Version 1.01 o Added command line switch for DorinfoX.def identification. o Fixed turns calculation for games with base turns over 109% to avoid negative turns on high turn ships. o Fixed "Invalid Selection" loop for players that have been destroyed and are back in the game. Happened after having been on a planet. o Replaced the "dark" blue status line for turns and energy with a brighter blue background display easier to read color combination. o Added "*" indicators for unexplored sectors to display in any color configuration for ease of identification even on monochrome monitors. o Changed color on shipnames to be reflect Alien race and Federation shiptypes. Also, removed the blinking on player listings. o Corrected BUILD problem of creating sectors with no way out. o Provided OTSFIX00.EXE to fix your game created with v1.00 BUILD. This will re-link sectors with double links, but will not remove the 1-ways. o Disabled the Ctrl-Break key. o Added fo (Display Play Information) to Planet Main Command Line. o Corrected 'B'ank access on planets to level 3. o Expanded MSG.OUT file from 500 to 2500 messages. 100TO101.EXE converts. This should handle the "Message Bass Full" problem... o Eliminated 'Attack with 1 fighter or 1 Ion Cannon for big points' problem. o Corrected read of DOOR.SYS to pick up the Node Number from drop file. o Included new equipment ansi screen (EQUIP12.ANS) containing prices. o Team Executive Officer can now boot members off the team.