Date: Mon, 16 Jan 95 08:00 EET From: Shawn Poulson Subject: [INERTIA-TALK:893] Re: Support for AWE PLEASE! On Fri, 13 Jan 1995, Hussam Eassa wrote: > Why. A lot of GUS owners flame the AWE-32. Generally, they give the same > reason you do. I own an AWE-32 and a GUS MAX. Believe me, except for the > GUS's mod playing, (the AWE-32 has only one *native* player at the > moment), the AWE-32 runs rings around the GUS. Now, just because you > "hate" Creative is no reason to disregard the technical merits of the > AWE-32. I suppose you're right. I hated the original SB. You kinda have to understand where I come from. I started computing and programming on an Atari 8-bit which I've owned for about 5-6 years. This thing had 4 channel digital/fm channels and that sounded pretty standard to me since the Amiga has 4 digital channels too. Then when I got my PC and found out that the Soundbastard has _ONE_ digital channel I screamed. Then Increative Labs came with the SBPro which made matters worse, now if you wanted multichannel music you'd have to mix for LEFT AND RIGHT taking twice the processor time as the SB did. Then SB16 which was pretty much the same as SBPro but 16-bits. Then the GUS comes and answers my prayers. That would explain why I got the very first release of the GUS when it first came out. I didn't even care for SB compatibility. Now that Gravis has made its place in the market Creative Labs has to take the exact idea from Gravis and beef it up and market it better than Gravis could. Gravis is a very small company, Creative Labs is huge. Who do you think is getting stepped on? Just my 2 cents. -Mr. Data / Continuum ----------------- Date: Mon, 16 Jan 95 08:35 EET From: Juwan Subject: [INERTIA-TALK:897] Re: General MIDI On Fri, 13 Jan 1995, Hussam Eassa wrote: > It comes with 512k upgradable to 1Meg. Way too small IMHO. As far as MIDI > playing, on a scale of 1-10 where a Turtle Beach Multisound or a Roland > Sound Canvas is a 10, I would rate it a 5. I would rate the AWE-32 a 7. > These numbers are my opinion based on personal experience with the cards > mentioned. How about compared to the Turtle Beach Maui? _ ___ _________ | | \ / | _ _ | __| | | | | | | | | | |____| /_\ |_| |_| |_| ----------------- Date: Mon, 16 Jan 95 08:34 EET From: Juwan Subject: [INERTIA-TALK:896] Re: Support for AWE PLEASE! On Fri, 13 Jan 1995, Hussam Eassa wrote: > > > I *strongly* second that motion. AWE-32 support is well overdue. > > > > The AWE32 is just a GUS wanna be, look at the specs, exactly the same as > > the GUS but beefed up in RAM. Maybe it's me, but I HATE Creative Labs. > > Why. A lot of GUS owners flame the AWE-32. Generally, they give the same > reason you do. I own an AWE-32 and a GUS MAX. Believe me, except for the > GUS's mod playing, (the AWE-32 has only one *native* player at the > moment), the AWE-32 runs rings around the GUS. Now, just because you > "hate" Creative is no reason to disregard the technical merits of the > AWE-32. Does it really have all the incompatibilities that they say it does? What so damn special about the AWE anyway? Isn't basically just an SB16 with a Wave Blaster and room for more RAM? _ ___ _________ | | \ / | _ _ | __| | | | | | | | | | |____| /_\ |_| |_| |_| ----------------- Date: Mon, 16 Jan 95 08:07 EET From: wperko@ix.netcom.com (Walt Perko) Subject: [INERTIA-TALK:894] Accuracy in MOD playing ... Hi, Why do the MOD player's play MOD's differently? Using an older version of iPlay I got what sounded like a better version of a few songs (i.e., .669), but the version I'm using now (v1.1) can't play things right. -- Walt Perko wperko@ix.netcom.com Order one or both CD-ROM's today! P.O. Box 640608 "10,000 Sounds & Songs" vol.0 $15 San Francisco, CA. 94164-0608 "MegaMODMadNess" vol.1 $25 Gold & Silver Coins accepted at equal value. Get both CD-ROM's for $35 ----------------- Date: Mon, 16 Jan 95 08:22 EET From: Shawn Poulson Subject: [INERTIA-TALK:895] Re: Inertia Module Editor On Fri, 13 Jan 1995, Zigg wrote: > ST3.2 seems to work better for me than ST3.01... esp. now that we have a > standard S8x stereo command... (which in my opinion Inertia Player should