USNFUTIL (c) 1995 Bart Kamps & George Sobala version 1.1 11/june/1995 for U.S. Navy Fighters v1.0 and v1.1 U.S. Navy Fighters is copyrighted by Electronic Arts. This is an utility to fly all the planes in USNF, and to adjust the pilot files. Make SURE you read the whole docs, including the bit about "Hard Death(tm)". ---------------------------------------------------------------------------- INSTALLATION ============ Copy all the files to your USNF directory. Start up with USNFUTIL You have to make a full USNF install, the minimum install which loads a lot of files from CD-ROM will not modifyable to fly all the planes. For safety it's recommended to backup your pilot files: you'll only have to backup the *.P files (ZIP them or copy them to an other directory) This program's assumes that an EDIT program is in your path (usually the DOS EDIT.COM program). Otherwise you won't be able to edit the missions files by press F7 or F8 and viewing this readme by pressing F1 in USNFUTIL. If you use another editor, your can create a EDIT.BAT file including a line like this: CALL C:\PATH\MYEDITOR.EXE %1 This program comes with the following files: USNFUTIL.BAT - the batch file to start it USNFUTIL USNFUTI0.EXE - the main program USNFUTIL.TXT - this readme file In its use, this program creates the following files: USNFUTI0.DAT - configuration file holding your cursor position USNFUTI0.BAT - temporary batch file to execute USNF and EDIT ---------------------------------------------------------------------------- DEINSTALLATION ============== Delete the following files from your USNF directory: USNFUTI*.* This utility modifies the files 5.LIB and 6.LIB. They should still work normally for all other purposes. To restore your USNF files to normal, press F5 in the menu. ---------------------------------------------------------------------------- HOTKEYS ======= The hotkeys from the menu are: F1 - view this file F5 - restore 6.LIB and 5.LIB to original or modify those files again to allow you to fly all the planes F10 - runs USNF, after quitting USNF you'll return to USNFUTIL Ctrl-T - shows the pilot's file number Esc - quits USNFUTIL ---------------------------------------------------------------------------- MODIFYING USNF ============== USNFUTIL will need to modify USNF to allow you to fly any plane. When USNFUTIL is started, it detects if USNF is modified for this or not. When not, you are prompted if you want USNFUTIL to modify USNF. This modification can easily be undone by pressing F5 in the main screen of USNFUTIL. ---------------------------------------------------------------------------- ADJUST A MISSION FILE TO FLY ANY PLANE ====================================== FLY ANY PLANE IN USNF! Use for Quick and Pro missions. You can now fly any plane or helicopter in USNF, Mig-29, B-52, whatever, in Quick and Pro missions. You get the correct flight-model, external views, weapons, radar, IR capability. You get the cockpit art and HUD of the YAK-141 and Harrier. This utility (a) patches the USNF file 6.LIB to allow the new plane to work. (b) creates the mission file for you containing the plane of your choice. How to use it. -------------- (i) Create a mission using the Pro Mission builder and save it - e.g. call it CAS-1. Don't bother enabling the "choose a plane" button - this would prevent you flying the plane of your choice, and so USNFUTIL will automatically detect this and delete it from the mission file. (ii) Exit USNF and select the mission from the menu and select a plane from the list. The utility will modify your mission file. If you choose to edit this mission again in USNF, you'll find no player-plane in the mission: the plane you're able to fly (p.e. a Mig-29) will then have a computer pilot. (iii) Start up USNF again and load up your mission "Load Single Mission" button -and away you go! Hint: you can quickly jump to a mission past all the built-in missions by pressing the first letter of the name. To switch planes, go back to step ii. ---------------------------------------------------------------------------- ZERO YOUR MISSION FAILURES IN YOUR CAMPAIGN BEFORE YOU'RE SACKED ================================================================ Select the pilot from the pilot's list, and select the "zero mission failures" line from the submenu. ---------------------------------------------------------------------------- LOAD ALL ARMAMENT WHEN YOU'RE A BIT SHORT ========================================= At the end of your campaign you might have used up some of your favourite missiles. Select the pilot from the pilot's list and select "make all armament available". The stock will be just like the stock where you started the campaign with. ---------------------------------------------------------------------------- SELECT ANY MISSIONS FROM THE UKRAIN 1995 CAMPAIGN ================================================= Select the pilot from the pilot's list, and select the "select any mission" line from the submenu. A list of all 50 missions from the Ukrain campaign will be shown. Select the mission you want to fly. The number of succeeded missions will be altered to one less the mission you want to fly. P.e. if you want to fly mission 36, your pilot will have succeeded 35 missions according to USNF. ------------------------------------------------------------------------ FLY ANY PLANE IN THE UKRAIN 1995 CAMPAIGN ========================================= Fly any plane in a campaign! This always uses one special pilot file PLT100.P (which has been doctored to add all extra weapons). This pilot file will be marked in the list with a #. If no PLT100.P pilot exists you can select any pilot to fly any plane in the campaign (USNFUTIL will rename this pilot to PLT100.P). You will find the extra plane towards the left of the Ike's deck. (On the plane selection screen it will look like a YAK141 or AV8.) Only some extra planes are "carrier capable" and behave entirely as you would expect. These are the AV8, A6, EA6, E2, F18C, SU27 and YAK141. In addition the KA50 and SH60 will operate from the carrier, but your wingman will not follow you. The two planes that are fully implemented are the AV8 and the YAK141. The SU27 is nearly the same as the SU33 and the EA6 and E2 are not usuable to fight. So you best select the AV8 or the YAK141. For _all_ other, non carrier capable, planes: BEWARE OF THE FOLLOWING: * When you try to launch from the carrier, the carrier moves out from under you. (kinda unnerving ). Have your afterburners on full as you start the mission. * Your wingman never launches. He just dives into the soup and sits there. * You can't land on the carrier as no hook is available. Anyway, you just crash. And best of all....... * 'Hard Death (tm)' - when you die, your computer dies. Perhaps you will treat ACM with more respect from now on? You get a big error message and then BOOM. Nothing. * The mission may also terminate abruptly just as you complete your objectives. You will need to reset your computer at this point. This is an unavoidable feature - USNF just doesn't like these non- carrier planes and bombs out. So select the YAK141 or AV8 Harrier to be your additional aircraft in the campaign. (The AV8 has a very big gun that goes boom-boom-boom-boom-boom!) ------------------------------------------------------------------------ KNOWN PROBLEMS ============== When you use this utility to fly all the planes and you modify the files 5.LIB and 6.LIB, some of the standard single missions will not display with their full mission name, but instead with the filenames, "extra01", "extra02", etc. This is because USNFUTIL replaces the (not necessary) mission briefings with stuff that is necessary to fly any plane. Although I could fix this problem by restructuring the .LIB files, it's too much work for too little result. The problem is not that important anyway, everything works fine. You can always restore to the original USNF by pressing F5 in USNFUTIL. The full mission names will then be displayed again, but of course you can't fly all the planes anymore. You can just switch between the modified and original USNF by pressing F5. ---------------------------------------------------------------------------- Have fun! Problems, flames, laurels to: Bart Kamps email: kamps@cs.utwente.nl Thanks : George Sobala, David C. Maschino