# # Note: Lines with a @@ as the first two characters indicate the start/end # of a section of the docs and SHOULD NOT be modified. # # Note #2: The next few lines describe the manual sections... don't mess with # them. # NUMITEMS 6 USERDOC User Manual USERNEW New features in this version of LOD USERQCK Quickstart Documentation LODWALK Walkthrough of LOD GTERM GTERM Terminal information Q&A Questions and Answers @@USERDOC Land Of Devastation By Scott M. Baker The War ------- It happened in the early 21st century. Nobody is sure actually when as most recorded history was lost at that point. Nobody is sure who started it, or what the reasons were, but one thing is for sure, the world was made very aware of the possibilities of nuclear warfare. The estimated time is somewhere between 2001-2005 that the war occurred. Hundreds, if not thousands, of nuclear missiles stormed through the atmosphere. Their targets: Population centers, military outposts, and governmental facilities. The effects were greater than had been previously theorized. Great blast waves levelled entire cities. All unprotected crops and livestock perished. Those who didn't die of the initial attack were killed off by starvation or nuclear contamination. Sacre Base ---------- There was, however, at least one establishment that survived. A small nuclear fallout shelter about 50 miles out from Tucson, Arizona. At the first sighting of the nuclear clouds, the doors were sealed and the base relied on its self-supporting supplies. After about ten years, when internal supplies became scarce, it was necessary to explore the outside world. The first explorations were lead by Commander Defs Sacre, a survivalist who helped to found the shelter before the war. Sacre was able to locate supplies necessary to sustain life in the shelter for many years to come. Sacre also located a pre-war weapons laboratory, Tera Labs. At Tera Labs, Sacre and his men were able to develop advanced energy weapons - phasers, electroblades, etc. With these weapons, Defs Sacre upgraded the small, fragile nuclear shelter into a full-fledged military outpost. In honor of his bravery, the base was named "Sacre Base". Nuclear Contamination --------------------- As a result of the great war, vast amounts of nuclear radiation were released into the atmosphere. This radiation, in turn, affected the environment in ways never before imagined. Peaceful animals were mutated into hideous beasts; Humans were transformed into a disorganized mass of criminals. Law and order completely collapsed. It was thought that all hope of saving the earth would be lost. The PuriTron Device ------------------- In the year 2022, scientists at Tera Labs developed a device known as the PuriTron. This device would be capable of removing the radioactive contaminants from several thousand cubic feet of air per day. At last, it seemed that there was finally a solution to the world's problems. The PuriTron would clean the radiation out of the atmosphere. The radioactive mutations then would cease, and organized government could be established. Sacre base was very anxious to see the puritron put into action and ordered its transportation immediately. An armed caravan left Tera Labs later that year to transport the PuriTron to Sacre Base where it could be installed and operated. The situation was perfect. Too Perfect. About half way through the journey, the caravan was attacked by a fierce band of female warriors known as the Black Widows. The party was overwhelmed by the attack. The Black Widows had enhanced weapons far superior to that of the caravan. The battle was devastating and only a handful of men were able to escape. The PuriTron device, however, was lost. From intelligence gathering operations, it has been determined that the Black Widows split the PuriTron into at least five separate components which they then hide in separate locations throughout the wasteland. The Quest --------- Your quest, as a soldier stationed at Sacre Base, is to locate these lost parts of the PuriTron and return them to Sacre Base where they may be assembled and activated. The fate of the world is in your hands. Weapons ------- Many weapons are available from the local weapons store. There are basically two types of weapons you can use - close combat and ranged combat. Close combat weapons are used in hand-to-hand situations where you must hit your enemy in order to inflict damage. Ranged combat weapons are used when you sight your target from a distance. Close Combat Weapons -------------------- KNIFE This is pretty lame. Sort of a cross between a butter knife and a steak knife, it doesn't inflict much damage. However, if you're on a budget, it is better than nothing. DAGGER Basically, the Knife designed specifically for combat use. SWORD If you don't know what a sword is, go back to grade school.... RAZORLANCE The lance is a special variation of a spear. It has razor sharp blades on both ends. The user usually holds the lance from the middle and can twirl it in many directions, hitting the attacker with the blades mounted on each end. ELECTROBLADE The electroblade is a dagger that has been electrically charged. It gets it's power from a POWER PACK and when the target is struck, the electrical charge dissipates into them, doing enhanced damage. This weapon does require ammo (POWER PACKS) and will do reduced damage without them. ELECTROSWORD The electrosword is an electrically charged version of the sword. Like the electroblade, it require POWER PACK ammo to function. ELECTROLANCE The electrolance is the electrically charged companion of the razor lance. When properly loaded with a power pack, it can do massive amounts of damage. NEUTRON SABRE A recent experimental prototype using Neutron technology. The Neutron sabre is a sword-type weapon that uses neutron energy to charge its blade. Produces an intense burning effect on whatever it hits. Uses NEUTRON PACKs as armor. Ranged Weapons -------------- CROSSBOW A purely manually operated weapon. The operator pulls back the string, sets in a crossbow bolt, aims and fires. It requires crossbow bolts for ammunition. CLIP PISTOL A 9mm clip pistol. You slap a clip in, take aim, and blast a hole in your enemy. Uses 9mm clips for ammo. UZI 9mm An automatic 9mm hand held sub-machine gun. Does a lot of damage. Uses 9mm clips for ammo. PHASER-1 A hand held phaser weapon. Sends a charged proton beam into the enemy. Requires power packs for ammo. PHASER-2 More powerful version of phaser-1. PHASER-3 More powerful version of phaser-2. COMP BLASTER The most powerful power-pack weapon built. Similar to a phaser, but uses higher efficiency circuitry to achieve a stronger effect. GRAVBLASTER This weapon sends a beam of gravitons against the target. The gravitons create an immense gravitational disruption in the target's cells, causing the gravitational forces to rip his cell structure apart. Uses gravblast clips. PLASMABLASTER Sends plasma energy into the enemy. Uses plasma clips for ammo. NEUTRON RIFLE Experimental prototype. Uses Neutron packs as ammunition to produce massive damage on whatever it hits. GRENADE PACK This is a package of grenades. It is neither a long range nor a close range weapon. When you enter combat, you have the choice of throwing a grenade at your foe instead of firing a weapon. Grenades have the advantage of almost always hitting the opponent and their damage can go right through an opponent's armor. Ammunition ---------- Certain weapons require ammunition to operate. Ammunition is available at the ammunition store at Sacre Base. The following chart lists the various ammunition types and what weapons require them. (Note: Certain weapons found in the wasteland are unknown to the technicians at Sacre Base and therefore may not appear in this chart) Type 1: Crossbow Bolts SR: None LR: Crossbow Type 2: 9mm clip SR: None LR: Clip Pistol, Uzi 9mm Type 3: Power Pack SR: Electroblade, Electrosword, Electrolance LR: Phaser-1,2,3 Comp Blaster Type 4: Grav Pack SR: None known LR: GravBlaster Type 5: Plasma Pack SR: None known LR: PlasmaBlaster Type 6: Neutron Pack SR: Neutron Sabre LR: Neutron Rifle Rumor has it that there is also a class of ammo out there known as "Cells". Little is known about this ammunition except that it is capable of storing much energy and somehow capable of supplying this energy in different forms (i.e. Power Pack