start > supporting in version 1.3, making it then my favorite player) ;) plus setting > my color scheme to purple-and-green seems to inspire me ;) Well, one major complaint I have about Inertia player and I hope one of the authors hears this. I _HATE_ the forward/reverse keys to move thru the music. It's stupid for tracked music. Making up and down thru the patterns will work fine. It's really annoying to hear the music go real fast and especially trying to move backwards, it's impossible. There's the End key to go to the next pattern which is nice so why not move back with the Home key or something? I Hate it. That and a nicer interface is needed, gray background is boring. And the spectrum analysing screen is useless too. The bars are too inaccurate to be viewable. Look at GLX 2.12, really NICE and accurate spectrum analyser and in text mode with redefined character set. I like GLX a lot but it doesn't have a whole lot of control over playing the music. -Mr. Data / Continuum ----------------- Date: Mon, 16 Jan 95 08:47 EET From: "Jesse Ozog (GE)" Subject: [INERTIA-TALK:899] Re: Support for AWE PLEASE! On Fri, 13 Jan 1995, Ryan Korniloff wrote: > I think the single biggest problem with the GUS is it NEEDs more RAM. > Give it, like, 2 SIMM slots with the ability to read 2 16MB SIMMS and > you've got a sound card that can access 32MB. That would be cool. > I remember hearing somewhere (GUS Daily Digest I believe), that someone had (using origional GUS), placed a 128k dram on top of another (i believe this was the method) thus giving him a 2 meg GUS. I am not sure if the memory checked out or not, but it I don't think it could be addressed because the GF1 (GUS Processor) is limited to a meg.... maybe the fabled GF2 will correct this. But anyway, will the upcomming Inertia Tracker (if that's the name), support the GUS MAX for 16, 48khz recording? ozog@suntan.eng.usf.edu > > -- Ryan Korniloff > -- rkornilo@nyx10.cs.du.edu ----------------- Date: Fri, 13 Jan 95 13:57 EET From: "F. Viktor" Subject: [INERTIA-TALK:887] Re: Gravis Card[s] ------- Forwarded Message Follows ------- From: VIKTOR@otthon (F. Viktor) To: inertia-talk@oliver.sun.ac.za Date sent: Sat, 7 Jan 1995 15:54:20 Subject: Re: [INERTIA-TALK:804] Re: Gravis Card[s] Priority: normal > > >+ Will I really notice any difference in the QUALITY of the sound (I realize > > > GUS is super-processor-light) when I have a crappy stereo system as is? > > > (My SB16 currently plays through the AUX channel on my YORX boombox ..) > > > > Depends. There's definitely a huge difference in MIDI quality. For wave > > playback, your SB16 might actually be better suited than a regular GUS > > (not a Max), for modules, you can get about the same quality, but with > > much less CPU utilization through the GUS. > > Really? From what I heard GUS sound for modules destroys SB16 sound for > modules when you get modules with over 8 channels. For wave playback they are the same, the different is in multi channel FM playing, like .MOD-s or .S3M-s. ALL of the SB-s (even AWE32) have only 2 FM channels which means you have to mix all the channels into 2. Inertia Player provides 256xOversampling this provides a bit better sound quality on SB cards, but if you want to look at a demo like 2nd Reality you can't do Oversampling and since it uses 8 channels it will SUCK on an SB. I had an AWE32 to test in Pixel's Studio here (vs. GUS/GUSmax) and the only big difference was in .MOD, S3M playing. If you have a Pentium or something like this, you can use 256xOversampling, but it costs you a lot CPU time. See what you will have: SB: nearly 50% of CPU (with 256xOvers.) about (!) same quality as GUS GUS: about 0.5% CPU good quality (no background noise like HD controllers) Viktor / \ / / "Life is short - drive fast !!" \\\' , / // \\\//, _/ //, + + \_-//' / //<, + + + + + + + + + + + + + + + + + + + + + + + + + + \ /// > \\\`__/_ Viktor F. + + /,)-^>> _\` \\\ --------- + + (/ \\ //\\ viktor@evt.bme.hu + + // _//\\\\ Technical University of Budapest + +========((`=((====================================================+ ----------------- Date: Fri, 13 Jan 95 14:28 EET