* * * TRI-BINGO * * * * From version 1.5 + to 2.0: Copy in *.EXE, *.SLB and *.HPS files. Either run TRIBINGO SETUP or add line 15 to your TRIBINGO.CFG file. Line 15 tells how many nodes your BBS has. If you are a single node BBS then put a 1 on this line, other wise put the number of nodes you have (I have 3 call in and 1 local so I have a 4 on this line). 1. If you don't mind resetting the game then delete the *.CHP file. This will delete the score and All-Time Champion scores. When the game is played for the first time it will recreate all new run files. 2. If you do not want to reset the game, then do the following: a. Be sure and add the 15th line to your TRIBINGO.CFG file. b. Copy or rename the *.CHP and *.DAT file. Delete the *.CHP file if you did not rename it. c. Run the game in local mode: TRIBINGO TRIBINGO.CFG LOCAL This will create 3 files: *.CHP, *.DAT and *.INF d. Delete the *.CHP and *.DAT files. Copy or rename the orginal *.CHP and *.DAT. You will now have the orginal *.CHP, *.DAT and the new *.INF file. e. The game should now be ready to go. * From version 1.1 to 1.5: Copy in *.EXE, *.SLB and *.HPS files. Edit your *.CFG file to take out line 12 (the Nag Line). You should have only 14 lines now. Delete the TB_SETUP.COM program. The Setup is now internal. If Multi-Node then read the documentation about using the new Environmental variables for Node and Port IDs. You MUST use Environmental Variables if you have Multi-Node set to "Y" in the TRIBINGO.CFG file. * From version 1.0 to 1.1: Copy in *.EXE, *.SLB and *.HPS files. Because of a change in the *.CHP file structure the game will need to be reset. Delete the *.CHP file before restarting the game.