[Game Overview]
The King has died leaving no hier to the throne.  You are a powerful noble
seeking to win the hearts and loyalties of your countrymen in your effort to
ascend to the throne.  To do this you must need power and cunning.  You must
amass as much grain, land, villages, castles, peasants and armies as you can!

                           -=-=-=-=-=-=-=-=-

Grain is the coin of this realm.  You will use it to feed your people and buy
land and other items you may need.  The only way to acquire grain is to sell
resources, farm your land or forcefully take it from others!

At a bare minimum, you must feed your peasants or they will revolt and farm
your land so that you have some grain for the next day to feed your peasants.
If you forget to do these to simple things, then your best laid plans will
all be for naught.
Peasants require a certain amount of grain to live, feed them to little and
they will leave, overfeed them and people will come to your city.  But don't
forget to provide villages and castles for them to live.  If you don't have
enough living space you can only attract so many peasants!

When you are done your turn you must tell the computer when you quit that you
want to mark your turn done.  This will tell the computer to harvest the
grain that you have planted and free up the peasants you have allocated to
various tasks.  You may want to leave the game without marking your turn done
so that you can come back later and make additional preperations for that
turn.

                          Live Long and Good Luck!
[Game Grid]
 / \ }/ \ }/ \    Castle is played
│   }│   │}   │   on a hexoganal
 \ }/} \ / }\} / \  playing field.
  }│}   │   }│}   │ This allows more
   }\ / \ /} \ /  realistic playing
                movement than the
normal checkerboard playing field
does.  Each HEX represents ten
acres of land.  Acres you own are
surrounded by a white border. The
entire field is 25000 acres.
[Plain Hex]
 / \   This hex represents ten
│   │  acres of farmable land. It
 \ /   can produce anywhere from
       10 to 30 bushels of grain
per day.  Peasants cannont live
on this land unless you build a
village or castle.

10 peasants and 1 bushel of grain
are needed to farm each acre of
land.  Its defense rating is 1
[Forest Hex]
 /*`█`\   This hex represents ten
│*`███`│  acres of forest. It can
 \*`█`/   produce one unit of wood
       per day.  Peasants can not
live on this land.  And a village
or a castle cannot be built here.

10 peasants are needed to cut
down trees on this land.

It has a defense rating of 3.
[Mountain Hex]
 /*{█{\   This hex represents ten
│*{███{│  acres of mountain.  It can
 \*{█{/   produce one unit of iron
       per day.  Peasants can not
live on this land.  And a village
or castle cannot be built here.

20 peasants are needed to mine
ore on this land

It has a defense rating of 2
[River Hex]
 /*~█~\   This hex represents ten
│*~███~│  acres of water.  It will
 \*~█~/   increase the crop yields
       by 3 bushels per acre due
to its irrigation effects.

Peasants can not live on this
land and a village or castle can
not be built here.

It has a defense rating of 1
[Village Hex]
 / \   This hex represents five
│ *{∩{ │  acres of farmable land
 \ /   with a village in it.  10
       peasants and 1 bushel per
acre are required to farm this
land.  100 peasants, 2 archers
and 2 infantry can live on this
land.

It has a defense rating of 2.

[Castle Hex]
 / \   This hex represents a ten
│}╟╨╢}│  acre area with a castle on
 \ /   it.  It can support up to
       1000 peasants, 20 archers,
20 infantry and 5 knights.