From: zigg@m-net.arbornet.org (Zigg) Subject: [INERTIA-TALK:888] Re: Inertia Module Editor On 11 Jan 95, Shawn Poulson wrote this... - On Mon, 9 Jan 1995, ticket 51081 wrote: - > I wonder when is the Inertia Module Editor will come out? I currently - > using the Scream Tracker 3.2 but it kinna suck. - Downgrade to ST3.01, 3.2 is way too buggy to be half-productive. At - least that's what my group composer says and I can see it for myself. ST3.2 seems to work better for me than ST3.01... esp. now that we have a standard S8x stereo command... (which in my opinion Inertia Player should start supporting in version 1.3, making it then my favorite player) ;) plus setting my color scheme to purple-and-green seems to inspire me ;) --- Matt "Zigg" Behrens - zigg@arbornet.org =============================================================================== Web Maintainer - alt.binaries.sounds.mods FAQ (available at http://www.grfn.org/~zaphod/absm-faq/index.html) ------------------------------------------------------------------------------- Home page: http://www.grfn.org/~zaphod/index.html Zigg's Music: http://www.grfn.org/~zaphod/music.html Virtual Music Page: http://www.grfn.org/~zaphod/vm/index.html =============================================================================== > > > coming to you via OFFLINE v2.0 (c) 1995 Matt "Zigg" Behrens < < < ----------------- Date: Fri, 13 Jan 95 14:40 EET From: zigg@m-net.arbornet.org (Zigg) Subject: [INERTIA-TALK:890] Re: General MIDI On 12 Jan 95, Juwan wrote this... - Nice to hear. I'm thinking of getting a GUS to go along with my Turtle - Beach Maui and my SB16. Anyone know appwoxiamately how much a GUS would - cost, and also the 768K of Dram? My GUS was bought for $130 (dontcha just love Christmas?) ;) and I got the chips to upgrade from 256k to 1meg for $40 from a local store (didn't feel like shopping mail-order at the time.) Apparently if you hunt around in a Computer Shopper you can get your chips as low as $24, according the GUS FAQ. --- Matt "Zigg" Behrens - zigg@arbornet.org =============================================================================== Web Maintainer - alt.binaries.sounds.mods FAQ (available at http://www.grfn.org/~zaphod/absm-faq/index.html) ------------------------------------------------------------------------------- Home page: http://www.grfn.org/~zaphod/index.html Zigg's Music: http://www.grfn.org/~zaphod/music.html Virtual Music Page: http://www.grfn.org/~zaphod/vm/index.html =============================================================================== > > > coming to you via OFFLINE v2.0 (c) 1995 Matt "Zigg" Behrens < < < ----------------- Date: Fri, 13 Jan 95 14:39 EET From: Shawn Poulson Subject: [INERTIA-TALK:889] Re: General MIDI On Fri, 13 Jan 1995, Hussam Eassa wrote: > But the mods sounded right. Wouldn't they sound funny if samples were > missing or truncated? I suppose that's up to you to know if the mod is too big. And yes I got the first revision of the original GUS back in Dec '93 and it came with 256k. I couldn't do CRAP and even one of the included MODs wouldn't fit and sounded wierd when playing with GusMod. Now I upgraded to 1024k and I'm all set. -Mr. Data / Continuum ----------------- Date: Fri, 13 Jan 95 14:52 EET From: Shawn Poulson Subject: [INERTIA-TALK:892] Re: Support for AWE PLEASE! On Fri, 13 Jan 1995, Ryan Korniloff wrote: > I hate 'em too, and I'll tell you why.. I can't remember EXACTLY what > they did, but it was something to the effect of. They started writing > into their drivers (released to other software companies) the ability for > the driver to recognise a sound card that was a cloan or 'compatible'. If > so, the driver wouldn't work. Talk about bad business practices. Creative > Losers (my nickname for them) also tried to collect royalties for EVERY > soundcard that claimed compatibility w/ sound bastard cards. What a bunch > of assholes. Yes! Someone who understands. Creative Labs is big enough, they don't need to do that crap. > I think the single biggest problem with the GUS is it NEEDs more RAM. > Give it, like, 2 SIMM slots with the ability to read 2 16MB SIMMS and > you've got a sound card that can access 32MB. That would be cool. That would be great.. That's the only drawback, 1 meg isn't enough for professional Midi apps. But then again Gravis's emphasis of midi is to a real synthesizer. The GUS midi wavetables are for average users apparently and not for professional midi. -Mr. Data / Continuum ----------------- Date: Mon, 16 Jan 95 11:42 EET From: "Jens Puchert" Subject: [INERTIA-TALK:900] Re: Gravis Card[s] In message you write: >------- Forwarded Message Follows ------- > >From: VIKTOR@otthon (F. Viktor) >To: inertia-talk@oliver.sun.ac.za >Date sent: Sat, 7 Jan 1995 15:54:20 >Subject: Re: [INERTIA-TALK:804] Re: Gravis Card[s] >Priority: normal > >> > >+ Will I really notice any difference in the QUALITY of the sound (I real >ize >> > > GUS is super-processor-light) when I have a crappy stereo system as is? >> > > (My SB16 currently plays through the AUX channel on my YORX boombox ..) >> > >> > Depends. There's definitely a huge difference in MIDI quality. For wave >> > playback, your SB16 might actually be better suited than a regular GUS >> > (not a Max), for modules, you can get about the same quality, but with >> > much less CPU utilization through the GUS. >> >> Really? From what I heard GUS sound for modules destroys SB16 sound for >> modules when you get modules with over 8 channels. > >For wave playback they are the same, The quality might be slightly better with the GUS (better SNR, less hiss and so on), but the GUS, missing a dedicated codec, is only capable of certain sample rates (at least the Windows driver loves to crash with any non-standard sample rate). >the different is in multi channel FM playing, like .MOD-s or .S3M-s. Module playback has absolutely nothing to do with FM. >ALL of the SB-s (even AWE32) have only 2 FM channels That's pretty much BS. The SB 16 has 20 (I think) FM voices, the AWE 32 doesn't use FM at all but has an EMU wavetable synthesizer chip for 32 voices. Maybe you're referring to wave channels, I don't know. >which means you have to mix all the channels into 2. So what? What do you think the GUS is doing? Surprise: it mixes 32 channels into 2, only difference is that it has a sound coprocessor to decentralize this task, so it doesn't take up much CPU power. >Inertia Player provides 256xOversampling this provides a bit better >sound quality on SB cards, but if you want to look at a demo like >2nd Reality you can't do Oversampling and since it uses 8 channels >it will SUCK on an SB. 2nd reality sucks on SB for many reasons, first it only supports SB Pro, that means 8 bit sound, second it doesn't use interpolated oversampling like the top players today do, and third it slows down the graphics with the mixing routine which also lacks behind in speed compared to the top players today. >I had an AWE32 to test in Pixel's Studio >here (vs. GUS/GUSmax) and the only big difference was in .MOD, >S3M playing. If you have a Pentium or something like this, >you can use 256xOversampling, but it costs you a lot CPU time. >See what you will have: >SB: nearly 50% of CPU (with 256xOvers.) > about (!) same quality as GUS >GUS: about 0.5% CPU > good quality (no background noise like HD controllers) There is no doubt about that. That's exactly what was said a few months ago in this very same thread: about the same quality with much less CPU utilization through the GUS. >Viktor > > > / > \ / / "Life is short - drive fast !!" > \\\' , / // > \\\//, _/ //, >+ + \_-//' / //<, + + + + + + + + + + + + + + + + + + + + + + + + + >+ \ /// + / >> \\\`__/_ Viktor F. + >+ /,)-^>> _\` \\\ --------- + >+ (/ \\ //\\ viktor@evt.bme.hu + >+ // _//\\\\ Technical University of Budapest + >+========((`=((====================================================+ Jensi ----------------- Date: Fri, 13 Jan 95 14:51 EET From: Schitzo Subject: [INERTIA-TALK:891] Re: Argh. New motherboard, new problems. On Thu, 12 Jan 1995, Andrew McCallum wrote: > I just upgraded my motherboard to a 486-33 (an AMD motherboard, I > think, with AMI BIOS and an Intel chip (as far as I know, no strange flaws. > :)). All (or most) of my other porgrams seem to work okay, but