energy, Neutron energy, etc). The whereabouts of this ammunition is not known. Misc. Items ----------- RADIO This two-way field radio can be used to tie into the base's communications system. You can send and leave messages just as if you were sitting in the safe comfort of the base. LR SCAN The LR Scan is a very useful device. What it does is tie into the ZR327L military surveillance satellite and generate a satellite picture of the surrounding terrain. Very handy if you get yourself lost. MEDICAL KIT The medical kit contains a number of self-contained "healing" drugs. One quick shot from one of these drugs can do wonders for a person's injuries. (These wonder drugs were actually created in 1973, but held up in various government agencies for 70 or so years) RATIONS A package of poorly tasting, but very nourishing troop rations. Mostly gathered from the remains of dead beasts, it tastes pretty bad, but is very necessary to your survival. SCANNER This is a hand-help radar scanning unit. It can give you a quick idea of the type of terrain around you as well as locate prominent establishments such as towns. STEALTH FIELD GENERATOR The SFG is a unique product of modern technology. It allows you to create a field around your person which can either interfere positively (amplify) or negatively (cancel out) the noise that you create. Since many of the wasteland creatures are dependant upon noise as a means of locating targets, you can either increase or decrease your encounter chances with this device. LAPTOP The GS-224 Laptop is a very valuable instrument when equipped with the necessary programs. You can buy a laptop at sacre base as well as software for the laptop. I'll leave it to you to discover what the laptop does. (Try talking to TROY HADLEY at the Sacre Base Tavern) PYLON KEY There are several "pylons" scattered around the wasteland. For quite some time, the residents of Sacre Base have known how to make these keys. The key will let you into the pylon, but beware, many a person who has entered a pylon has not returned. Medical Lining -------------- Medical lining is a special suit that you wear inside your armor. It is kind of an automated medkit. While you are moving about, the medical lining pumps you full of chemicals, increasing your hit points as you move. Medical lining is rated in hit points per 50 moves. So 5/50 medline would be one hit point regenerated per every 10 moves. The following classes of medical lining are available: STD. MEDLINE: 1/50 (1 hit regenerated per 50 moves) ADV. MEDLINE: 5/50 (1 hit regenerated per 10 moves) PuriTron Device Parts --------------------- The following parts are required for the assembly and operation of the PuriTron device. Sacre Base will pay generously for their return. RAD EXTRACT The Radiation extractor is a device capable of collecting radiation from contaminated materials. The radiation is then collected and concentrated into the storage vessel. STORAGE VESSEL The storage vessel is a special lead cylinder capable of storing the concentrated radiation in a safe, leak proof environment. FILTRON The Filtron is a energy-enhanced filtration unit that removes large particles such as soot, sand, etc from the air. These debris are then sent to the RAD EXTRACT for decontamination. CIRCULATOR A large atmospheric collector. It collects air from the atmosphere and sends it to the FILTRON for processing. NOVA CELL A power cell containing stored solar energy. This energy is used to power the above equipment. The following diagram illustrates how the above units operate together: CIRCULATOR FILTRON :-------------------: :--------------------: : \ : : / : : \ : : /---\ / : : \------------- : : ---//---\\----/ : air ---\ : : : :/-\: : ---\ air out in --- >: : : ::*:: : --- > ---/ : : : :\-/: : ---/ : /------------- : : ---\\---//----\ : : / : : \---/ \ : : / : : | | \ : :-------------------: :--------------------: :--------------------: :------------------: : : : RAD : : STORAGE : :--------: : : : EXTRACT : : VESSEL : NOVA CELL: : : --- : : : : :--: : : / \ : : /------\ : (Supplies: :--: : :--------: ---- --------- : : ---/ : : power to: :--: : : : : : : : all) : :--: : : -------: ---- --------- : : ---\ : : : : : : : \---/ : : \------/ : :--------: / \ :--------------------: :------------------: Debris Out Locating The PuriTron Parts --------------------------- Locating the lost PuriTron parts will not be easy; We have absolutely no data as to the parts' location. You may have to rely on sources your meet out in the wasteland to reveal the necessary information. WasteLands Commands ------------------- North...: N or 8 Pick Up Item: P Enter.........: G South...: S or 2 Drop Item...: D Camp out here.: A East....: E or 6 Check Status: C Construct fort: F West....: W or 6 Equip.......: Q Enter Fort....: I Look....: L or 5 Use Item....: U Inv Maint.....: M Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B Most of those commands are self-explanatory, but a few of them deserve some special mentioning: ENTER (g) The enter command will not only get you into towns, but other locations as well - fortresses, camps, special places, pylons, whatever. When in doubt about a new location, you might as well try to enter it. KILL OBJ (k) This command will allow you to permanently "kill" an object on the wasteland. For example, if there is a "dagger" laying in front of sacre base and it has been annoying you, you can kill it. EQUIP (e) You need to use this one to equip your weapons, armor, etc. USE ITEM (u) This is one of the most important commands in the game. You can use this command to use any usable (i.e. Laptop, rations, medkit, etc) items in your inventory. QUICK HEAL (y) Rather than use the USE (u) command multiple times on a medkit to heal yourself, you can use the Y command to automatically use as many medkit doses as are necessary to heal you. PICK UP (p) There is a special power-user option for those of you carrying energy cells (Vortex cell, kralox cell, etc). If you type the word "cell" at the item number prompt, then LOD will automatically pick up all ammo at the current location and charge your energy cell with it. "ALL" On the Kill obj (K), Pick Up (P), and Drop (D) commands, you can say "ALL" when prompted for an item number and LOD will attempt the command on all available items. Combat ------ Combat is a two-phase process. The first phase is when you first sight you opponent at a distance. Since you are far away, you have the options of running, surrendering, throwing grenades, firing your ranged weapon, or proceeding directly to close combat. Once you execute one of these options, you will then encounter your foe at hand-to-hand combat. Let's discuss each of these options: LONG RANGE COMBAT This simply fires your ranged weapon at the enemy. Ranged weapons usually require ammo and if yours doesn't have any, you cannot use this option. CLOSE COMBAT (hand-to-hand) This will bypass you long range combat options and proceed directly to close (hand-to-hand) combat. THROW GRENADE Basically, you throw your grenade at the enemy. RUN You attempt to use the age old strategy of running away. If your enemy has no ranged weapons, he will probably let you go. But, if the enemy does have a ranged weapon, he may try to take a shot at you. SURRENDER Give him half of your money and he'll probably let you go. VIEW OPPONENT See what your up against. VIEW CHARACTER See how pitiful your current status is. STRIKE UP CONVERSATION For some monsters that look somewhat talkative, this option will appear and you can talk to the monster. Odds are you can't talk him out of killing you, but you may be able to gain some vital information from the monster. BUY ITEM Sometimes, you'll notice that a particular enemy has an item that would be of value to you. Rather than fight for it, you may opt for the more civilized approach of buying the item. However, monsters are not usually as generous as the Sacre Base supply station and their prices may be quite high! Close Combat ------------ Most of your encounters will most likely lead to close combat. Close combat is mostly a skill of knowing when to run and when to fight. Some monsters will simply be stronger than you. You may have to run or surrender in order to preserve your life. However, in instances where you choose to fight, the following options are available: ATTACK Charge at the monster with your weapon; Inflict