Your Stats: Name: You selected this upon starting. Health: This is a combination of strength and constitution. It rep- resents the amount of damage a character can take before dying. This also determines the amount of treasure that can be carried and effects that amount of damage inflicted while attacking a monster. Attack Adv: This represents a character's ability to hit a target in combat. Attack Def: This represents a character's ability to avoid being hit in combat. Spell Adv: This represents a character's ability to make a spell work. Only spells being cast against a monster use this. Spell Def: This represents a character's ability to avoid having a spell work against them. If successful, either 1/2 damage or no damage is sustained. Spell Units:The first number is the current number of spell units avail- able. The second number is the character's maximum. Depend- ing on the level of spell cast, a number of spell units is used. For example a 1st level spell requires 2 spell units. Experience: This number is an indication of how successful a character is. A character gains experience by defeating monsters and de- liering treasure to the Merchant. Exp. Level: Upon reaching a certain number of Experience points, a char- acter advances in Exp. Level. It becomes harder to advance as a character gains levels. For example: 1st level: 1000 2nd level: 2000 3rd level: 4000 4th level: 8000 5th level: 16000 Upon advancing to a new level, the player has 8 points to increase his character's abilities. Armor: This may be purchased and repaired at the Merchant. The first number (When worn) indicates the amount of damage that the armor can withstand. The second number is the maxium amount of damage that that type of armor can withstand. Weapon: Hand weilded weapons, these may either be purchased at the Merchant or gained thru defeating a monster. These increase the amount of damage inflicted during a sucessful attack. Moves Left: A character is giving 30 moves each day. There is no limit as the number of times a player may enter this door or a time limit in the door. Credits: This is an amount that you are in good standing with the Merchant. Unlike treasure, credits cannot be lost only spent.