when I go to > a graphical screen in iPLAY, it crashes but the music keeps playing. Anyone > have any suggestions? It seems to be only with iPLAY. you might not have the proper bus speed/clock setting in your bios ... i believe i had that same problem when i tried bumping up the bus speed/clock to higher settings then the standard 8.3mhz ----------------- Date: Mon, 16 Jan 95 15:26 EET From: "F. Viktor" Subject: [INERTIA-TALK:902] Re[3]: Support for AWE PLEASE! > > Why. A lot of GUS owners flame the AWE-32. Generally, they give the same > > reason you do. I own an AWE-32 and a GUS MAX. Believe me, except for the > > GUS's mod playing, (the AWE-32 has only one *native* player at the > > moment), the AWE-32 runs rings around the GUS. Now, just because you > > "hate" Creative is no reason to disregard the technical merits of the > > AWE-32. > > Does it really have all the incompatibilities that they say it does? > What so damn special about the AWE anyway? Isn't basically just an SB16 > with a Wave Blaster and room for more RAM? Yes, it is. If you wanna use it, you need about 8Megs of RAM + a lot of time at each booting to upload all your patches + time to initialize them + memory for the drivers for SB and GM + Qemm because EMM won't do... That's all. SB sucks. Viktor / \ / / "Life is short - drive fast !!" \\\' , / // \\\//, _/ //, + + \_-//' / //<, + + + + + + + + + + + + + + + + + + + + + + + + + + \ /// > \\\`__/_ Viktor F. + + /,)-^>> _\` \\\ --------- + + (/ \\ //\\ viktor@evt.bme.hu + + // _//\\\\ Technical University of Budapest + +========((`=((====================================================+ ----------------- Date: Mon, 16 Jan 95 15:06 EET From: "Dingo Ruzicka" Subject: [INERTIA-TALK:901] Re: Argh. New motherboard, new problems Hi ! I had the same problem. Once upon a time my GUS burned up, since this time I'm having no problems :-( > I just upgraded my motherboard to a 486-33 (an AMD motherboard, I > think, with AMI BIOS and an Intel chip (as far as I know, no strange flaws. I've some ASUS mainboard (i486DX2/66, Intel chipset, very fast, but GUS SETUP writes some DMA errors (DMA busy), but everything goes OK except IPlay) > :)). All (or most) of my other porgrams seem to work okay, but when I go to > a graphical screen in iPLAY, it crashes but the music keeps playing. Anyone only sample view (F4) worked fine > have any suggestions? It seems to be only with iPLAY. Any change in Advanced BIOS SETUP ? New mainboard ? GUSMAX ? SB ;-) ? p.s. sorry for my czech-english ;-) Bye! Dingo. internet: xruzj05@vse.cz fidonet : 2:420/100.226 ----------------- Date: Mon, 16 Jan 95 18:44 EET From: ingig@rhi.hi.is (Ingi Orn Gretarsson) Subject: [INERTIA-TALK:905] Re: FT203 Yo .. I'm looking for FT203 Does anybody know where i can find it? Taf ----------------- Date: Mon, 16 Jan 95 18:56 EET From: Hussam Eassa Subject: [INERTIA-TALK:906] Re: Support for AWE PLEASE! On Mon, 16 Jan 1995, Shawn Poulson wrote: > On Fri, 13 Jan 1995, Hussam Eassa wrote: >=20 > > Why. A lot of GUS owners flame the AWE-32. Generally, they give the sam= e=20 > > reason you do. I own an AWE-32 and a GUS MAX. Believe me, except for th= e=20 > > GUS's mod playing, (the AWE-32 has only one *native* player at the=20 > > moment), the AWE-32 runs rings around the GUS. Now, just because you=20 > > "hate" Creative is no reason to disregard the technical merits of the= =20 > > AWE-32.=20 >=20 > =09I suppose you're right. I hated the original SB. You kinda have=20 > to understand where I come from. I started computing and programming on= =20 > an Atari 8-bit which I've owned for about 5-6 years. This thing had 4=20 > channel digital/fm channels and that sounded pretty standard to me since= =20 > the Amiga has 4 digital channels too. Then when I got my PC and found=20 > out that the Soundbastard has _ONE_ digital channel I screamed. Then=20 > Increative Labs came with the SBPro which made matters worse, now if you= =20 > wanted multichannel music you'd have to mix for LEFT AND RIGHT taking=20 > twice the processor time as the SB did. Then SB16 which was pretty much= =20 > the same as SBPro but 16-bits. =20 I understand what