Land Of Devastation News Volume 1 Number 3 Editor: Scott M. Baker Contents 1) Welcome to our third issue!........Scott Baker 2) The Player Who Has Everything......Steve Lamb 3) Foxx's Hunters, Law of the.........Steve Lamb 4) Nuke Mania.........................Pit Bull 5) Lod Story..........................}{ighlander 6) Lod Suggestions....................}{ighlander 7) Delayware..........................Scott Baker 8) People I wish to thank.............Scott Baker Welcome to our third issue! By Scott M. Baker The time has come for the third issue of LODNEWS. This issue isn't as large as I had hoped for, but I decided to rush it out with LOD 3.40 because I had a few users submissions that I wanted to take care of. I wish to thank those who sent me in submissions - your work has helped to make LODNEWS a success! Scott Baker ---------- Subject: For the player who has everything A.K.A "The SysOp" OK, so, you're a SysOp of a BBS running LoD and you play that game. However, you find that you dominate the game because you are the SysOp or the other players think you dominate because you are SysOp. Here's a suggestion on what to do and still play: Play "Guardian." You know, they support guy who never does the heroic deeds himself, but helps the hero (in this case, the players), indirectly? Like the kindly old man in the swords and sorcery genre of movies who tells the hero to complete a quest which he, the old man, cannot accompany, BUT can give you this to "help you finish your quest." In other words, since you are SysOp and can dominate that if you so choose, dominate the game! But don't play to win, play to help YOUR callers complete the quest for the Puritron. However, in no way do I mean whip out the player editor and give yourself god-like powers! On my BBS, where a game of LoD just started, I play LoD quite a bit, more than the time limits of all my callers (what can I say, I like LoD). I'm currently in the process of setting up fortresses in Zones 1,2 & 3. These fortresses (which I call holds) offer low cost teleportation, low cost medical & power, and weapons at reduced price (but above the resell value). The whole purpose of playing the game locally is to keep these fortresses well stocked and defended. LoD, unlike other "wasteland" doors, is difficult to learn and master. Newbie's to the wasteland scenerio as well as "pros" at the other wasteland scenerios can easily get discouraged. The idea of the "public" fortresses is to give them easy access to the nessecities, but at a price... Not to make a profit, but to let them learn the limits of *THIS* game w/o the discouragement of dying. Unlike other games, if you die in LoD w/o a clone, it is *VERY* difficult to return to combat. Death does take it's toll in LoD. On the other hand... If one of the callers nukes a "public" fortress, the owner/keeper does have the right to extract payment in the form of one life. :) ---------- [Date] : Oct 25th, 2022 [Time] : 00:00:00.00 [Subject]: Foxx's Hunters, Law of the Ever since Defs Sacre, leading the Sacre Hawks, was attacked and lost the puritron device there has been a need for an elite group of warriors to retrieve the five parts of the device. Let it be known that on October 25th of the 2022 year of the old calander makrs the birth of the Foxx's Hunters. Following are the x laws of the Foxx's Hunters. Any who wish to apply must follow these laws completely. 01: All information/weapons/armor/misc items are property of the Foxx's Hunters. At the end of the day the following procedures must be taken: a: All credits must be deposited into FXHold. 01: Major Foxx can and will authorize personal funds to be deposited into the Game Account for the sole purpose of gaining interest for the Foxx's Hunters b: All powerpacks/belts must be discharged into FXHold. c: All medical supplies must be discharged into FXHold. d: All items minus personal computers must be dropped into the FXHold storage facility. e: All Puritron device parts must be dropped into the FXHold storage facility. 02: The sole purpose of the Foxx's Hunters is to retrieve the five lost components of the Puritron device. To this end the following procedures must be followed: a: NO other recruits/fortresses are to be attacked or harmed in any way unless ordered by Major Foxx. 01: Major Foxx will order retalitory attacks as described under section 04. b: NO threats will be made by any member of the Foxx's Hunters towards any other recruit or thier property. c: NO assistance is to be rendered to any other recruit in the form of credits/armor/weapons/information or misc items unless otherwise authorized by Major Foxx. 03: Loyalty to the Foxx's Hunters must be absolute. To this end the following procedures will be followed: a: NO fighting between members of the Foxx's Hunters. b: NO individual, unauthorized strikes. c: NO willful destructiong of Foxx's Hunter property. d: NO