====================================================================== Title : The Medieval Death Star Filename : FORTRESS.WAD Author : Matt Falk Email Address : mfalk@netrats.dayton.saic.com Misc. Author Info : junior MIS major at University of Dayton Description : Based on blueprints of THE DEATH STAR set built for STAR WARS and as well as information contained in the SW RPG. Ported over from DOOM for use in HERETIC. Really tough and really scary. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like the Death Star as possible. Many doors are not readily apparent, but you'll detect where they are over time. -----> If the game runs to slowly, just run an IMPORTANT!-----> easier setting to limit the number of -----> monsters (they slow down slower machines). This isn't as bad as it used to be now that I've used a reject compiler. Level 1 includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level, and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest. Level 2 consists of the detention level, the trash copmactor, and the security station from the RPG. I copied some of the sections for deathmatch reasons. HINT: follow Leia's technique on getting to the trash compactor Additional Credits to : Lucasfilm LTD West End Games ID The makers of DEU, DEUH, BSP, REJECT and DM2CONV ====================================================================== * Play Information * Episode and Level # : E1M1, E1M2 Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes (not tested) Difficulty Settings : Yes New Graphics : None - use SWGFX4.ZIP New Sounds : None - use SWMUSFX2.WAD New Music : None - use SWMUSFX2.WAD Demos Replaced : None * Construction * Base : E1M1 - Modified STARBEST.WAD : E1M2 - Modified STARBEST.WAD Editor(s) used : DEU 5.2 GCC; DEUH B1.0; BSP11x; REJECT10; DM2CONV 1.6a Known Bugs : DO NOT SAVEGAME IN LEVEL 2! The number of vertices, objects, etc. overruns the savegame buffer. If you die, it's still possible to finish the level from scratch. Anyways, life in the Doom/Starwars world is supposed to be a bitch! :-) Minor HOM at ends of tunnels in level 2; I trimmed as much detail as I could to bring this down, and didn't think the remaining HOM was bad enough to take out any more detail. Sorry! If you find any others, please let me know. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu wuarchive.wustl.edu wpi.wpi.edu * How to use this WAD * 1. You must have either the registered or shareware version of HERETIC 2. Put fortress.wad in your heretic directory 3. type: Heretic -FILE FORTRESS.WAD If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu under /pub/doom/music) type: HERETIC -FILE FORTRESS.WAD SWMUSFX2.WAD