In reference to the DEU.TXT file: HERETIC should be put in for all references to DOOM. Everything else should work the same, with the exception of references to the monsters, items, etc.... In reference to the source code: All I did was change the definitions to correspond with HERETIC's objects. At the time of creation I was working with the REGISTERED version and could test actually saving a level which worked. I had no problems creating or editing any levels. In reference to editing: There are some THINGS that are not available to the SHAREWARE version. Those are hte Hellstaff, the Phoenix Rod and the Firemace, along with their respective ammo items, as well as some monsters. There may be some LINEDEF or SECTOR types that I missed, but I don't think so. If I did, leave a message on Ziggyuken BBS (817) 558-4600 to Terry Wilkes and tell me: The TYPE # What it does Where it is, eg: E?M? - Quadrant: UL, UR, LL, LR Inreference to the VESA/SVGA colors: It's not my fault. That's the palette that Heretic uses and the original DEU source code was not set up to work with it, so I didn't mess with it. DOOM's 1st 16 colors were the normal ones that are on any CGA/EGA/VGA system. Heretic's is totally different. If anyone has any questions or comments on the "changes" I made, leave a note on the above BBS. If you have questions about how to use HEU-HACK, read the DEU.TXT or contact the original makers of DEU.