* UNITS * Name ATK DEF MV POP RES MP Notes Settlers 1 1 2 50 10 0 Build settlements,keeps,mills Infantry 1 1 1 10 5 0 Calvary 2 1 2 10 8 0 Knights 2 2 2 10 15 0 Siege 3 0 1 5 20 0 Catapault 3 1 1 5 25 0 Two space ranged attack Archers 2 1 1 10 15 0 Three space ranged attack Ballista 3 1 2 5 35 0 Three space ranged attack Greek Fire 4 2 1 7 50 0 Three space ranged attack Trieme 1 1 1 20 15 0 Sails, carries one unit Ship 2 1 2 30 35 0 Sails, carries one unit Galleon 3 2 3 50 50 0 Sails, carries one unit Wolfrider 2 1 3 10 8 3 Ogre 3 3 1 10 10 5 Often Rebels Dire Wolves 3 2 3 20 8 6 Fear Giants 3 3 1 10 15 7 Paladins 3 2 2 10 17 9 +1 Combat,converts enemies Griffs 2 2 2 10 20 12 Flies Wyvern 2 2 2 10 20 15 Flies, Two space ranged attack Drakes 2 2 4 1 50 20 Flies, Two space ranged attack, Fear Each unit has the same basic statistics. Combat wise, the two most important are the ATK and DEF statistics. The ATK (Attack) statistic tells how strong a unit is when attacking. The higher the number here, the more powerful its attacks can be. The DEF (Defense) statistic tells how formidable the unit's defenses are. The higher the number here, the more difficult an attack will have to be to destroy the unit. The MOV (Movement) statistic is how many spaces per turn the unit can move. The higher the MOV, the quicker the unit. Most units MOV at a one or two. The Drake, the fastest and most powerful unit, has a MOV of four. The POP, RES, and MP statistics explain how difficult the unit is to build. The POP (Population) statistic is simply how many people in a city must leave to join the new unit. The RES (Resource) statistic is how many resource points in the city are taken up to create the unit. The higher the RES, the longer the unit will take to create. The MP (Majyk Pool) statistic is the drain on the player's MP for the creation of the unit. There must always be enough MP available for the unit to be created. You only need to worry about this for creating majykal units. Certain units also have special abilities which make them more formidable or more useful. Settlers can build onto areas, creating or enlarging cities, creating mills, or building keeps (See next section). Catapaults, archers, ballista, greek fire, and drakes all use a ranged attack. These units can send their blows at a great distance, instead of having to engage in direct fighting. Triemes, ships, and galleons can each do two things. All these units are sailing ships, which travel on water instead of land. They can also load and unload units, transporting them from landmass to landmass across the oceans. Griffs, wyverns and drakes can fly. This ability enables them to travel over land and sea with equal speed. Ogres have a tendancy to rebel and disband, removing them from the combat arena. Paladins not only have bonuses to combat, but also possess the ability to occaisonally convert enemy units to your cause. Drakes and Dire Wolves possess a fear aura, which can sometimes cause all enemy units next to them to surrender, effectively removing them from combat. Each unit is created in cities. Unit creation is selected when a new city is built or when orders are given to change builds. Available units will be displayed, and the player will have the option of which unit he wishes to create in the city.