as much damage as possible while protecting yourself from injury. BERSERK Commit yourself to fighting until death. No aborting! You'll receive a minimal (about 10%) combat advantage when berserking, but you lose all chance of stopping in case you begin to lose! SURRENDER Give him half your money and hope he goes away. RUN Try to run away. Monster may attempt to block you or shoot you if you run. VIEW OPPONENT See what kind of a mess you are getting yourself into.... VIEW CHARACTER Check how bad you are losing.... WARP If you are carrying a warper, you can push it's button and get out of combat fast! After each combat round, you will be informed what your health and the monster's health is. When one of your hit points reaches zero, you die! Attributes ---------- Your character has four basic attributes. These are strength (STR), dexterity (DEX), agility (AGL), and health (HITS). These attributes combine to form your basic physical self. STRENGTH Strength effects how hard you can hit with your weapons. The higher your strength, the more damage you will do in hand-to-hand combat. For example, if you had 50 STR, you would do about 30% more damage than a 25 STR person. DEXTERITY Your ability to hit what you are aiming at. Your dexterity is put up against the enemy's agility. The higher your dexterity is compared to his agility, the more often you will hit. AGILITY Your ability to run away and dodge attacks. HEALTH/HITS Your current hit points are your life. When they reach zero, you die. Experience and Levels --------------------- You will gain experience as you fight in combat and/or complete special quests. Every so often, you will gain enough experience to "go up a level." By rising a level, your characters attributes will increase. The experience requirements per level are summarized below: Level Experience ----- ---------- 1 0 2 1250 3 2500 4 5000 5 10000 6 20000 7 40000 8 80000 9 160000 10 240000 11 320000 12 400000 13 480000 14 560000 When you have enough experience to go up a level, return to Sacre base or another city and you will rise a level. You will gain a certain amount of bonus points which you may allocate to whatever stats you wish (for example, you could dump them into Dexterity, or you could spread them around equally to all your stats or whatever) Team Play --------- From time to time, it has been noticed that soldiers have grouped themselves together to form "teams". These teams provide a number of benefits: 1) Smart Mines which are placed by one team member will not explode when another member enters the area. 2) Team members will be able to see each others fortresses using the fortlist ROM as well as teleport to each others fortresses without any fee (regardless of the register-with-traders-union option) Options for teams are located at the troop quarters menu. Taxes ----- Although much of the previous civilization was destroyed by the great nuclear war, one custom has survived: Tax Collection. For some unknown reason, the political leaders of each of the wastelands towns have all agreed to charge players level 10 or above taxes. These taxes will be re-distributed nightly to all players. So what does this mean to you? If you are level 10 or above, then expect to be charged tax whenever you buy something. And, if the log says taxes were re-distributed, then check your normal account (located in the investment options section of the troop quarters) for your nightly cut. Fortresses ---------- Fortresses may be constructed by the prosperous adventurer. There are several reasons a fortress is useful and several purposes a fortress can serve: A PLACE TO HIDE OUT The wasteland isn't a very nice place. Hiding out in your fortress can be a great defence against monsters and "competitive" players. STORAGE VAULT Every fortress includes a storage vault. You can drop off as many objects as you like. As long as your fortress remains intact, your valuables are safe. TRADING CENTER You can designate your fortress to buy/sell the three basic products: Minerals, Fuel, and herbs. You can set your prices and how much you wish to buy/sell. In addition, you can sell healing (i.e. medkit doses) and energy (i.e. power packs) to the passing players. If someone is in a bind, they may very well pay a high price for some extra ammo or healing! It should be noted that when trading, other players are held outside the gates of your fortress. They aren't allowed access to your vault, treasury, etc. AVOID RENT If you are a level eight player or above, then you have probably already realized that if you stay in any of the towns, you will be charged rent. And this rent does get expensive. So, the solution - build your own base and stay in there. It's safer than hanging out on the wastelands and you don't have to shell out the cash to pay rent every day. All that sounds pretty nice, doesn't it? Well, it sounds nice to just about everyone else as well. So the point is, you'd better protect your fortress pretty well or somebody uninvited will move in! (and move you out!) Fortress defensive options: MOAT You can dig a moat around your fortress. When somebody wants to attack, they'll have to get through it. Several different moats are available - from simple water with a crocodile to flesh- dissolving acid! DEFENSE FIELD Every fortress should purchase a defense field immediately. The defense field is essentially the fortress's "hit points". When an attacker defeats the defense field, he is inside. Defense fields recharge before battle from the fortress's energy stores. Also, do note that if your base runs out of energy, then there will be nothing to recharge your defense field if you are attacked. WEAPON So what happens while somebody is hacking away at your defense field? You have a big gun that shoots at him. The better the fortress weapon, the more damage will be inflicted as the attacker attempts to beat the defense field. REACTOR All this stuff takes power. Your defense field requires energy to recharge, your base weapon requires energy to fire, etc. So you might want to have a reactor to build up your daily energy supply. COMMUNICATOR Rather than carry a radio around with you, why not just install a base communicator into your fortress? You'll have complete access to Sacre Base's message system. Now, the most important thing you have to worry about is supplying your base with energy. Without energy, your base defense field cannot charge and your weapon cannot fire. So, how do you get energy? METHOD #1: Buy, steal, or otherwise "acquire" ammunition packs. Take the ammo packs into your fortress configuration room and discharge them into the fortress power banks. Any type of energy-based ammunition will do - Power Packs, Grav Packs, etc. But the projectile-ammo is useless (how would you discharge some crossbow bolts???) METHOD #2: Buy a reactor (described above) and it will generate a generous amount of energy each day. Note: You will want to make sure you place a lot of energy in your fortress when you create it -- There is a tactic becoming increasingly popular where players will lay siege to a fort by repeatedly attacking it and running from it, thus draining the fortresses energy reserves and making it vulnerable to attack! Fortress Trading ---------------- As mentioned above, trading is possible with fortresses. By using the FORTRESS TRADE CONTROL menu, you can set various options about what you wish to buy or sell. Here are some quick hints: SELLING HEALING (MEDKIT) DOSES First you'll have to "dump" a medkit into your fortress medkit supply. You can do this from the fortress configuration menu. Then go back to the fortress trading menu and you can decide how much of your medkit stocks you wish to put up for sale and how much you wish to charge per dosage. SELLING ENERGY (Power Packs) Like with medkits, go into the fortress configuration menu and dump some energy into the fortress energy banks (unless you already have a plentiful supply of energy in the banks). Then go back to the fortress trade menu and select how much energy you wish to sell and at what price. Don't sell all your energy, because you would leave your base defenseless. BUYING/SELLING THE THREE PRODUCTS (minerals, herbs, fuel) Not fully implemented yet. Feel free to experiment with the options. THE SALES COUNTER Each base has a sales counter. The base owner may place up to five items in this sales