disclosing the existence of the Foxx's Hunters to anyone other than fellow Foxx's Hunters recruits. e: NO willful inaction on an offensive strike as ordered by Major Foxx. 04: Offensive action will be taken, as ordered by Major Foxx, under the following offenses: a: Attack on or willful distruction of Foxx's Hunters property. b: Attack on Foxx's Hunters personell. c: Violation of Foxx's Hunters law sections: 01.b, 01.d, 01.e, 02.a, 02.c, 03.d, 03.e. In a nutshell, ladies and gentlemen, you join the Foxx's Hunters and you gain something and you loose something. What you gain is a guarenteed safe place to sleep other than Sacre Base and Freedom City. You gain all knowledge and information that all other members of the Foxx's Hunters have. You gain the weapons and armor collected by the entire group. You gain the added benefit of safety in numbers, in other words, if another Sacre base attacks you, you know that the entire Foxx's Hunters will not rest until they have paid equal to the injustice done to you. What you loose is the personal freedom to do what you want when you want. The freedom to keep personal weapons, to act in an offensive strike on your own, and to gain personal wealth. But it is for the common good. The Earth will be a better place. For it is easier to overcome greater challenges from inside a group. Secrecy of the Foxx's Hunters is paramount. The less the other recuits know, the better off we are. Information is power, and if they do not know that there is a tangable force out there, nor it's name, they are not inclined to attack the "all powerful" group. If anyone wants out, leave the room now. However, you are hereby warned, anyone disclosing this meetings events will face the Foxx's Hunters. And a dead recruit cannot identify it's killer... ------------ Nuke Mania Pit Bull I knew he would be back. I had fought him once before and defeated him. And when I let him live without punishment, he had double crossed me by attempting to take over my fortress. When I found his chewed up body floating in my moat surrounding my fortress the next morning, I assumed I had heard the last of the infamous Nuke Man. I carried his body back to sacre base with burial. But, to my surprise, the sacre base medics managed to bring life back to his body. And nuke man lived again. I didn't say much. I figured after his failure, he would leave me alone. Not to mention that he was not in the best of health to be fighting. I don't know how he managed to do it, but Nuke Man managed to befriend one of the larger player named Sneezoid. Sneezoid, who had accumulated quite a bit of wealth from scavenging the wasteland, gave Nuke Man a pulse bazooka and a neutron sabre. Of course, the first thing nuke man did was head for my base. It took him ten attacks, but he wasted the defenses and ravaged my supplies. When he was finished, he self destructed my fortress. I should have know he would do it. Lucky for me, I had built a second fortress across some mountains to the east. And nuke man didn't know about it. Thank God, I had relocated there when he destroyed the first fortress. At least I was safe in my second "backup". I hailed Sneezoid, I explained my plight. Sneezoid realized that he had bestowed his money into the hands of a dishonerable worrier. And he realized that he should compensate me for my trouble with Nuke Man. So he gave me a whopping ONE MILLION dollars. I equipped my second fortress with enough firepower to defend against Nuke Man. Then I challenged Nuke Man to come after me again. And of course, he took me up on the offer. That night Nuke Man returned to my fortress. Not realizing the strength of my defenses, he attacked. All that remained of Nuke Man was a charred corpse on the ground outside my fort. The body was so badly burned and decimated that I knew he could not be revived. I took his weapons and armed myself with them. Now, nobody would fool with me! Then next day I would set forth to seek out another puritron piece to save the land. When I was leaving though, something happened that nearly gave me a heart attack. I noticed a discarded receipt laying in the vicinity of nuke mans remains. It said "Clone Center, Inc."