall and stealing just about everything and blockading many stores with large demonic structures. Your job is to find out the source of their invasion and stop it while destroying any demon that gets in your way! ----------------------------------------------------------------------------- Level 1: Central Mall ----------------------------------------------------------------------------- You start out in the back of your Weapons Van which has backed up directly into the mall doors breaking them in the process. Players 2 and 4 are in a different van at the other end of the mall. Each pair of players start out with a different key to their van so that the other players will have to use co-operation if they want to let you in their van for their ammo. This level isn't large but is heavily detailed, and it is also open so you Deathmatch Players should find each other very quickly. You can also hear just about anything that happens in the mall. Originally, the level was planned to be a little larger, but I scaled it down so the game play won't slow down when going down the main hall. (Yes, it was even slowing down on Pentiums!) I try to make my levels play smoothly at full screen on a 486DX2-66 or greater. Play skill 3 if you are bothered by slow down on your machine. It has the same monsters as UV, but has very little decoration objects. I don't know how much it actually helps, but give it a try. The point for making this level was for story and architecture. Once you get the chainsaw, use it wisely! You don't want to run low on ammo! **Hint: You will need to find one secret in order to exit. If you can't figure out how to grab the yellow keycard, the hint lies next to it. ============================================================================= Level 2: Parking Garage ----------------------------------------------------------------------------- Here you are on the bottom level of the mall in the partially underground parking garage. This is basically a fast action battle that should be fun for you Deathmatch Players. There are a few stores for you to browse on this bottom story. Your job is to find out how the demons are getting in and go after them! Blow away the windows to get through! By the way, where did the key card to your van go? This level is 100% fair for Deathmatch. Each player starts with a shotgun and equal ammo. You will never reappear next to an opponent. (You can't get shot at the start locations) The opponents will not be able to gaurd any deathmatch starting areas very easily since there is more than one way into the fighting area for every starting position. You also get 6 Deathmatch starts! Half the level is open for arena style play and half is tight corners for surprises! ============================================================================= Level 3: The Underworld ----------------------------------------------------------------------------- You seem to be on the edge of Hell itself! Your job is to destroy the monster teleporter! (Close the door to block the generator's power.) This level also uses the fair deathmatch starts. There is just one puzzle involving two elevators. Takes a little time to get through this, so don't try it when monsters are hot on your tail! Deathmatch Players: To go back to level 2, use the red button near the the normal exit. This is an infinite cycle on Doom version, but doesn't work in Doom II, so you will go back to level 2 just once then on to the end. There is a sign next to the button that reads, "Deathmatch. To level 2" To find it, drop down the narrow pit before the normal end room. It is a double button, so you will be sure to recognize that this is not the normal exit. Yes, you crazy single players could use it too. Music: "Demon Horde" copyright 1994, Ross Warren ============================================================================= Level 4: Terror Mall! ----------------------------------------------------------------------------- You're back in the main floor of the mall and things have changed! It looks like Hell is erupting through the ground itself! Now it is time to put an end to those demons that you trapped on our side of the door! Your crew has stocked your Weapons Van up with goodies, but you will have to find the key card you dropped! Hopefully, this level should take a few tries. First, try to find where and how to get the goodies, then go for it! There should be more ammo than you need here. ============================================================================ Level 2b: Parking Garage ---------------------------------------------------------------------------- For Doom, deathmatch players can cycle between levels 2 and 3 for as long as they want. (So can singles!) It doesn't work in Doom II, so I put this level in if you take the deathmatch exit on level 3. It is the same map, but with different monsters. You single or co-operative players can come here if you want to play an additional level. To fit the story, now you will travel through the level backwards. This means if you fail to close the portal, you must go back through the parking garage. *************************************************************************** What graphics/sounds I inserted for this episode ----------------------------------------------------------------------------- All graphics are hand drawn by me, except where noted. Checkerboard Floor and Checkerboard with Rook Floor. Main Mall Floor Road and sidewalk textures Counter Top texture Chess Board Wood Bench, edited from wood wall. Stool sprite Monitor Exploding sprites Entertainment Center sprites with new "popping" sound (light bulb breaking) Red Swirl Light sprites Big Tree sprite, from a scanned photo Sniper, edited player sprite and scanned photo. New sounds for the sniper. Teddy Bear sprite Rocket Ship sprite Mickey Hat sprite Window Shatter sprites with window shatter sounds (7 yrs bad luck!) new pistol/chain gun sound crickets in the background sounds Portland, Oregon sky background. Edited from a scan photo of downtown at night Game Palace Ad (flashes) Hand Rail Edge of Bench and Chess board (edited Wood graphic) Software & More/DragonRook sign Mickey in Fantasia, from 640x480 hand drawing by me in 1989 Sonic Poster, from 640x480 hand drawing by me in 1991 Dee's Dance Designs sign (A real place, not a real sign) Pink Wall Pink Wall with Elvis picture and clock Broken Window Weapons Van inside,outside,with tailights Bath Tile and Bath Tile with hole Wood wall with hole, from edited wood texture Restroom symbols Bun's on the Run sign Player in battle murals (edited sprites) PJ's sign KJ Dime sign Deathmatch Special Exit sign (flashes) Thanks for playing!