counter. Other players may then come and buy them from the base. SELLING TELEPORTATION If you equip your base with a teleporter, then you can charge other players to use your teleporter. You will receive money both when players depart from and arrive to your base. (Note: You may wish to use the "Register with traders union" so people know where your base is) Communicating ------------- Land of Devastation includes some interactive communications capabilities which allow you to "talk" to various characters. When talking to a character, the character will respond to various "hot words" - for instance, asking someone about "JOB" or "NAME" will usually get them to respond with the appropriate information. Special Quests -------------- There are multiple special quests in LOD. A quest could be something as simple as bringing somebody something or a more difficult series of steps. The quests are scattered around. Sometimes you can get information in the Taverns of various towns. The benefits of completing a quest are twofold: 1) You get an exp point bonus and 2) You usually get some kind of special item or information out of it. Terrain ------- Plains -- Wide, open grasslands; Usually quite safe. Impass. Mtn MM Impassable mountains. No way to get around em! Desert .. Hot temps and dust storms make travelling dangerous. Mountains mm Low mountains; Easily climbable, but not too safe. Road || Pre-war highways - monsters usually stay clear. Wasteland ww Areas severely damaged by nuclear radiation - stay clear! River ~~ Flowing water - usually easy to cross. Swamp "" Swamps - very unsafe. U-Pylon /\ Several located, but their function is unknown. D-Pylon /\ Several located, but their function is unknown. Rad-zone rr Direct nuclear strike. Very, very hazardous Forest ff Thick, woody forests. Hort. Center HS True nature unknown; Rumored to exist. Phaser Cache PC True nature unknown; Rumored to exist. Clone Center CC True nature unknown; Rumored to exist. Nuclear Silo NS True nature unknown; Rumored to exist. EEEE EE True nature unknown; Rumored to exist. Towns xx Relatively safe if you're friends with the residents. Inside the cities ----------------- In LOD, there are several cities scattered about through the wasteland which you may enter. The first of these is of course Sacre Base where you being your adventure. Sacre base is also a very nice "home base". You can buy more weapons, medkits, and such there. Financial Options ----------------- (please see financial options in the documentation center) Getting Started --------------- 1) Equip Your Character a) Go into the misc. store and buy a "medkit/10". This is probably the single most important item since the medkit is capable of healing your lost HPs. b) Buy a rations/5 from the misc. store. The rations will be necessary if you become hungry in the wasteland. c) Go into the weapons store and pick up the best hand-to-hand weapon you can afford. This will most likely be a "dagger". d) Go into the wasteland and use the "Q" (equip) command to select the dagger as your hand-to-hand weapon. 2) Fight some monsters a) Go into the wasteland. b) Wander around in the area around the base. Try not to get to far away from the base since you don't want to get lost. c) When you encounter some "easy" monsters (such as a rad hound, giant rat, ant man), waste them! Go into hand-to-hand combat and you should be able to defeat them. d) If you encounter a "hard" monster (such as an Insane Soldier or a Scavenger), run away immediately. Your odds of beating them are very slim. e) If your hit points run low, use your medkit to heal them back up. f) When you have accumulated 2000 experience or you are out of medkit dosages, head back to the base. If you have the 2000 or so experience, then you should go up a level. 3) Equip your character with better weapons. a) Buy at least one more medkit/10; You'll need them when you go out again. b) Depending on your amount of cash, buy a better hand-to-hand weapon, armor, long-range weapon, and ammo if necessary. c) When you feel you're ready, purchase a Laptop and some programs for it. The DIET and NOTES programs are pretty nice to have. 4) That's it - you're on your own from now! @@GTERM Gterm: The LOD EGA Graphic Terminal ----------------------------------- In case you aren't using Gterm at this time, then this document is provided to explain GTERM's benefits, requirements, and capabilities. If you are using GTERM, then you need not read this file. GTERM REQUIREMENTS First of all, we need to make sure your machine is equipped to run GTERM. You need: VIDEO: EGA 640x350x16 or above (i.e. EGA,VGA,SVGA,etc) RAM: about 384k or so DISK: around a meg free to be on the safe side MODEM: 1200+ recommended CPU: 8mhz 286 or above recommended, but should work on 8088 also. WHAT IS GTERM? What is Gterm? Well, it is an EGA graphical terminal for the Land Of Devastation door game. Basically, it takes the plain ascii/ansi interface and adds some nice graphics to enhance playing. Instead of seeing little ".." and "MM" symbols for the wastelands map, you will see 16 color ega pictures in their place. GTERMs graphics basically cover two areas: The map grid and the inventory display. Is explained above, the map grid will display the map in full EGA color with none of those bland looking symbols. Similarly, the inventory display will show you pictures of your inventory rather than simple text. GTERM also includes a few other utilities - a rankings capture, LR scan capture, and a rankings profile to name a few. These are explained further in the GTERM documentation. It should also be noted that on an 8mhz+ machine, display may be actually FASTER than the normal text. The graphical interface uses a binary method to transfer data between LOD and GTERM versus the text method used by a normal terminal program. SPECIFIC BENEFITS OF USING GTERM 1] As stated above, your map display and inventory listings will be displayed using EGA pictures rather than text symbols. 2] Certain ANSI displays used in LOD (i.e. the color menus and such) are also stored with GTERM. LOD can "call up" these pictures so they will appear instantly rather than having to send all of the ANSI data across the modem. For 2400 baud and below users, this is a great speed up. 3] A few miscellaneous utilities - a rankings capture, a rankings profile capture, etc. 4] In many cases, playing using GTERM on a slow modem (i.e. 2400 or lower) will result in faster game play. 5] Monster pictures - we have drawn up several nice pictures of the monsters which you encounter out in the wastelands. These EGA pictures pop up over the map window to show you our idea of what you are fighting. We've got about 20 of them drawn with more pouring in all the time! 6] ADLIB/SOUNDBLASTER support. We're currently working on this one, but soon, you will be able to play using your sound card. The programming code is in; we're just getting together the necessary sound effects and music. WHAT DOES IT TAKE TO SET UP GTERM? Basically, the simplest way to set up GTERM is by installing it as an "external protocol" to your terminal program. Then, just select that protocol when you go into LOD and you will be up and running in full EGA color. WHERE CAN YOU GET GTERM? Most boards that have LOD up for download also have GTERM sitting around somewhere. If you can't find it or you want the most recent version, then you may contact the authors bbs at: The Not-Yet-Named bbs (602) 577-3650 1200/2400/9600 (V.32) (602) 577-3419 2400/9600/14400 (USR DUAL) @@USERNEW Whats New! This file is intended for players and will contain a listing of major playing differences from previous versions. This is for players who have played before and want to know what has changed that will effect them. ------------------------------------------------------------------------- [Version 3.51] Fixed a few bugs that managed to get into 3.50. [Version 3.50] Many small bug fixes and cosmetic changes. Fixed the problem with armor not working correctly. Armor deflection percentages will now work as they were intended. The C-Stats program has been improved slightly. It will now show a difficulty level of the monster you are fighting at the long range combat menu prompt. [Version 3.40] Mostly more minor bug fixes. [Version 3.31] Minor bug fixes. [Version 3.30] Players at level ten and above may start getting taxed. The taxes collected will