^\74 SRE ^\70³ 0.985 ³ Solar Realms Elite ^\07 ^\0AWritten by Amit Patel in Borland C++ 3.0 (Borland International) ^\07Call ^\0EThe Solar Realms BBS^\07, sysop ^\0ESunStriker ^\0B(713) 855-1665^\03 Houston, TX ^\0ETo get started ^\09ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ^\07 ^\0BProtection^\07:Each player gets many turns of protection to build up an empire without being attacked by other empires. Use these turns wisely! You can build a large empire with many planets, and then when you are nearly out of protection, you can build a military. ^\0BTreaties^\07: Free Trade gives both empires a little extra money Neutrality for at least 1 turn prevents an attack The others give you mutual military defense ^\0BPlanets^\07: Planets are the main part of the game at the beginning; you need to build as many planets as possible. ^\05Tourism^\07, ^\05Ore^\07, and ^\05Petroleum^\07 produce money; ^\05Urban^\07 and ^\05Education^\07 attract people to your empire; ^\05Food^\07 produces food for your people and army. Each planet costs 10000 credits to maintain each turn. ^\0BMilitary^\07: ^\05Soldiers^\07 are inexpensive offensive and defensive; ^\05Fighters^\07 are offensive; ^\05Defense Stations^\07 are defensive; ^\05Cruisers^\07 are powerful offensive and defensive weapons. ^\05Generals^\07 are required for attacking with soldiers. ^\05Carriers^\07 are required for attacking with fighters. ^\0BAdvanced^\07: More advanced topics include research, covert operations, wise bank usage, and taxing. To see more information, you can get help by pressing ^\09'^\0FH^\09'^\07 from the System Menu. You can also view the long instruction file from the System Menu. ^\09ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ^\07