MAJYK EMPIRES The Online Medieval Conflict Version 1.25b / 27 September 1993 (c)1993 CIOE Corp INSTALLING MAJYK EMPIRES Installing Majyk Empires can be a fairly simple matter. Simply decompress the files into one directory reserved for this door. If you are installing onto an earlier release of the game, you must still uncompress the new files over your old version. Your GAMEMAP.DAT file, the game in progress, will not be overwritten. This enables players to continue with their games without interruption. A manifest of the files which should be included in your registered package follows. MJK*.TXT - On-line instructions MAJYK.EXE - The Door Executable ME01.ANS,RIP - Ansi Welcome screen ME02.ANS,RIP - Ansi Game Full screen ME03.ANS,RIP - Ansi Loser's screen ME04.ANS,RIP - Ansi Winner's screen ME05.ANS,RIP - Ansi Out Of Turns screen MEICONS.ZIP - Rip Icon Files None of the resource files may be edited without express written permission from CIOE Corp. Unauthorized changes of the resources is in violation of copyright law. If you already have a DOOR.CFG file for the game, you will not need to create a new one. Otherwise, follow the directions as follows for the creation of a DOOR.CFG file. The DOOR.CFG needs to be created in the same directory as the door files. This configuration file tells Majyk Empires about your BBS setup. Line 1 - Door file type Line 2 - Door file path Line 3 - Sysop Name Line 4 - BBS Name Line 5 - Locked Baud Rate Line 6 - Path to DSZ.EXE The door file type is specified on line one and can be GAP (for Wildcat 3.0 or later), PCB (PCBoard), SF (Spitfire), RBBS, WC (Wildcat), TRIBBS, or WWIV. The second line informs the door where to find the door user file, (DOOR.SYS, USERS.DAT or DORINFO1.DEF). This is only the path to the file, do not include the filename itself. The third line is reserved for the BBS name. It is important that this line be correct, because the registration key looks here for the BBS name. The forth is for the name of the sysop to your BBS. If the sysop locks the baud rate on his modem, that rate must be specified on line five. If the baud rate isn't specified, then a '0' must be entered for the line. If you have a high-speed modem and experience problems, you may wish to set the "locked" baud rate to your modem speed, regardless if the modem is truly locked or not. The sixth line tells Majyk Empires where to find the DSZ program. Be sure to include both the path and program name on the line. Majyk Empires uses DSZ for auto-downloading of Icons, as well as sending the map and events files. If you do not wish to use DSZ, or do not have that program available, then leave this line blank. The seventh line is the number of turns per day each player is allotted. If this line is ommitted, the game defaults to three turns per day. It's generally a good idea to keep this value between one and five. The following is a sample door configuration file for a WildCat! 3.0 BBS using DSZ: GAP C:\WC30\GAMES\MAJYK CIOE InfOrder Joseph Drasin 19200 C:\WC30\DSZ.EXE 5 Majyk Empires can also be run locally outside of the BBS by adding '/L' after the configuration file parameter in the DOS command line. The local user will then be prompted to enter his name. Nonstandard IRQs can be used with Majyk Empires by specifying the IRQ after the configuration parameter in the command line. Lastly, Majyk Empires will automatically detect if RipTerm or Ansi is available, ignoring the values passed by the door config file. This was done to allow the door to be played on BBS systems which may or not have Rip available. If, for some reason, Majyk Empires cannot detect either ANSI or RipTerm, the user is prompted to force either ANSI or RipTerm sequences. Users should only do this if they do indeed have either ANSI or RipTerm, but did not have their terminal options properly detected. Users must have either RipTerm or an ANSI-compatible terminal program in order to play. Once the config file is set up, the door can usually be executed with the DOS command MAJYK DOOR.CFG. This will usually be placed within a batch file such as the following: C: CD C:\DOORS\MAJYK MAJYK.EXE DOOR.CFG CD C:\BBS The door will initialize itself when the first player successfully logs in. The will automatically create a GAMEDAT.MAP file. Deleting this file will reset the game. Two other files will be created as users take their turn. The first is the WORLD.MAP file, which is a text file showing the world's armies, cities, and terrain. RIP users can download this file to get a better view of the world situation. The second file is the EVENTS.DAT file, which details the use of spells, combats, builds, and special events in the game. RIP users may also download this file during the game. RIP ICON FILES For RIP players, a set of icon files must be provided for download. These icons are the unit and flag displays on the map field. The map will be unreadable without them. Majyk Empires will attempt to detect the icons on the user's terminal. If it cannot find them, the game will default to ANSI mode. If DSZ exists on the path (according to the DOOR.CFG file). Users are given the option of downloading the icons from within Majyk Empires. For this to work properly, DSZ must be available on the path and MEICONS.ZIP must be in the game directory. If you do not wish to support auto-downloading, or do not have DSZ, please place the included MEICONS.ZIP file available for public download. GAME PLAY Documentation on game play can be found on-line in the *.TXT files. VERSION HISTORY 1.25 - 27 October 1993 Sysops can now set the number of turns per day on line seven of the door.cfg file. DSZ support has been added. If the DSZ option has been set, players can download icons, instructions, the events bulletin, and the current world map. Social Science now provides bonuses at different levels. Unit production, science study, majyk and combat are now benefitted by high social levels. A World Map is generated after each turn, and can be downloaded during the course of the game. RIP users only. Events bulletin can now be downloaded at the end of each turn. RIP users only. Population growth and unit creation now occurs for everyone whenever a turn is taken, not just for the player taking the turn. Game now automatically detects for the presence of Majyk Empires Icons on the remote terminal. If the icons are not found, the game will default to ANSI mode. Inactive users will now be purged from the game after fourteen days. Added government selection to the beginning of the game, this allows for quicker access to higher science levels. Map Display "ghosting" bug now corrected. 1.20 - 18 September 1993 Many cosmetic changes. Added Dire Wolves, Paladins, and Wyverns. Disabled majyk use limitation to nonregistered versions. Registered version and registered version are now contained in same program. Some very minor bug fixes. 1.00 - 29 August 1993 Registered version release. Includes ranged attacks, majykal spells and units, and statistical views of armies currently playing. 0.90 Beta - 20 August 1993 First version release. REGISTRATION INFORMATION Majyk Empires is not cripple-ware. What you have is a full playable door game with many many options. That said, registration gives you MORE options, as well as removes the "This game is UNREGISTERED" notice at the beginning of the game. Registered users also recieve news about upgrades and other products in our newsletter. Without registration, several features of the game have been turned off, such as increased levels in sciences. Use the enclosed registration form to register your software today! TECHNICAL SUPPORT If you have any questions about Majyk Empires or any other CIOE products, you can reach us by mail, voice, or by our network system. CIOE InfOrder 207 North Street, Suite 102 West Lafayette IN 47906 Voice: (317)743-3487 BBS: (317)743-4487