be re-distributed at maintenance so that the lower players get some money. Team Support Added! Please see the User Docs for a complete discussion of team play! Placed a limit on the number of fortress attacks per day. (default limit is 15 - but can be changed by the sysop). This should keep weak players from attacking a large fortress 500 times to get through it's defenses. [Version 3.21] This release was mainly just a minor bug fix. Fixed bug with log file reporting the wrong information in player combat. (log would occasionally report both players were killed when only one was) [Version 3.20] A bunch of the pylon codes got changed around, so don't be surprised if a code takes you to a different destination. You can now discharge any type of ammunition pack into a fortress, not just power packs. I typed in all of the names of the inventory items that were showing up as "unknown" in version 3.00/3.01 when using GAMEEGA and/or GTERM. Because of this, I suggest all users that are using old GTERMs upgrade to the latest version, otherwise the inventory display [F2] will be slightly messed up. If you're level 8 or above and staying overnight in any of the towns, then you are going to get charged rent! And it aint cheap! It's been rumored that a few new "black market" items have appeared at the EEEE. Player vs Player combat completed! You can now waste anyone who is camping out in the wasteland! Added a small power-user option to the pick-up command. If you type "cell" at the object number prompt and you have a vortex/kralox/vitron cell, then LOD will automatically pick up and charge the cell with ammo at your location. A minor change to the notes program will cause it to duplicate your existing data when you re-enter the locations you were at previously. Sorry for the inconvenience. [Version 3.01] Till Death changed to Berserk - a 10% advantage is gained by berserking. [Version 3.00] The Puritron routines are completed and the game can now be won! If you've defeated Xeboc, you might want to go and waste him again.... But hurry. Others may get there first! Likewise, it may be a good time to visit ol' Mr. Kirk again! He may have something important for you this time. There's a nuclear missile silo out there which may be interesting to some users. Try search for a new pylon to find it. For those who liked the autonav program, but it got too slow, it's been speeded up, so give it a shot! Don't try to put more than $25 million in your game or normal accounts or you'll get taxed! [Version 2.10] This version was mostly a cosmetic/bug fix update so there are not too many important changes since 2.00. Basically, we have some more EGA, some more ANSI, the GTERM users get a few nifty displays, etc. The bank has been upgraded. There is now a "game account" and a loan option which will let you borrow money in times of need. One major addition is the new CLONE CENTER. You should find it located somewhere around Sacre Base. It will allow you to create up to one "clone" of yourself. If you die, then you can restart from this saved clone rather than using the R]essurect or C]reate new options. [Version 2.00] Many, many changes. There were so many file structure changes that your sysop had to reset the game (assuming you were playing a previous-2.00 game). My apologies; It was my fault for not bothering to write a conversion utility. Map format changed - rather than 32x32x10, we are now 125x125. This was done for several reasons. Mainly, the unrealisticness of the old system. The "holes" are gone and have been replaced with "pylons". You can figure out how to use them. Since there are no "map levels" anymore, monsters are all on level one. Which means there are some real nasties you could run into out there. The monsters now work by a "distance" system. Meaning the easy monsters will be close to sacre base. The difficult monsters will be far away. The farther you go from sacre base, the worse monsters, you'll encounter. More laptop progs - You can now get the scanner/lrscan programs for your laptop so you don't have to carry those two around as well. A few new weapons which you can buy at Sacre Base. Most importantly, a series of "Neutron Weapons" have been added. These were added for those mega-players who have lots of money but nothing to spend it on. Special Quests! Talking to people in the taverns may get you started on one or two of them. Base sales - Bases now have a "sales counter" where you may place various items in your base storage room up for sale. People may then come and buy the weapons and the money will be deposited in your fortress's treasury. Aux. Weapon. You can now designate an auxiliary weapon and E]xchange between it and your normal weapon in combat. For example, you could use a ammo- requiring weapon (i.e. like an electrosword) most of the time, but have a normal (i.e. dagger) weapon ready in case you run out of ammo. "ALL". When you use the Get/Kill/Drop commands in the wasteland, you may say "ALL" and LOD will perform the operation on all available items. Three combat modes are implemented - Statistical, Alpha, and reflex. You can choose one inside troop quarters. Base teleporters finally installed. You can buy one and then set a price and charge other users for use of your teleporter. @@USERQCK [QuickStart Docs] With every game, there are those people who will not take the time to read the game docs before playing... This file is for them! GENERAL INFO: Ok. LOD is your basic RPG. You start out in Sacre Base where you may buy/sell weapons, talk to people, etc. You start out with a few thousand bucks, a medkit, and some rations. First thing you should do is get yourself a weapon. Go to the supply station, then to the SR (short range) weapons store and buy the best you can afford. Make sure to EQUIP your new weapon either in the T]roop quarters menu or once you get to the wasteland. Then go out into the wasteland and kick some butt. Stay close to Sacre Base and remember it's location. The "easy" monsters are around the base. If you stray away too far, you'll start running into the hard monsters. Once you've gotten enough money to buy some better equipment (or you run out of medkit applications), head back to sacre base and stock up. COMBAT: Combat is played in two stages; Long range when you first see your enemy and short range when you are in close combat. If you don't have a LR weapon, then you can't do a whole lot at long range. Just hit hand to hand and fight closely. You can "surrender" by giving you opponent half your money (providing you have a decent amount of money). Or you can "run" in which your odds are based on your agility. That's all of the essentials. I encourage you to go and read the complete user manual. There is some very important information in it. Scott Baker, Author of LOD. @@LODWALK The following is a little walkthrough of a new player. If you are still fuzzy about how to play LOD, then the following should help you out a little bit. Please note, for space-saving reasons, I have played out the game in LOD's worst graphics mode - for most, people, you will either be using the enhanced ANSI display or the full EGA graphics display (with GTERM). ------------------------------------------------------------------------------ Standby, looking for you... Look's like you are new here. I'll have to ask a few questions and then you can be on your way. What would you like to be called around here? >Waste-M-All Waste-M-All, Correct (Y/N) ? y OK. You're all taken care of now. You might want to stop by the supply station and pick up some equipment. News ---- Welcome to version 2.10! Many enhancements for this version. Players will probably want to go to the documentation menu and have a look at the updates file. Remember, the farther you stray from Sacre Base, the worse monsters you will encounter! ------------------------------------------------------------------------------ This copy registered to : Scott Baker Please thank your sysop for registering his copy ------------------------------------------------------------------------------ 13 new messages are present. Base Operations --------------- [S] Enter the supply station. [T] Enter troop quarters. [D] Documentation Menu. [P] Commodities trading. [G] Base Casino. [M] Mail Room. [U] Puritron Room. [C] View your character. [W] Enter the wasteland. [Q] Exit Game. Base Operations Selection ]Supply Station Supply Station -------------- [W] Weapons (Short Range). [L] Weapons (Long Range). [A] Armor. [M] Miscellaneous. [B] Ammunition [E] Computer Store [S] Sell something to store [C] View your character. [Q] Base Operations. Supply Station Selection ]SR Weapons Store Short Range Weapons store ------------------------- [L] List SR weapons available. [B] Purchase a weapon. [S] View data on a weapon. [C] View your character. [Q] Supply Station. SR Weapons Store Selection ]Buy Purchase which weapon number (Q=Quit,?