--------------------------------------------------------------------- TiC's WAD Review --------------------------------------------------------------------- In irregular intervals I will review a few PWADs. All reviews are totally subjective, I'll not beautify anything! If you have any suggestions, ideas or whatever; e-mail me at: denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de All files can be found on ftp.cdrom.com and its mirror sites. DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM. If you want me to review a special PWAD - email me. I will NOT review any deathmatch-levels! You can also read my reviews at this WebPage: http://mailer.fsu.edu/~mwiskema/doom.html --------------------------------------------------------------------- Review date: 15. May 95 Review No.: 27 --------------------------------------------------------------------- Title: Hole in the sky Game: Doom 2 Filename: SKY1.ZIP Size: 77k Author: Michael Novak e-mail: mjm@ksu.ksu.edu Maps: MAP01 Type: normal level Sounds: no Graphics: no Music: no [ Level construction ] ---------------------------------------------- This level was originally designed for deathmatch. You will notice that right after starting it. I think the author added a few rooms and teleporters and thought this would do a 'id-like' level. Wrong. Okay, let's talk about the 'good' parts of this level. The keys are well placed; but the blue key is in a very hidden room in the 'sky', I think this looks VERY ugly, but I think the author thought it was cool. However you can open the blue door without the blue key. Maybe the author noticed that the room containing the key is too difficult to find. ;) But then the way to the blue door is hidden again, not just hidden - it is impossible to find, even with cheats. To the author: this sucks! (Hint: try to open a silver wall) All other parts are looking very deathmatch-like and are well done. Very good light usage, such as shadows and strips of light. [ Texture design ] -------------------------------------------------- Very good texture usage and alignment. Clean work. [ Bugs ] ------------------------------------------------------------ No Tuttie-Frutti, Medusa or HOM effects. Some 2-sided textures (those with Heavy-Weapon Dudes behind) are a bit wrong, I think the rooms are not high enough... however, difficult to notice. And you can see the sky repeating below you, could be better. [ Enemies ] --------------------------------------------------------- Huarks! Quite hard, a lot of Heavy Weapon Dudes and Guys at all, a Baron and a few Cacos and Pigs. Very challenging. [ Things ] ---------------------------------------------------------- Enough ammo and health. Good placed. Very good usage of 'other' things, such as lamps, torches and barrels. [ Scoring ] --------------------------------------------------------- 68% Worth downloading. Yes, 65%. Man, it would catch 85% without the annoying blue-key-room and door. Hope to see some more levels by Michael. ---------------------------------------------------------------------