you mean. The SB and the SBPro were really bad,=20 especially from a noise standpoint. The early SB-16 (the ones with the=20 volume control on the back) were hissy too. The new ones including the=20 AWE-32 are pretty decent. > =09 > =09Then the GUS comes and answers my prayers. That would explain=20 > why I got the very first release of the GUS when it first came out. I=20 > didn't even care for SB compatibility. Now that Gravis has made its=20 > place in the market Creative Labs has to take the exact idea from Gravis= =20 > and beef it up and market it better than Gravis could. Gravis is a very= =20 > small company, Creative Labs is huge. Who do you think is getting=20 > stepped on? Just my 2 cents. Point well taken. The more I see the way Gravis treats it's customers=20 (programmers and users) the more I respect them. I have no love for=20 Creative, mind you. It is just a fact of life that if you want solid and=20 wide compatibility, you can't beat the Sound Blasters. BTW, I own a GUS=20 MAX too, for the reasons you stated.:-) -- =C9=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD= =BB =BA Hussam "Sam" Eassa =BA =BA eassa@earth.execpc.com =BA =C8=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD= =BC >=20 > -Mr. Data / Continuum >=20 >=20 ----------------- Date: Mon, 16 Jan 95 19:04 EET From: Hussam Eassa Subject: [INERTIA-TALK:908] Re: Support for AWE PLEASE! On Mon, 16 Jan 1995, Juwan wrote: > On Fri, 13 Jan 1995, Hussam Eassa wrote: >=20 > > > > I *strongly* second that motion. AWE-32 support is well overdue. > > >=20 > > > The AWE32 is just a GUS wanna be, look at the specs, exactly the same= as=20 > > > the GUS but beefed up in RAM. Maybe it's me, but I HATE Creative Lab= s. > >=20 > > Why. A lot of GUS owners flame the AWE-32. Generally, they give the sam= e=20 > > reason you do. I own an AWE-32 and a GUS MAX. Believe me, except for th= e=20 > > GUS's mod playing, (the AWE-32 has only one *native* player at the=20 > > moment), the AWE-32 runs rings around the GUS. Now, just because you=20 > > "hate" Creative is no reason to disregard the technical merits of the= =20 > > AWE-32.=20 >=20 > Does it really have all the incompatibilities that they say it does? =20 > What so damn special about the AWE anyway? Isn't basically just an SB16= =20 > with a Wave Blaster and room for more RAM? >=20 The AWE-32 manual says that it is an SB-16 Multi CD with the EMU DSP.=20 That is where the difference is. The EMU allows you to do chorus=20 and reverb real time on the output of the midi/FM synth. It also allows=20 you to play 32 16-bit channel digital audio from RAM (just like the GUS).= =20 Unlike the GUS, it gives you hardware compatibility with SB, SBPro and=20 SB-16 as well as added RAM capability. Don't forget too that the added=20 RAM allows you to use better and bigger patches for MIDI. I don't know abou= t=20 the compatibility problems that you are refering to. I've been using=20 mine for nearly a year and have not had one.=20 -- =C9=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD= =BB =BA Hussam "Sam" Eassa =BA =BA eassa@earth.execpc.com =BA =C8=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD=CD= =BC > _ ___ _________ > | | \ / | _ _ | > __| | | | | | | | | | > |____| /_\ |_| |_| |_| >=20 >=20 ----------------- Date: Mon, 16 Jan 95 22:19 EET From: "Jesse Ozog (GE)" Subject: [INERTIA-TALK:911] Re: Support for AWE PLEASE! On Mon, 16 Jan 1995, F. Viktor wrote: > > I remember hearing somewhere (GUS Daily Digest I believe), that someone > > had (using origional GUS), placed a 128k dram on top of another (i > > Can you give me the e-mail addy of that list please???? > (GUS Daili Digest) > Since theoris closed I can't find them... > > Viktor gus-general-request@mail.orst.edu ---subscribe gus-general@mail.orst.edu ----post Jesse Ozog I-NET: ozog@suntan.eng.usf.edu ----------------- Date: Mon, 16 Jan 95 22:49 EET From: John Meacham Subject: [INERTIA-TALK:912] Re: Inertia Player sounds >I'm almost positive ULTRINIT has an option to enable line-in and >mic-in. could you please tell me them... i bought the GUS used.... thanx... RatsBane/Creation Anew -----------------