=List) ? ? ## Name Cost Damage Ammunition Req'd -- ------------------ -------- ------ ---------------- 1 Knife 350 1-3 None 2 Dagger 500 2-3 None 3 Sword 1000 2-5 None 4 RazorLance 2100 3-7 None 5 ElectroBlade 7500 4-8 Power Pack 6 ElectroSword 20000 5-10 Power Pack 7 ElectroLance 40000 6-12 Power Pack 8 Neutron Sabre 250000 14-22 Neutron Pack Purchase which weapon number (Q=Quit,?=List) ? 3 Purchase a Sword (Y/N) ? y Ok. It's yours. Short Range Weapons store ------------------------- [L] List SR weapons available. [B] Purchase a weapon. [S] View data on a weapon. [C] View your character. [Q] Supply Station. SR Weapons Store Selection ]Supply Station Supply Station -------------- [W] Weapons (Short Range). [L] Weapons (Long Range). [A] Armor. [M] Miscellaneous. [B] Ammunition [E] Computer Store [S] Sell something to store [C] View your character. [Q] Base Operations. Supply Station Selection ]Miscellaneous Store Misc. store ----------- [L] List Items available. [B] Buy item. [S] View data on item. [C] View your character. [Q] Supply Station. Misc. Store Selection ]Buy Purchase which item number (Q=Quit,?=List) ? ? ## Name Cost -- ------------------ -------- 1 Radio 1000 2 LR Scan 32000 3 MedKit/10 750 4 MedKit/15 1500 5 MedKit/25 5000 6 MedKit/50 10000 7 Rations/5 250 8 Rations/10 750 9 Rations/20 5000 10 Scanner 25000 11 Stealth Field 2000 12 Recharger/3 250000 13 Pylon Key 250 Purchase which item number (Q=Quit,?=List) ? 3 Purchase a MedKit/10 (Y/N) ? y Ok. It's yours. Misc. store ----------- [L] List Items available. [B] Buy item. [S] View data on item. [C] View your character. [Q] Supply Station. Misc. Store Selection ]Supply Station Supply Station -------------- [W] Weapons (Short Range). [L] Weapons (Long Range). [A] Armor. [M] Miscellaneous. [B] Ammunition [E] Computer Store [S] Sell something to store [C] View your character. [Q] Base Operations. Supply Station Selection ]Base Operations Base Operations --------------- [S] Enter the supply station. [T] Enter troop quarters. [D] Documentation Menu. [P] Commodities trading. [G] Base Casino. [M] Mail Room. [U] Puritron Room. [C] View your character. [W] Enter the wasteland. [Q] Exit Game. Base Operations Selection ]Troop Quarters Troop Quarters -------------- [O] Combat Mode Selection. [L] List player rankings. [X] Toggle expert mode. [A] Ansi options. [T] Tavern. [I] Investment options. [M] Inventory Maintenance. [E] Equip Character. [V] View Log. [C] View your character. [Q] Base Operations. Troop Quarters Selection ]View Character Character Profile ----------------- Name..........: WASTE-M-ALL Weapon (Close): None. Hit Points....: 25/25 Weapon (Range): None. Strength......: 21 Armor.........: None. Dexterity.....: 21 Med Lining....: None. Agility.......: 21 B.A.D. Device.: None. Experience....: 0 Aux Close Weap: None. Money.........: 250 Minerals......: 0 cm3 Fuel..........: 0 cm3 Herbs.........: 0 cm3 Special Quests: ------- Inventory.....: 1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10 5> 6> 7> 8> 9> 10> 11> 12> 13> 14> 15> 16> °°°±±±²²² Press Any Key ²²²±±±°°° Troop Quarters -------------- [O] Combat Mode Selection. [L] List player rankings. [X] Toggle expert mode. [A] Ansi options. [T] Tavern. [I] Investment options. [M] Inventory Maintenance. [E] Equip Character. [V] View Log. [C] View your character. [Q] Base Operations. Troop Quarters Selection ]Enter Tavern Welcome to the Tavern! You casually enter the Tavern and begin to look around. While you are here, You notice the following people: 1> Defs Sacre 2> Jeffrey 3> Troy Hadley 4> Mean Max 5> Captain Targon Who do you want to talk to ? 1 Howdy there. NAME's Defs Sacre. I used to be a warrior, but now I've retired and serve as bartender here at the base. I know lots about MONSTERS, ARMOR, WEAPONS, etc. What you want to know about? ]name NAME's Defs Sacre, like I said. ]monsters The wasteland is populated by many different creatures. Most of the ones around the base here are pretty wimpy and some are even unarmed. But once you go farther out, things get real nasty real quick. What MONSTER do you want to know about? ]ant ANT Men? They are a strange lot. Kind of a cross between an ANT and a man. Nobody knows how it happened - probably more radiation caused mutation. ]weapons I know lots about WEAPONS. What do you want to know about? SHORT range or LONG range WEAPONS? I also have used some GRENADES in my time. ]short There are lots of SHORT range WEAPONS. My favorite is the Slicer-Dicer. They don't sell them around here - I found it on some kinda robot a ways away from here. Hell of a battle getting the thing. ]bye Later, dude. Hope to see you again in one piece. Welcome to the Tavern! You casually enter the Tavern and begin to look around. While you are here, You notice the following people: 1> Defs Sacre 2> Jeffrey 3> Troy Hadley 4> Mean Max 5> Captain Targon Who do you want to talk to ? Troop Quarters -------------- [O] Combat Mode Selection. [L] List player rankings. [X] Toggle expert mode. [A] Ansi options. [T] Tavern. [I] Investment options. [M] Inventory Maintenance. [E] Equip Character. [V] View Log. [C] View your character. [Q] Base Operations. Troop Quarters Selection ]Base Operations Base Operations --------------- [S] Enter the supply station. [T] Enter troop quarters. [D] Documentation Menu. [P] Commodities trading. [G] Base Casino. [M] Mail Room. [U] Puritron Room. [C] View your character. [W] Enter the wasteland. [Q] Exit Game. Base Operations Selection ]Wasteland Enter Wastelands, are you sure (Y/N) ? Yes. Type "?" for help. [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,7,5 Health...: 25/25 Ί -- -- || Ί Type.....: Town St/Dx/Ag.: 21/21/21 Ί || 11^|| Ί Dist/Zone: 0/1 Ί || -- mm Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 227 Level....: 1 <*>West [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || 11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 227 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,6 Health...: 25/25 Ί -- || 11^Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || -- Ί Dist/Zone: 1/1 Ί || || -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 227 Level....: 1 <*>Equip Equip What: C-Close Weapon A - Armor B - B.A.D. Device R-Ranged Weapon L - Medical Lining X - Aux Close Weapon Selection ? Close Weapon Select which item number (?=List,0=None) ? ? 1>MedKit/10 2>Rations/5 3>Sword 4>MedKit/10 5> 6> 7> 8> 9> 10> 11> 12> 13> 14> 15> 16> Select which item number (?=List,0=None) ? 3 Equip What: C-Close Weapon A - Armor B - B.A.D. Device R-Ranged Weapon L - Medical Lining X - Aux Close Weapon Selection ? Quit [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,6 Health...: 25/25 Ί -- || 11^Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || -- Ί Dist/Zone: 1/1 Ί || || -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 227 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,7 Health...: 25/25 Ί -- || -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || -- Ί Dist/Zone: 2/1 Ί mm -- -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>West [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,5,7 Health...: 25/25 Ί mm -- || Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 3/1 Ί || mm -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>West [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,7 Health...: 25/25 Ί MM mm -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί MM || || Ί Dist/Zone: 4/1 Ί MM || mm Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,8 Health...: 25/25 Ί MM || || Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί MM || mm Ί Dist/Zone: 4/1 Ί MM CC MM Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,9 Health...: 25/25 Ί MM || mm Ί Type.....: Clone Cntr St/Dx/Ag.: 21/21/21 Ί MM CC MM Ί Dist/Zone: 5/1 Ί MM MM MM Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>Enter Town Clone Center ------------ [V] View current