Graphics library version 1.0 08. March 1995 This is the first revision of a fullscreen graphics library for OS/2. What can it do: - Setting up a fullscreen session in the following videomodes: 0- 320x240 8 bit colours 1- 320x400 8 bit colours 2- 360x480 8 bit colours 3- 640x400 4 bit colours 4- 640x480 4 bit colours 5- 320x200 8 bit colours 6- 640x480 8 bit colours 7- 800x600 4 bit colours 8- 800x600 8 bit colours 9- 1024x768 4 bit colours 10- 1024x768 8 bit colours 11- 1280x1024 4 bit colours 12- 1280x1024 8 bit colours 13- 640x480 15 bit colours 14- 640x480 16 bit colours 15- 640x480 24 bit colours 16- 800x600 15 bit colours 17- 800x600 16 bit colours 18- 800x600 24 bit colours 19- 1024x768 15 bit colours 20- 1024x768 16 bit colours - More can be added by simply editing the grp_mode.c file. - Setting the video memory bank correctly for all these modes, this is done through the SVGA driver that must be installed *CORRECTLY* for your SVGA graphics card. - For 8bit video modes there are sample funcions for putting pixels, drawing lines and boxes, and for putting images to the screen. - Functions for working with the palette for 8bit graphics cards. Fadeout Blackout FadeTo and more... What it doesn't do: - Switch between pages like in the infamous modeX. This can be fixed, but it involves writing directly to the I/O ports of the graphics card. What this project involved: - Getting basic I/O access to different ports on the graphics card. Solved by setting the correct IOPL for the affected segment. - Getting general bankswitching in SVGA modes to work. Solved by using the SVGA base handler sevices with DosDeviceIOCtls. - Getting access to the graphics memory using the Watcom 10.A compiler. This was complicated by a bug in the generation of thunking code. Solved by using DIVE (Direct Interface to Video Extensions). what this library demands: - OS/2 Warp version 2.x or newer. - MMPM/2 and Warp must be installed if Watcom C/C++ 10 is to be used as a compiler. - Watcom C/C++ 10.0 or IBM C-set++ 2.1 or newer. That should be all. I hope you will be satisfied with it. Troubleshooting: Q. It doesn't work? A. 1- Install a SVGA driver or use the normal VGA reolutions. 2- Check that your svgadata.pmi file supports the resolution you want to set. If not, reinstall the Displaydriver. The Nighttime Hackers (C) 1995 Jonny Rein Eriksen