RAIN WAR - VERSION 2.0 - Changes by Colin Glassey 1) New unit icons. Lots of editing "improvements", also added the strength to the corner of each icon. Due to city variations this may not be accurate but it is better than nothing. 2) Changed many unit strengths, costs, and time to produce. Big changes: Railed Guns got reduced in both speed and combat strength. I felt that these units were far too powerful. Now they are less dominating (rail guns IMHO are really not a very reasonable weapon for South America with its very limited rail net). Changed the name and icon of the final unit (from Special Ops to Stealth Bomber). There were already two helo units and lots of special ops forces (Rangers, Paratroopers, Commandos, Marines). The F-117 sure seemed effective in Iraq. Engineers eliminate city bonus, M1 provides defensive bonus (the tank as a mobile pil box), the F-5 and MiG 21 cancel hero, the two attack jets cancel non-hero (no good reason why), plus some other changes. 3) (a) Eliminated all your terrain for the cities. (b) Changed all the flags to solid colors. 4) Eliminated a fair number of towns. Hopefully fewer towns makes for a better game. 5) Changed the production for most of the towns. Reduced most towns to 2 or 1 unit of production. I may have gone overboard on this, feel free to add more production. I did want to leave some diferences between a town like Rio and a town like Matto Grasso. General Comments on design (by Colin) a) You don't need to add a port next to every coastal city and I removed all of them because I don't think it is reasonable to use the port faciulities unless you already own the city. I also don't like the port as a method for allowing access to the sea, I perfer the use of a half bridge because you can see these on the stategic map while the port symbols are invisible. b) You created several ruins that are totaly surrounded by mountains. The computer players can't deal with these in the event that they get a quest to go to such a ruin. All ruins and towns should be accessable by a non-moutain path. c) I think the icons are best if they start on the bottom of the icon editing area. I am still having problems with some of the units generating garbage lines of color on the tops of some of the unit icons. I have moved all icon picts down from the top two lines of the icon area but this hasn't helped in all cases. Well, I hope you like the changes. Yours, Colin Glassey. OTHER CHANGES by Paul Used a new shield set, "GENERAL" .... just blank shields allow you to spot units quicker since they are solid colors. Adjusted some of Colin's unit values, etc. Copied the army set again....to an army template which uses no markings on the army banners.....just solid colors, like the new shield set.