! ------------ Lod Story }{ighlander aka Cory Doss The sun was beating overhead hotter than usual, but there was no way it could ever heat me from my cold sweat. I had finally seen the phaser cache, and I knew that I had to make an attempt to get into it. Only a seemingly endless trip across wasteland and radiation hell was stopping me from getting to it, and the Black Widow's of the area weren't to thrilled about me being there either. I was no match for the local monsters, so what was I thinking when I headed for the obviously guarded cache? As I neared, I noticed signs of life which made me twitch with a nervous energy. I finally reached the cache, and examined it closer. I made my way inside, and when I did I found myself standing face to face with the star of pre-holocaust video entertainment, Captain James Kirk of the Starship Enterprise. Seeing his reassuring face relieved me, but the relief was short lived when the, obviously delirious, captain started babbling about how I was going to steal his phasers! I was shocked as he readied himself for combat. I had a split-second to decide which long-range weapon I would use, the sure fire grenade, or my newly aqcuired Pulse Rifle. I found myself answering my own question as I fired my rifle in his direction, it was the first time I had fired that weapon, and the results startled me. He was knocked back at least ten feet, and was stunned momentarily. His pitiful shot was no match for my Energy Vest, and we locked together in a fierce battle and hand-to-hand. He wore me down, as my fire sabre was having difficulty piercing his armor, but finally I broke through his armor, bringing us both down to exhaustion. I knew that whoever took the next fall would be the victim of the wasteland, but used that thought to power me for my last and most powerful swing. I thought my life was over until I heard his assuring cry, letting me know that victory was mine. After that, everything is a blur. All I know now is that I somehow brought a piece of the puritron device back, and I am a local hero. This all just goes to show that in a world like this, heroes aren't born, they just get really lucky for their entire lives. ------------ LOD Suggestions }{ighlander aka Cory Doss Ideas for enemy types.... A new military group calling themselves the Warheads have sprung up in the southwest central desert region. Apparantly an arms dealer back in 2003 had been stockpiling his arms here, and passed on without letting anyone know about them. Now a group of radicals have came across the weapons, and are using the shelter as their home base. They are led by a deranged military leader, who was a pre-war general in the U.S. Army. They are also after the puritron device parts, but for alternate reasons. They want the pieces because they also are needed for a specific biological warhead the group is working on building. They feel that if it is created, the remaining humanoids would submit to them out of fear. The types of soldiers in the army and there leader are below.......... Warhead Soldier... Str: 24 Dex: 24 Agl: 24 Health: 34 Short Range Weapon: RazorLance Long Range Weapon: M-16 * New Weapon * (Powerful Uzi,Weak Phas) Armor: Kevlar Equipment: Ammo For Gun, Rations (5). Level:2 Exp:1000-1250 Money:1100-1500 Warhead Lieutenant... Str: 36 Dex: 36 Agl: 36 Health: 52 Short Range Weapon: ElectroSword Long Range Weapon: Phaser-3 Armor: PlasmaVest Equipment: PowerBelt, Rations (5), Communicator. Level:3 Exp:5000-7500 Money:3500-6000 Warhead Colonel... Str: 50 Dex: 50 Agl: 50 Health: 75 Short Range Weapon: GravSword Long Range Weapon: GravBlaster Armor: EnergyVest Equipment: GravPack, Medkit/50, Grenades(25), AccuraGoggles* Level:4 Exp:10000-12500 Money:8000-12500 The Leader... Str: ?? Dex: ?? Agl: ?? Health: ?? Short Range Weapon: Nuetron Sabre Long Range Weapon: Pulse Rifle Armor: Energy Vest Equipment: ?? Level:5? Exp:??? Money:??? New Items..... M-16, this would be a little more powerful than the Uzi, little less powerful than Phaser-1. AccuraGoggles, these help the chance of hitting with a long range weapon by 5,10, or 15 percent depending on class 1,2,3. I hope you have enjoyed my submissions and there should be more to come...... ------------ Delayware Scott M. Baker Well, from the responses I got from the last newsletter, I have made a decision. LOD now has a seven second delay on loading and exiting of unregistered copies. I chose the delay of seven second because it is short enough not to turn off the users and sysops out there and it is long enough to make the unregistered message stick in their minds. I've seen doors with rediculous 30 second delays and such which sysops have outright refused to run. I didn't want LOD to become one of those! The delay was necessary for several reasons. The most obvious being that I could use a few extra $$ in registrations. LOD is a project that takes a lot of time to maintain and I need to take some money in from it to cover it's expenses and my time. Another reason was that registered sysops wanted something above and beyond the other unregistered copies out there. They wanted users to notice that they had sent in money to support the game. I hope this takes care of that. ------------ People I Wish to Thank Scott M. Baker Doug Merha: Doug sent me a very nice submission of monsters and a nice picture of a cyclops for the game. You should notice several new monsters have appeared in the outer zones.... Robby Eckert: Robby also sent in a plentiful amount of monsters. Although I don't think you players will be thanking him when one of his creations leads to your demise!