* System Shock - Hints and Tips, Level 4 * * Level four is the storage level. It has a version 1 biosuit, and some CPU's to knock out. If you just came down for the biosuit, fine. It is behind a door locked by an access panel. The room is to the far southeast. To get in the room, you must first reduce the level security. The fastest and best way to reduce level security is to blow up the CPU's on a level. As you exit the freight elevator, go straight ahead until you can go right (open hallway/ramp) and do so. Take the ramp to a wall, and turn right. Facing east, you see another door. Take that. (Knock out cameras you see as you go along.) Beyond are a locked door and a force door. Past the force door are the level CPU's. Do them, and record the screen digit (and the level it corresponds to.) As you leave, the locked door will be open, revealing an energy station. Leaving the CPU/energy station area, head southwards. You want to sweep around to the east of the freight elevator. Finding another ramps room, use the southeast iris door. The room beyond has two repulsar lifts; the east one goes to the rejuvenator. The south one goes toward that biosuit. Taking the lift down, you come to a door with an access panel. I was able to get in when security was down to 16%. From reading logs, I was able to find the first and last digits (8_8) and tried until I found the code, 838. I expect that a logic probe also works. Inside is a V1 biosuit, a magnum, and other stuff. As you leave, on the north side of the door (across from access panel) is a hidden door. Go down there, do that access panel, and take the goodies. The I-cad batteries arem much better than regular battery packs; if you carry regulars, dump them for the I-cads. Other things to do on the level: A room in the southwest has jump boots (I think version 2's) and, of course, you may be here for the plastique. That is needed for your next major task after jettisoning Beta grove on level 6. If so, you will need room for it. Near the elevator, leave enough things from your general inventory to allow you to pick up four packs of plastique. Shodan is going to download a copy of itself into Earth's computer network. You need to collect 4 packs of plastique and take them up to level 7, and blow up the four antenna relays. The plastique is in a room up on the northwest corner of the level. From the elevator, head west through the bulkhead door. Go south through a second bulhead door. Go east in that room and use the north door. In that room, do the company and use the lever (east side of room, on side of upper ledge, close to south door.) This changes the repulsar in the room center so that it sometimes is green (up.) Jump on the repulsar and get on the walk. Crouch down and be ready; there should be sec1bots in the next room. Use the door to the north. The door to the north out in the hallway is the one you want. The room floor is crawling with repairbots. Shoot a few (use your nightsight.) Save and jump to the ledge to the east; there is a hidden door with an energy station. Shoot more repairbots. Jump down and watch for more. Your destination is on the floor, in the center of the north end of the room. It is a button, nearly covered by a crate. Use it and the walks will activate, sort of. They are damaged and will turn on and off. Luckily, they seem to pulse on at regular intervals. Some of those small room doors open as well. There is a warrior cyborg in each. Try to snipe upwards and wipe out as many as you can. Head to the south end of the room; use the repulsar lift to get back to your start point. Now, to do the walks. You will find the turbo motion booster and jump boots both help here. First save, then head west. If you make it, save. Head north. At this point, you should be about midway up the west wall. Head east. Next head north, to the northeast corner. Now just walk west to the room in the center of the north wall. Ok, there's the plastique. If you ended up with too much stuff, just toss extra batteries, first aid kits or whatever over the edge. You can come back later and get them without having to traverse the walks. I took 4 packs of plastique and threw an extra over the edge just in case. In that room, there is a screen showing a shielded door. This door was locked. Pull the lever, and you see the door open. The door in the screen is just east of the freight elevator. You can exit the plastique room by jumping down. Take the repulsar up to the original door and leave. As you leave, head east, north, and then back west. This takes you to an area just east of the plastique room. The area has what looks like a red ramp. This is a slide! Be healthy, charged, weapon loaded. Save-you may not make it, and there are land mines below (or you can take the ramp just east downwards and snipe at a mine, to blow them.) Ok, slide. As you skid to a stop, Shodan (and 2 sec1bots) greets you. There is nothing really needed down here; it just seems really unique to slide into an ambush. This level has one other odd attraction; your first cyborg enforcer. He is standing around, waiting for you to blunder into him. He's in the 'ramps room' just north of the freight elevator. You need to take the ramp down to its end, and there he is. You should save before trying to take him; these things are tough. It's good he's here, so that you can see first hand just what it takes to kill one. You will find more on level 7... Well, there are some other rooms to poke into while you are here, and then, if you just came for the biosuit before finishing level 6,you can go back to level 6 now. If you have finished level 6, you are ready for level 7. - Or not ready; but that's next. Head back through level 5 to level 6, take the telepad to Deigo's rooms, and use the elevator.