================================================================ Title : Circus Maximus Filename : ROME1.wad Author : Patrick Patriarca Email Address : patrick.patriarca@studio.com Description : This is my first wad. Ever. It is an original, from scratch wad of a replica of the Circus Maximus in Ancient Rome. If you have ever seen the movie Ben Hur, the chariot race was held in an arena like this one. This repliica is taken from a scale model of the originalCircus Maximus which now exists in the Museo della Civilta Romana (Museum of Roman Civilization) in Rome. I intend to make a series of wads taken from the same scale model of the ancient city of Rome. The series will be the ROME series of wads. As I make them I will merge them. The Story The creatures from hell have occupied the city of Rome and have begun to rebuild from the ruins various monuments and structures of Rome. You awaken in a room to find yourself with only a pistol and your fists. You are just off the Appian Way. Once fighting your way out you see the Capan Gate. THE gate to the City. On the other side of the Gate is the Circus Maximus. To it's right is the Septizodium Severi. Let the games begin! ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (definitely) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None Hint: Use your fists at the beginning. DO NOT collect rockets and plasma until you get the Rocket Launcher and Plasma Gun. You (may) WILL likely die (especially in modem play) and lose the rockets which you WILL need. * Construction * Base : From Scratch. : Editor(s) used : DoomCad 5.1 and BSP 12 (thanks to Jason Pratt for running the wad thru BSP 12 innumerable times at virtually any time I asked). Known Bugs : None ... it may run slow in Ultra-Violence ...kill many monsters and it will speed up ! * Copyright / Permissions * NO ONE may use this or change it in any way other than to play it in the DOOM ][ game. I put ALOT of time (300 + hours ) into learning to use the editors , getting the scale right , reading up on the history and beta testing. Thanks to Jason Pratt for running it thru BSP 12 and building the nodes, beta testing with me and encouraging me to continue and cut back on the monsters to speed the game up. He also helped me decide on and design the exit ...he did the "invisible " walk thru exit which allows for a smoother transition from wad to wad in this series. He also made some good suggestions on some textures. I have not put the colored strips that normally are on the side of the doors requiring keys in order to maintain the realism . Likewise the exit is not marked but shall we say OBVIOUS once you get to it. Thanks to ID for a GREAT modular game allowing us to act out our fantasies. Thanks to the Museo della Civilta Romana for the scale poster of Ancient Rome. * Where to get this WAD * Studio PC in Hudson Fl.