ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ DIPLOMACY ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Empires can be in one of three possible diplomatic states with each other. 1) They can be allied. In which case their armies can move into the same space with one another. 2) They can be neutral. In which case their armies block other neutral from entering the same space. At the start most countries are neutral with one another. 3) They can be at war. A state of war means their armies and/or navies will attack each other if they move into the same space OR to the right of an active unit. When both players answer 'A' to a treaty between each other they become allied. If one of the two answers 'W' to the treaty the countries are considered to be at war. In other cases they are neutral. The treaty matrix will show country pairs that are at war in red, those neutral as yellow, allied as green. Everyone is at war with all unaligned neutrals including Spain. When moving normally an army will capture territory. When you are neutral or allied with another country you cannot capture this country's territory. In fact, if you're not at war with a country and you move into a space originally owned by that country you liberate it for that player, even if you were the one who once conquered it! The treaty will not go into effect until turn processing begins. The treaty matrix will be updated before any movement or combat occurs. The Send Funds option allows a country to send funds to another neutral or allied country. Select which country you want to receive the funds. Then enter what amount you want to send. You can send up to the limit of your bank. Only one fund transfer per country is allowed per turn. Also, the funds do not arrive at the destination until the turn processing. Also, note that middlemen will take a flat 5 plus 5%-9% of the funds sent. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄEnd of HelpÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