WinDEU 5.23 ----------- Renaud Paquay, Last modified: 23-12-1994 (E-Mail: rpa@info.fundp.ac.be) ------------- * IMPORTANT * ------------- 1) Before running WinDEU, you *MUST* edit the 'WINDEU.INI' file and, at the line corresponding to the DOOM.WAD file, write the full path name for this file (i.e. C:\GAMES\DOOM\DOOM.WAD). WinDEU WON'T WORK without this path (and file). Furthermore, you need the commercial (or registered) version of DOOM (1 or 2) to be able to SAVE levels data. 2) This version of WinDEU (5.23) is still a beta version. Thus, it's possible (and certain if you use the program for a long time) that error messages sush as: 'Assertion FAILED: ... at line ... in file ...', or "General Protection Fault ..." appear at some time. If you are brave enough, take note of the message, and the conditions in which it comes. You can then send all this to me by e-mail (rpa@info.fundp.ac.be). 3) The 32 bits (Win32) version of WinDEU is now working. This version is MUCH MORE faster than the Win16 version. The executable program of the Win32 version is called 'WINDEU32.EXE', and can be found in the 'WINDEU32.ARJ' archive. It uses the same .INI file than Win16 version. 4) To have 3D like dialog boxes, you need the CTL3DV2.DLL in one of your path directory 5) Since the version 0.95 of WinDEU, you can visualize and edit DOOM 2 wad files. Be warned that it's not yet possible to convert a DOOM 2 file in a DOOM 1 file (or vice-versa). Furthermore, WinDEU 5.23 doesn't understand the new objects types of DOOM 2 (new Things, new LineDefs, ...) Differences between DEU and WinDEU ---------------------------------- - In the level editor, WinDEU allows the use of the right mouse button to bring context sensitive sub-menus. These menus are different when the mosue pointer is exactly on an object or not. In any case, the WinDEU choose the objects manipulated as below: If no object is HIGHLIGHTENED (GREEN), the current object (YELLOW) est selected for the operation. If at least one object is highlightened (green), the operation will act on these objects, keeping in mind the selection order, BUT without using the current object (yellow). - WinDEU est faster for all object manipulation and level checking functions. This is also the case for NODES building. The Win32 version is a lot faster than Win16 version. NOTE: These assumptions are only true for the 16bit version of DEU. I don't have the GCC version, so I can't test it. EDITING HINTS ------------- - To edit an object (or group of objects), you can double click on ONE OF THE SELECTED OBJECTS. You can also press RETURN (or ENTER). - In the Thing Edit dialog box, double click on an thing type item in the list box to see the corresponding texture at the right. - In the LineDef Edit dialog box, double click on the texture name (in the list box, or on the static controls) to open a window with the corresponding texture. You don't have to close this new window to go back to the LineDef Edit Window. Just click on it, it's still active. - You get the same functionnalities in the Sector Edit dialog box and in the preferences dialog box. - To select more than one object, click on the object with the SHIFT key pressed. It will be added in the selection list. - The selection boxes are now dynamicaly additive or not. If the SHIFT key is pressed at the time of the left mosue button click, the selection box will be additive. - To move an object (or group of objects), you only have to click on one selected object, keep the button pushed and move the objects to their destination (an automatic scrolling of the window will occur when the pointer goes near the borders, just like in DEU). - If you want to move in the level editor window without hightening objects (yellow), press the CTRL key while moving the mouse. - You can move an information window by clicking on it, and moving the mouse. If you want it to stay fixed, uncheck the 'Window.Automatic layout' menu item. If you want to replace it at its default position select the 'Window.Layou Now' menu item. REVISION HISTORY ---------------- 09-09-94 This version of WinDEU isn't still completly finished, but it's already possible to create and/or edit any DOOM level (and the external WAD files). Just like DEU, WinDEU has 4 editions modes: Things: Decorations, weapons, ennemies, ... LineDefs: Lines and textures Vertexes: Points Sectors: Sectors The WinDEU editor works just like DEU's. Read the HELP file to find the dew differences in the user interface. NOTE: There's now a Windows HELP file for WinDEU. Simply press F1 while running WinDEU. This help isn't context sensitve yet, not it's a full finished help, but I'm working on it 05-10-94 . The 'level editor' part of WinDEU is now finished at 99%. Some bugs are still there (I think), but all menus and dialog boxes are working. . The WAD file management part (main menu) is not finished. Some functions remains not implemented: List master Insert RAW object Extract object Save object Dump Entry . There is now a HELP file for WinDEU. Press F1 to bring the help file contents. This help file is far from perfect, but I'm working on it. 22-12-94 . WinDEU is finished at 99%. The only missing function is 'Dump entry'. (I think this one is not very important). . I have been in the DEU team for 3 weeks now, and the WinDEU version is 5.23beta, this will be the first public release. FUTURE ------ The current version of WinDEU is based on the 5.21 source of DEU. So, it doesn't have the new node builder of newer DEU versions. I won't work on that before February 1995. In fact, I won't work at all on WinDEU before that time, because I have exams in January. Sorry :-( The DEU team will try to integrate all DEU new functionnalities in all version of DEU (DOS, Windows, X Windows, OS/2). Just wait for news... ;) SUGGESTIONS ----------- If you have suggestions for WinDEU, you can E-Mail me to: rpaquay@info.fundp.ac.be