THEME DOOM PATCH 1.5 !!! Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? Now it is possible! The Theme Doom Patch modifies Doom and Doom 2 to feature the deadly monsters from your favorite action movies: - Troopers are turned into Alien eggs (shoot them to release small Facehuggers). - Sargeants are turned into Aliens (beware of the acid and don't kill them on short distance). - Demons are turned into young Alien queens (harder to kill than normal Aliens). - Lost Souls are turned into small Facehuggers (harmless but quite annoying). - Spectres and Pain Elementals are turned into Predators (hunting you down invisible until their cloaking gives in). - Imps are turned into T40 Terminators (early battle models armed with plasma rifles). - Cacodemons are turned into T800 Terminators (try to prevent them from standing up again). - Barons and Knights of Hell are turned into T1000 Terminators (looking like policemen but able to morph injuries away). Players, weapons and some objects have been modified as well: - all player graphics are turned to the same uniform colour but different helmet colour (so deathmatches will be more fair). - punch and pistol graphics are turned to right handed usage (just for fun). - the rocket launcher has got more power (BFG like hit radius using rocket fuel units). - the plasma rifle has sligthly changed (to match the T2 plasma rifles). - the BFG 9000 is turned into a flame thrower (limited range weapon using rocket fuel units). - Spiderdemons and Cyberdemons are turned into terminator bodyguards (will only attack on defense so they can be used as weapons) - all ammunition has been increased (you will need it). - blood splats will remain some time and tortured bodies can be shot (thanks to the originators of these ideas). - skulls on poles and skewered heads are turned into sucessful dead facehuggers and facehuggers in tubes (shoot the later ones). - eyes in symbols and flaming skulls are turned into terminator arms and predator skull trophies (just some decorations). - blue keys are turned into hostages (which need to be rescued to open blue doors, so don't get them killed). - yellow keys are turned into data boards (use them together with door textures for information exchange). - electrical lamp columns can be shot (to turn the lights off) Usage (important!): 1. DEUTEX -APPEND THEME15.WAD (DeuTex 3.1 needed) creates the complete wad file (about 2/4 MB large) 2. DEHACKED -LOAD THEME15.DEH (Dehacked 2.2 needed) patches the doom.exe file (safe a normal.deh first!) 3. DOOM -FILE THEME15.WAD (Doom/HOE >1.6 needed) (deutex31.zip and dhe22.zip can be found on ftp.cdrom.com somewhere in the pub/doom/wad_edit subdirectories. DeuSF and NWT may be used instead of DeuTex, but no longer Dmadds. Thanks go to Bill Neisius, Bernd Kreimeier, Denis M”ller, Olivier Montanuy, Greg Lewis and id!) Most graphics are just modified originals to keep the feeling right! The sound effects were taken from various sound wads (thanks guys). Sorry, but different coloured blood splats were not possible, please change the graphics for dedicated Alien or Predator scenarios. Due to some necessary tricks, the patch will only work when the dehacked file and the wad file are used together. This patch is freeware! You may distribute it on any media, provided you include all files without modifications. Feel free to use it to create special theme levels (preverably name them th(level).wad). To experience a completely different Doom environment right now, just play any normal level and die! Werner Spahl (spahl@work2.ch-cip.uni-koeln.de) 30.1.1995 "The reason of my life is to make me crazy!"