                        CONTROLS for FIVE CARD DRAW
         
         
         This game was designed to be as user friendly as possible.  
         The only keys required to play are the LEFT AND RIGHT ARROW 
         KEYS for moving to a choice and the ENTER KEY for making a  
         choice.  To discard, simply cursor to the card to throw away
         and hit the ENTER KEY (choose wisely Grasshopper as what is 
         gone can't be brought back).
         
         F1  toggles the sound on/off.
         F2  will change the speed that the game is played at to the 
             next higher level and then start again from the lowest  
             if at the highest.  The default speed is medium and the 
             choices are:
                 -> SLOW -> MEDIUM -> FAST -> SONIC ->
                |                                     |
                 <-----------------------------------<
         
         There is no mouse support as the keys allow for             
         faster play.
         
         
         
                          RULES for FIVE CARD DRAW
         
         
         Each player must ante up to the pot for each new game.  The 
         deal alternates each new hand.  The Dealer deals to the     
         opposing player first and the opposing player has the first 
         option to check or bet.  If the opposing player checks, then
         for that betting round, he cannot raise if the Dealer bets, 
         only call or fold.  If both players check or one player     
         calls the others bet with no raise, then the betting round  
         is finished.
         
         After the initial betting round, the players have the option
         (they may keep all their cards if desired) to discard and   
         receive up to three new cards.  No four card turn-ins       
         allowed on an ace!  The player opposing the Dealer receives 
         his cards first.
         
         After the players have received their new cards (if that    
         option was chosen), another betting round begins.  The      
         player who had  the last lead bet or raise from the previous
         round of betting has the option to bet first.
         
         There is a three raise limit on each betting round.  A      
         player can only raise if he calls a bet made to him.  A     
         player always has the option to fold on a bet or raise made 
         to him.
         
         Betting is done with chips.  White chips are $25, Red chips 
         are $50, and Blue chips are $100.
         
         BETTING LIMITS
             Ante is set at $25.
             Bets and Raises are from $25 to $100, in $25 increments.
         
         WINNING HANDS (in descending order):
             1.  Straight Flush *
             2.  Four of a Kind
             3.  Full House
             4.  Flush
             5.  Straight *
             6.  Three of a Kind
             7.  Two Pairs
             8.  One Pair
             9.  High Card
         
             * Aces are always high; no low ace straights allowed!
         
         The player with the higher hand wins.  In case of a tie in  
         hand value
         
           example;
               Computer:  two pairs (nines and fours) and an ace
               Challenger:  two pairs (queens and threes) and a ten
         
         the highest card in the hand value wins.  In the example,   
         the Challenger wins with his queens over the Computers      
         nines.
         
         If both players had the same highest pair
         
           example;
               Computer:  two pairs (queens and fours) and an ace
               Challenger:  two pairs (queens and threes) and a ten
         
         the highest value of the second pair would win.  In the     
         example, the Computer wins with its fours over the          
         Challengers threes.
         
         If both players had the same pairs
         
           example;
               Computer:  two pairs (queens and fours) and an ace
               Challenger:  two pairs (queens and fours) and a ten
         
         the high card out of the hand value wins.  In the example,  
         the Computer wins with its ace over the Challengers ten.
         
         If both player hands match by card value all through the    
         hand
         
           example;
               Computer:  two pairs (queens and fours) and an ace
               Challenger:  two pairs (queens and fours) and a ace
         
         the game is a draw and the money remains in the pot for the 
         next game.
         
         GAME OVER
         The game is over whenever you feel like you've had enough.
         However, Poker etiquette generally allows a bettor a chance
         to win his money back in a certain amount of time (you hear
         that Chris)!