clone. [D] Delete current clone. [S] Swap with clone. [M] Make a new clone. [C] View your character. [Q] Quit to wastelands. Clone Center Selection ]View current clone You do not have a clone. °°°±±±²²² Press Any Key ²²²±±±°°° Clone Center ------------ [V] View current clone. [D] Delete current clone. [S] Swap with clone. [M] Make a new clone. [C] View your character. [Q] Quit to wastelands. Clone Center Selection ]Make new clone Cloning yourself will cost $4400. Proceed [Y/N] ? No Clone Center ------------ [V] View current clone. [D] Delete current clone. [S] Swap with clone. [M] Make a new clone. [C] View your character. [Q] Quit to wastelands. Clone Center Selection ]Quit to wastelands [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,9 Health...: 25/25 Ί MM || mm Ί Type.....: Clone Cntr St/Dx/Ag.: 21/21/21 Ί MM CC MM Ί Dist/Zone: 5/1 Ί MM MM MM Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>North [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,8 Health...: 25/25 Ί MM || || Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί MM || mm Ί Dist/Zone: 4/1 Ί MM CC MM Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>North [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,4,7 Health...: 25/25 Ί MM mm -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί MM || || Ί Dist/Zone: 4/1 Ί MM || mm Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,5,7 Health...: 25/25 Ί mm -- || Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 3/1 Ί || mm -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,7 Health...: 25/25 Ί -- || -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || -- Ί Dist/Zone: 2/1 Ί mm -- -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>North [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,6 Health...: 25/25 Ί -- || 11^Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || -- Ί Dist/Zone: 1/1 Ί || || -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 <*>North [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || 11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 0 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 226 Level....: 1 A voice yells out from the brush "Like gimme like all of your money or like I'll have to like kill you! Like do what I say, like now, ok?". It is a mutant valley-girl. Once dreaded only as department store temporaries during holiday seasons, the radiation has turned them into a very hideous foe. Press any key. Long Range Encounter -------------------- [L] Fight long range combat [G] Chuck a rad-grenade at enemy [H] Fight close range combat (hand-to-hand) [R] Run away [S] Surrender [T] Attempt to strike up a conversation. [C] Check status [V] View Opponent Long Range Encounter ]Talk to Opponent Like what do you like want? I'm gonna like KILL you like right now. Like understand? ]kill Like gimme a K! Like gimme an I! Like gimme an L! Like gimme another L! I'm gonna like KILL you! ]bye Ok. I gotta like KILL you now. °°°±±±²²² Press Any Key ²²²±±±°°° Long Range Encounter -------------------- [L] Fight long range combat [G] Chuck a rad-grenade at enemy [H] Fight close range combat (hand-to-hand) [R] Run away [S] Surrender [T] Attempt to strike up a conversation. [C] Check status [V] View Opponent Long Range Encounter ]Hand-To-Hand You prepare for hand-to-hand combat! [Status - Waste-M-All: 25/25; Valley Girl: 20/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack Your Sword bounces off of Valley Girl's armor. The Valley Girl throws a mighty punch to your face, throwing you to the ground. [Status - Waste-M-All: 24/25; Valley Girl: 20/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack With a savage war-cry, you slam your Sword into your enemy's chest, crushing his ribs! Catching you in surprise, the Valley Girl throws you to the ground with a low-kick. [Status - Waste-M-All: 23/25; Valley Girl: 16/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack Your Sword streaks past Valley Girl in a vain miss. The Valley Girl's takes a flying leap at you and lands face-first on the ground. [Status - Waste-M-All: 23/25; Valley Girl: 16/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack With the might of a warrior, you hack off some of Valley Girl's flesh as a souvenir! You successfully block the Valley Girl's oncoming attack and send him flying to the ground in defeat. [Status - Waste-M-All: 23/25; Valley Girl: 14/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack Your Sword fails to penetrate Valley Girl's armor. You successfully block the Valley Girl's oncoming attack and send him flying to the ground in defeat. [Status - Waste-M-All: 23/25; Valley Girl: 14/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack You viciously tear into Valley Girl with your Sword! The Valley Girl lunges at you, knocking you off your feet. [Status - Waste-M-All: 22/25; Valley Girl: 9/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack Anticipating your attack, Valley Girl proves a bit faster than the you, and executes a skillful dodge. Catching you in surprise, the Valley Girl throws you to the ground with a low-kick. [Status - Waste-M-All: 21/25; Valley Girl: 9/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack With a savage war-cry, you slam your Sword into your enemy's chest, crushing his ribs! Catching you in surprise, the Valley Girl throws you to the ground with a low-kick. [Status - Waste-M-All: 19/25; Valley Girl: 7/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack Your Sword slices through Valley Girl's skin as he falls backward in defeat! The Valley Girl lunges at you, knocking you off your feet. [Status - Waste-M-All: 17/25; Valley Girl: 5/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack You plunge your Sword deep into Valley Girl's chest, sending it to the ground howling in pain! Catching you in surprise, the Valley Girl throws you to the ground with a low-kick. [Status - Waste-M-All: 16/25; Valley Girl: 2/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack The Valley Girl successfully blocks your oncoming attack and sends you flying to the ground in defeat. Catching you in surprise, the Valley Girl throws you to the ground with a low-kick. [Status - Waste-M-All: 14/25; Valley Girl: 2/20] A]ttack T]ill-death R]un S]urrender V]iew C]har W]arp E]xchange >->Attack You catch Valley Girl off-guard and slice it with your Sword! [Status - Waste-M-All: 14/25; Valley Girl: 0/20] As the mutant valley girl falls toward the ground, she utters "This like really sucks dude." She will trouble you no more now. You gain 252 experience and 105 gold from the encounter. <*> Wastelands Help --------------- North...: N or 8 Pick Up Item: P Enter Town....: G South...: S or 2 Drop Item...: D Camp out here.: A East....: E or 6 Check Status: C Construct fort: F West....: W or 6 Equip.......: Q Enter Fort....: I Look....: L or 5 Use Item....: U Inv Maint.....: M Kill Obj: K Quick Heal..: Y B.A.D. Spell..: B °°°±±±²²² Press Any Key ²²²±±±°°° Nearby Items ------------ 356>Cheerldr Suit/1 357>Ghetto Blaster [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 14/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- ||+11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Quick Heal Quick heal used 2 medkit doses. 18 remain. Nearby Items ------------ 356>Cheerldr Suit/1 357>Ghetto Blaster [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- ||+11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Pick Up Pick up which object from ground (?=List) ? 356 Nearby Items ------------ 357>Ghetto Blaster [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- ||+11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Pick Up Pick up which object from ground (?=List) ? 357 [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || 11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Use Object Use which object from inventory (?=List) ? ? 1>MedKit/8 2>Rations/5 3>Cheerldr Suit/1 4>MedKit/10 5>Ghetto Blaster 6> 7> 8> 9> 10> 11> 12> 13> 14> 15> 16> Use which object from inventory (?=List) ? 