LEGION WAR 3-D Copyright 1995 Fumunda Software P.O. Box 2069 Stuart, FL 34995 LEGAL STUFF Fumunda Software is not liable for any damage resulting from the use of this software. Use this software at your own risk. The shareware version of Legion War 3-D may be freely distributed as long as all files are distributed in an unaltered form. The registered version of Legion War 3-D may not be distributed in any way. Any rights not expressed in this document are reserved by Fumunda Software. FILE LIST The shareware version of Legion War 3-D should contain the following files: LEGION.EXE README.TXT ORDER.TXT CASTLE.DAT CASTLE1.DAT CASTLE2.DAT POINT.PCX PIC.SPR D3VIEW.SPR LATER.SPR TILE.SPR TILE2.SPR TITLE.SPR UPLEFT.SPR UP.SPR UPRIGHT.SPR LEFT.SPR STAY.SPR RIGHT.SPR DWNLEFT.SPR DOWN.SPR DWNRIGHT.SPR ISLANDWO BIGWORLD SYSTEM REQUIREMENTS This game requires a 386 or better IBM compatible computer running under DOS with a VGA card and Microsoft compatible mouse. INSTRUCTIONS OBJECTIVE : The objective of the game is to capture all of the opposing player's land and to destroy all of the opposing player's legions. Capturing the opposing player's home square is a key goal in achieving success. The opposing player's home square is the square from which all of the opposing player's legions are formed. The location of this square is not marked on the map, however it's location is obvious. Your home square is the location where all of your legions are formed, and you should take care in protecting it from the opposing player's forces. Once you capture the opposing player's home square you are free to move your legion off of that square and the opposing player will not be able to form any more legions as long as that square remains in your color. GAINING LEGIONS : The process of gaining legions is done on a five round cycle and is based on the amount of land you capture. On the first round in the cycle, if you have a total of 5 or more squares, you will gain one new legion for that round. On the second round in the cycle, if you have a total of 15 or more squares, you will gain one new legion for that round. For the next three rounds in the cycle, you will gain one new legion for a total of at least 30, 45, and 60 squares in each respective round. This five round cycling process will then repeat throughout the game. All new legions that you gain are formed in your home square. Keep in mind that you will not receive a new legion if you have left a legion in your home square from the previous round. Legions should not be moved into your home square, unless the square needs to be defended or recaptured. BATTLE : At the end of each round your legions will do battle with any of the opposing player's legions that are present in any adjacent squares. Keep in mind that while moving your legions you cannot see where the opposing player has or will move their legions. LATER : The "later" icon can be used to skip moving a legion until later in your turn. This will allow you to defer the movement of a legion in the event that that legion is currently blocked by other legions of your color. ODDS : When doing battle, the computer will display the color of the player with the advantage or white if the players have an even advantage. A better advantage is given to the player that is on a higher piece of land during battle. You can gain an idea as to which squares are at what level by moving the cursor around on different arrows during the movement phase of the game. The computer will display wether a square is higher, lower or the same height as the square that your legion currently occupies. The 3-D Viewer can also be used to gain an idea of the terrain that you are playing on. The legion with the better advantage will have a 2/3 chance of success, while the legion with the disadvantage will have only a 1/3 chance of success. 3-D VIEWER : The 3-D Viewer is operated trough the use of both the left and right mouse buttons. The world can be rotated, moved, and zoomed in on. The best way to figure out how it works is by experimenting with what happens when the mouse buttons are pressed while the cursor is on different parts of the screen. Remember to use the right mouse button so you can watch the world rotate. Exit the 3-D Viewer by pressing both mouse buttons at the same time. WORLD BUILDER : The World Builder is operated with the use of both the left and right mouse buttons. The left mouse button constructs while the right mouse button destructs. In order to construct pyramids, the base of the pyramid must be contructed first. Many varied worlds can be made with the World Builder, but just remember to connect the land masses that you build or the players may not be able to engage in battle. Worlds can be save and then reloaded for further construction at a later time. Pressing the "play" icon will begin the game with the currently loaded world.