It has a defense rating of 5. It
doubles the defense rating of any
adjoining hex.
[Army Hex]
 / \   This hex represent an area
│*^ΩΩΩ^│  currently occupied by one
 \ /   of your armies.  You can
       only move an army to an
unoccupied hex.  If you move it
onto one of your hexes, the army
is disbanded.  If you move it to
an enemy hex, you must either
fight or retreat.  Armies can
move 3 hexes per day.
[Selecting Hexes]
  }W   E}    When you need to pick
   %{/ \{     a hex, like when you
}A} %{│{ *^S^ %{│{ }D}  are buying or selling
   %{\ /{     land.   You will be
  }Z   X}    given a grid pointer
           like the one here.
You will use the letters to move
the pointer to the hex you want
to select and press the "S" key
to lock in your selection.
[!Selecting Hexes]
  }W   E}    When you need to pick
   {/ \{     a hex, like when you
}A} {│{ *^S^ {│{ }D}  are buying or selling
   {\ /{     land.   You will be
  }Z   X}    given a grid pointer
           like the one here.
You will use the letters to move
the pointer to the hex you want
to select and press the "S" key
to lock in your selection.
[Feed People]
You must determine how much grain
you will use to feed your people.

If you feed them too little, they
will die or desert.  If you feed
them more than they need, people
will come to your city.  If too
many people die, the rest will
revolt and you will be killed.
Don't forget, you also need grain
to plant your fields!
[Harvest Resources]
You must determine how much of
your grain you will use to plant
for tommorows food.  And how many
peasants to allocate to mining
and cutting of timber.

Plain Hexes have 10 farmable
acres, and village hexes have 5
farmable acres.  No other hex
type can support farming.
[Buy/Sell Land]
Land can be bought or sold for
anywhere from 150-300 bushels per
hex.  Selecting a hex you own
will sell it, while selecting an
unowned hex will buy it.

If the hex you wish to buy is
already owned by another player
you will be given the choice of
fighting for it if you wish.
[Construct Buildings]
Naturally, after you buy land you
will want to develop it by having
a village or castle built on the
land to support your population
and military.

Villages require 3 units of wood
and 10 peasants to build. Castles
require a village, 20 units of
wood, 20 units of iron and 100
peasants to build.
[Re-Center Viewport]
Your realm will grow in unusual
directions and the map center may
now no longer suit you.  You can
adjust the hex that is used as
the center point for the viewport
by just selecting the hex.

Whichever hex you select will
become the new center of the
viewport.
[View Players]
See how well the other players
are doing.  You can list all the
players, their score, the size of
their realm in hexes and their
peasant population.
[Send Emmisary]
This will allow you to send an
emmisary to another player with
a message.  The message can be up
to 7 lines long and 33 charactes
per line.  There is no cost to
send an emmisary and they are
suprisingly fast!  Of course your
opponent may make you wait before
receiving the emmisary!
[Receive Emmisaries]
This will allow you to receive
emmisaries from the other
players.  After reading the
message, you may choose to
delete it or reply to it.
[Trade Items]
You can trade items at the local
exchange.  Timber and Pig Iron can
be traded for grain and grain can
be traded for Timber and Pig Iron.

The prices will fluctuate from
trade to trde based on supply and
demand.  The more people that buy
a commodity, the higher it's
price.  The price may will change
during the trade so beware!
[Black Market]
Wood and Iron too expensive on
the open market?  Try buying some
on the Black Market.  Much better
prices, but beware, there is a
good chance that you won't get
what you paid for! Caveat Emptor!

You can also purchase slaves and
spies but they may not be what
you bargained for!
[Recruit Military]
You need a military to defend you
grounds and trample your enemies.

Archers will need wood, Infantry
will need iron and Knights will
need both.  They also will need
a place to stay so before you
recruit them, make sure you have
suitable housing.  Check Village
and Castle help for maximums.
[Create Army]
This is where you will spin off
your main defensive forces into
offensive units.  You will need
to make sure you supply them with
enough grain for the journey or
they will starve.  Archers and
Infantry need 1 grain per day and
a Knight will need 5 grain.
After creating and army you will
have to place it in an adjoining
hex.
[Move Army]
You can move your army up to 5
hexes per day.  If you move your
army on to an enemy hex, you must
fight to keep it there.  If you
move youe army back to your own
hex, it will rejoin your existing
forces.
[End of File]