5 "Today, several villagers were killed as yet another earthquake rocked the island of California ..." °°°±±±²²² Press Any Key ²²²±±±°°° [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,6,5 Health...: 25/25 Ί mm -- -- Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || 11^Ί Dist/Zone: 1/1 Ί -- || -- Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,7,5 Health...: 25/25 Ί -- -- || Ί Type.....: Town St/Dx/Ag.: 21/21/21 Ί || 11^|| Ί Dist/Zone: 0/1 Ί || -- mm Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,8,5 Health...: 25/25 Ί -- || || Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί 11^|| mm^Ί Dist/Zone: 1/1 Ί -- mm mm Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>North [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,8,4 Health...: 25/25 Ί -- mm mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί -- || || Ί Dist/Zone: 1/1 Ί 11^|| mm^Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,9,4 Health...: 25/25 Ί mm mm mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 2/1 Ί || mm^mm^Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,10,4 Health...: 25/25 Ί mm mm mm+Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 3/1 Ί mm^mm^mm^Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,11,4 Health...: 25/25 Ί mm mm+mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 4/1 Ί mm^mm^|| Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>North Nearby Items ------------ 353>MedKit/10 354>Rations/5 [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,11,3 Health...: 25/25 Ί MM MM MM Ί Type.....: Mountains St/Dx/Ag.: 21/21/21 Ί mm mm+mm Ί Dist/Zone: 4/1 Ί || || || Ί Danger...: 15% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Pick Up Pick up which object from ground (?=List) ? 353 Nearby Items ------------ 354>Rations/5 [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,11,3 Health...: 25/25 Ί MM MM MM Ί Type.....: Mountains St/Dx/Ag.: 21/21/21 Ί mm mm+mm Ί Dist/Zone: 4/1 Ί || || || Ί Danger...: 15% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>Pick Up Pick up which object from ground (?=List) ? 354 [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,11,3 Health...: 25/25 Ί MM MM MM Ί Type.....: Mountains St/Dx/Ag.: 21/21/21 Ί mm mm mm Ί Dist/Zone: 4/1 Ί || || || Ί Danger...: 15% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,11,4 Health...: 25/25 Ί mm mm mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 4/1 Ί mm^mm^|| Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,12,4 Health...: 25/25 Ί mm mm MM Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || MM Ί Dist/Zone: 5/1 Ί mm^|| mm Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,12,5 Health...: 25/25 Ί || || MM Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί mm^|| mm Ί Dist/Zone: 5/1 Ί mm || mm Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,12,6 Health...: 25/25 Ί mm^|| mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί mm || mm Ί Dist/Zone: 5/1 Ί mm || .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,12,7 Health...: 25/25 Ί mm || mm Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί mm || .. Ί Dist/Zone: 5/1 Ί mm || || Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>South [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,12,8 Health...: 25/25 Ί mm || .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί mm || || Ί Dist/Zone: 6/1 Ί .. .. .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 225 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,13,8 Health...: 25/25 Ί || .. .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 7/1 Ί .. .. .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 224 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,14,8 Health...: 25/25 Ί .. .. .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || || Ί Dist/Zone: 8/1 Ί .. .. .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 224 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,15,8 Health...: 25/25 Ί .. .. .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || || ||+Ί Dist/Zone: 9/1 Ί .. .. .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 224 Level....: 1 <*>East Nearby Items ------------ 65>Apron/8 192>Cloth/2 [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,16,8 Health...: 25/25 Ί .. .. .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί || ||+|| Ί Dist/Zone: 9/1 Ί .. .. || Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 224 Level....: 1 <*>East [Terrain] [Status] ΙΝΝΝΝΝΝΝΝΝΝ» Location.: 1,17,8 Health...: 25/25 Ί .. .. .. Ί Type.....: Road St/Dx/Ag.: 21/21/21 Ί ||+|| .. Ί Dist/Zone: 10/1 Ί .. || .. Ί Danger...: 5% Exper....: 252 ΘΝΝΝΝΝΝΝΝΝΝΌ Time Left: 224 Level....: 1 <*>Camp Out Camp here, are you sure (Y/N) ? Yes @@FININFO Financial Options ----------------- In the investment options menu of the troop quarters, there are a few different financial options that you can perform. These are: 1] Withdrawing/Depositing money in your "standard account" The standard account is a safe investment which will earn you 10% of your money per night. Your money is always safe there - it can't be lost, stolen, etc. 2] Withdraw/Deposit money in your "game account" The game account is a special account which will earn you 20% per day. However, this money is not without risk. Other players can "challenge" you to games. They will challenge you for up to 50% of what is in your account. If they win, you will gain 50%, if you lose, then you will lose 50% for them. For example: a> Defs Sacre has $500 in his account. b> Atlas Eyes challenges for $250. If Atlas Eyes wins the game then he will get $250 of Defs Sacre's money. Otherwise, Atlas Eyes will lose $250 of his money to Defs Sacre. c> Atlas Eyes loses. And Defs Sacre ends up with $750. d> maint runs and Defs Sacre earns 20% interest on his $750, bringing his total up to $1000. Not bad! 3] Request a loan You may request a lone from the bank. They will usually loan you up to 5% of your worth. Each day the amount you are required to pay back will rise by 18%. They will get increasingly upset if you do not pay this off very quickly. 4] Pay off loan You can pay off as much of your loan as you wish at any time. Paying off your loan is wise as any unpaid balance accumulates 18% interest per night. 5] Financial Statement Just summarizes how much money you have (or don't have?) 6] Financial Info A brief summary of the available financial options. 7] Deposit/Withdraw rent account The rent account is a special account that is managed by Hotels-R-Us. Here's how it works: The guys at Hotels-R-Us are very nice - they will let you stay at any city for FREE until you reach level eight. But, once you reach level 8, you will have to start paying rent. Each night, an additional rent charge will be added to your account. When you get on at your next log on, you should probably pay this charge off. If you have not paid by the next time, then Hotels-R-Us will deny you access to the city! (although there are some rather unpleasant ways to get back into the city). Unlike the other two accounts, the rent account can have either a surplus or a deficit in it. A deficit (negative money) means that you owe Hotels-R-Us and they will get upset if they aren't paid. A surplus in the account means that you have extra money there that might pay for a few days rent. So what does all this mean? It means, once you get to level 8, buy a base and live there instead! (If you stay in a base or camp out in the wasteland, you are not charged rent) @@Q&A Questions and Answers: Q. When I view a monster, it says his weapons do a certain amount of damage, but when I fight him, he hits for many more points! A. The damage listed for his weapons is the BASE damage level. The actual damage is dependent on his strength. For a weak monster, the damage done will be less that the weapons rating. For a strong monster, the damage will be greater. Q. How do I get to the lower levels? A. You don't! Starting with version 2.00 of LOD and up, there is no lower map. The top level was increased in size to provide for a more realistic game environment. Q. What are these "special quests" ? A. They are exactly as the name implies - a few little side adventures thrown in to add flavor to the game. Sometimes talking to the residents of a town may get you some insight into a quest, otherwise, locating and using a special object may help. Remember, always try out all of the gadgets you find in the wasteland! Q. I don't like this "xxx's weapon disintegrates as it falls to the ground" stuff. How can I get rid of it? A. If you're the sysop (or game operator), then you can go into monster.def, find the character "DEFAULT_1", go down to the line which says "DESINT 35" and change it to a smaller value. The smaller the value, the less the chance that weapons, armor, etc will be disintegrated.