Version Changes ======= ======= 0.57(alpha) First public release 0.58(alpha) bugfixes, I forget what else 0.59(alpha) bugfixes, better tactical combat mode ^c trapping 0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel on city level, more foods. this file started. new time mechanism, new module otime. 12/5/87. 0.70(alpha) architecture changed -- therefore most code rewritten. Only large-scale changes detailed here, otherwise too many to count. Countryside; multiple dungeons; "special levels"; special screens for houses, the arena, and countryside encounters; single combat mode with different verbosity levels; no more filechecking for saved games; many new monsters; a few new items; new end game; new inventory modes, effects of many commands are different, some new commands added, other old ones removed. Commands and terrain characters have different meanings in countryside. 3/22/88. 0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other things, wouldn't work at all on a vax. 3/22/88. 0.70.5.1(alpha) Extremely bugfixed version of 0.70.5; non-binary data files (yay), save-restore works (correctly) in all locales, various minor display problems fixed. oitem.asc and omon.asc replace oitem.uu/oitem.dat and omon.uu/omon.dat. 3/29/88. 0.70.5.6(alpha) Really fairly bugfree now. last 10 strings saved instead of just 1. save files compressed for 90% savings in space used (!). 0.70.6(alpha) Even more bugfixes planned for this release to comp.sources.games. Will be very similar to 0.70.5.1. The Twilight Zone.