******************************************************************************* -= NECTARIS GAME EDITOR & UNIT STATS LISTER =- -= WRITTEN BY JOHN S. FOWLER =- -= VERSION 2.6 =- ******************************************************************************* These programs were written for the game >>>> NECTARIS by Hudson Soft <<<< ******************************************************************************* NECTEDIT.EXE = NECTARIS saved game viewer/editor (fully featured!) Just run from where you installed the game and view the help section near the top for which keys are available to use. NECTSTAT.EXE = NECTARIS units statistics report (for your reference) Just run and it will display unit stats and save all the information you view to a file called NECTSTAT.LIS ******************************************************************************* ABOUT THIS VERSION ******************************************************************************* Corrected a bug which did not properly handle galaxy carriers. They are now treated as depots so they may contain multiple units. ******************************************************************************* SPECIAL KEYS ADDED TO THE GAME!!! ******************************************************************************* Here are some special keys I added to this version in case you want to change all the units owned by a particular player. It will change all the units owned by the same owner of the CURRENT UNIT #. I like using the RAISE EXPERIENCE key on all my units to help give them the edge in the more difficult levels! F7 = CLEAR MOVED bits for all units owned by current unit's owner/player F8 = SET MOVED bits for all units owned by current unit's owner/player (This means this players turn will be over) F9 = LOWER QUANTITY to 1 for all units owned by current unit's owner/player F10 = RAISE QUANTITY to 8 for all units owned by current unit's owner/player F11 = LOWER EXPERIENCE to 0 for all units owned by current owner/player F12 = RAISE EXPERIENCE to 8 for all units owned by current owner/player ******************************************************************************* OVERVIEW ******************************************************************************* NECTARIS is a great strategic war game but I found some of the levels to be a a bit unfairly stacked against me so I created some programs to help even out the sides making for better game play. Before I was mostly relying on luck and saving/restoring my games to make it past some of the harder levels but with this same game editor you can add/delete/change any of the ground/air/sea battle units in your game. It also has a handy feature to easily add or remove units from depots. The game editor will create a backup of the saved game file with .OLD as the file extension should you find you want to restore the game file. This gets overwritten each time you run the game so rename it again to keep it safe. I testing this editor out for a while and it seemed to work great but you may still find some things don't work correctly. Keep in mind that the method they used to save the game information was a little complex (i.e. depots) so please excuse any oversights. I will release new versions as correction are made. ******************************************************************************* HELPFUL INFORMATION ******************************************************************************* - There are 21 save game slots available. You may create games with levels you have not reached yet BUT when you restore you will most likely have to SURRENDER then save game again to restore the default unit placements. - There are MANY levels. In general they divided like so: REVOLT = LEVELS 0-32 ROMULOUS = LEVELS 33-64 PACIFICA = LEVELS 65-99 MULTIPLAYER MODE MAPS = LEVELS 100-107 - There are 250 unit # or unit slots numbered from 0-249 which means you may have up to 250 units active per game including depots and units in depots. - There does not seem to be any limit to how many units can be assigned to a depot beyond that on to total number of units allowed in a game. - If more that one unit occupies the same location as another the unit with the GREATER unit # will prevail. I have two X & Y location change modes which will allow you to SKIP or NOT SKIP occupied locations when moving units around. I suggest using the NOT SKIP move keys unless you mess up. - I didn't have enough screen space to explain some of the commands so here is a better explaination... Mem = Memorize the current unit # so you can COPY it to another Copy = Copy the memorized unit information to the current unit # Dupe = Create a duplicate of the current unit # to the next available unit slot (if one exists) change the location as needed. Erase = Remove the unit from the current unit # and skip to the next unit # (I added the skip to easily wipe out multiple units) Find = Allows you to enter a string to Find in the unit's name, type or description to help you location a particular unit. Again = do the last Find command again starting with current unit # Goto = Goto a particular location and find which unit is there. Prev = Find the unit information in the previous unit slot skipping over unit # slots which are blank. Next = Goto the next unit # slot which has an active unit in it. Restore = Restore the saved game data file (all game slots) to the original data file from when you first ran the editor. Save = Save the current game data file and exit the game editor. ESC = Abort the changes made (Restore) and exit the game editor. ******************************************************************************* If you find a bug and would like to report it or have comments/suggestions about this program you may write to me at: John S. Fowler 31 Cambridge Rd Norwood, MA 02062 ******************************************************************************* If you would like to send some $$$ my way as a thank you it would be VERY appreciated. I don't require it because I know people usually do NOT like to pay for software and that's OK with me! *******************************************************************************