* SPELLS * There are eight spells in Mayk Empires, each with varying effects and varying amounts of power. The Placate spell is the most basic of spells. The spell generally improves the social condition of your people. This spell's power is dependant of the Social Science. The higher the science, the more effective the spell. The Guardian spell is effective for quickly rallying troops to defend your territory. The spell will create infantry units in any open city you own. In many ways, the Enrage spell is the opposite of the Placate spell. Enrage causes all of your enemies' people to become discontent, lowering their social science. The higher your social science, the harder the enemies are hurt by this spell. The Wealth spell simply creates resources in each of your cities. The wealth gained is generally enough to create ballista in each city for one turn. Disruption is a particularly nasty spell. All enemy majykal units must defend against a 2d6 attack or die. This spell is useful for removing large groups of enemies from your borders. Raze reduces all of your enemies' resources to zero, as well as has a chance of destroying your enemies' mills. This spell is useful for obliterating powerful production centers. The Black Plague is a direct assault on everyone else's population. Up to 50 percent of everyone in each enemy city will die from this spell. Lastly, the Holocaust spell is used to utterly obliterate an enemy. This one spell has the combined effect of the Raze, Enrage, Disrupt, and Black Plague spells. In addition, all enemy units must defend against a 2d6 attack or die, not just majykal ones. Each spell drains a certain amount of MP. The placate spell, being the weakest, drains only 50 MP. The Holocaust spell drains a massive 5000 MP. Spell Majyk Pool Drain Placate 50 Guardian 100 Enrage 250 Wealth 500 Disrupt 1000 Raze 1500 Black Plague 2500 Holocaust 5000 * GAME MAP FILE * At the end of every turn, a text-version world map is produced, which reveals all armies and cities. This file can be provided for download. * INACTIVE PLAYERS * Players who leave their empires unattended for more than fourteen days will have their empires removed from their control. All of their cities will be made into "neutral" sites, and all of their armies will be disbanded.