POINT & SHOOT 1.2 Copyright (C) 1987,1988 All Rights Reserved Applied Micro Systems Technology Kurt H. Diesch Member, Association of Shareware Professionals Revised: January 20, 1988 Point & Shoot is a hard disk file and program management program designed for IBM Personal Computers and 100% compatibles. Applied Micro Systems Technology reserves the COPYRIGHT to this program and all related materials. The user is granted a non-exclusive license to use the program and is encouraged to pay for the program if it is found to be useful. $15 is recommended and $35 will entitle the user to full registration including one free update, support, and input to product improvements. Government and business entities may not use the program without paying the full registration fee. Please register your program with the form included at the end of the documentation. REMEMBER: Shareware is not free! Send payments to: Applied Micro Systems Technology P.O. Box 1596, Welch Ave. Station Ames, Iowa 50010 The user is also granted permission to make unlimited copies of the program and to distribute those copies as long as no fee is charged for the program. A duplication charge not to exceed $5 may be collected. Applied Micro Systems Technology specifically disclaims all warranties, expressed or implied, including but not limited to, implied warranties of merchantability and fitness for any particular purpose. In no event shall Applied Micro Systems Technology be liable for any loss of profit or any other commercial damage, including but not limited to special, incidental, consequential or other damages. MEMBER - ASSOCIATION OF SHAREWARE PROFESSIONALS The author of this program is a member of ASP and has agreed to comply with its standards: Programming standards- - The program meets ASP's definition of Shareware. - The program has been thoroughly tested by the author and should not be harmful to other files or hardware if used properly (although ASP cannot warrant this; therefore, the user should take normal precautions in trying new software). Documentation standards- - Sufficient documentation is provided to allow the average user to try all major functions of the program. - The program author has explained the Shareware concept in a professional and positive manner. Support standards- - The program author will respond as described in the documentation to people who send registration payments. At a minimum, the author will send an acknowledgement of payment. - The author will respond to written bug reports from registered users when the user provides a self-addressed, stamped envelope (some authors will respond by phone, but this is not an ASP requirement). - Incompatibilities with other software or hardware, major or unusual program limitations, or known problems are noted in the documentation that comes with the shareware version of the program. General- - The author keeps his/her membership in ASP current. - The author recognizes that any user may appeal to ASP for any unresolved dispute that arises. If you feel that the author has not complied with these standards in some manner or if you register the program with the author and subsequently have any disputes with the author which cannot be resolved, please write the ASP at: Association of Shareware Professionals 325 118th Ave SE, Suite 200 Bellevue, WA 98005 While ASP cannot warrant programs nor the actions of members, ASP will do what it can to assure that all authors who claim membership comply with ASP standards. These standards are the assurance of quality and support that you will get when you register Shareware produced by ASP members. SHAREWARE To promote better understanding of the shareware concept, ASP has developed the following official definition of shareware: Shareware distribution gives users a chance to try software before buying it. If you try a Shareware program and continue using it, you are expected to register. Individual programs differ on details -- some request registration while others require it, some specify a maximum trial period. With registration, you get anything from the simple right to continue using the software to an updated program with printed manual. Copyright laws apply to both Shareware and commercial software, and the copyright holder retains all rights, with a few specific exceptions as stated below. Shareware authors are accomplished programmers, just like commercial authors, and the programs are of comparable quality. (In both cases, there are good programs and bad ones!) The main difference is in the method of distribution. The author specifically grants the right to copy and distribute the software, either to all and sundry or to a specific group. For example, some authors require written permission before a commercial disk vendor may copy their Shareware. SO, Shareware is a distribution method, not a type of software. You should find software that suits your needs and pocketbook, whether it's commercial or Shareware. The Shareware system makes fitting your needs easier, because you can try before you buy. And because the overhead is low, prices are low also. Shareware has the ultimate money-back guarantee -- if you don't use the product, you don't pay for it. TABLE OF CONTENTS ----------------- INTRODUCTION .................................... 1 INSTALLATION .................................... 2 REQUIRED FILES .................................. 3 GENERAL OVERVIEW ................................ 4 MAIN MENU COMMANDS .............................. 6 Add .......................................... 6 Change ....................................... 7 Delete ....................................... 7 Exchange ..................................... 7 File ......................................... 7 Move ......................................... 8 Setup ......................................... 8 Tree ......................................... 8 FILE COMMANDS ................................... 9 Attributes ................................... 9 Block ........................................ 9 Copy ......................................... 10 Delete ....................................... 10 Edit ......................................... 10 Filter ....................................... 10 Global ....................................... 10 Hex .......................................... 11 Move ......................................... 11 Newfile ...................................... 11 Options ...................................... 11 Print ........................................ 12 Rename ....................................... 12 Sort ......................................... 12 Tree ......................................... 12 View ......................................... 12 Xecute ...................................... 12 SETUP ........................................... 13 TREE COMMANDS ................................... 14 Collect ...................................... 14 Delete ....................................... 14 File ......................................... 14 Goto ......................................... 14 Hide ......................................... 14 Make ......................................... 14 Origin ....................................... 15 Print ........................................ 15 Target ....................................... 15 Unhide ....................................... 15 HARD DISK ORGANIZATION TIPS ..................... 16 REGISTRATION FORM ............................... 17 INTRODUCTION ------------ Point & Shoot addresses two of the most important needs of hard disk computer users; program execution and file/directory management. Point & Shoot is not the only program of its kind, but one quick look at the program will prove its appeal. Required keystrokes are minimized while the program remains feature rich. Even power users will find Point & Shoot to be a useful tool (I am one and I do!). Point & Shoot currently supports the following functions: o Up to 30 menu entries, each of which may contain a submenu of up to 10 additional programs each. o Pop-up calculator, disk statistics, help screens, and DOS access. o Configuration options including program colors and an hourly chime. o File operations including: Attribute, Block operations on groups of files, Copy, Delete, Edit (up to 64K), Filter, Global search with optional delete, Hex/ascii editor, Move, Newfile, Optional drives and duplicate file checks, Print text file including double-columns on HP LaserJets, or file listing, Rename, Sort, and View. o Sorted directory tree display with directory operations that include: Hide/Unhide, Make/Delete, Goto, Print with optional filenames, and Rename. o Bonus programs include screen blankers for CGA, MDA, and EGA monitors, a text editor for files up to 64K, and a program to print double-column text on HP LaserJets. I am more than willing to enhance the program to meet the needs of you, the user. I have many enhancements to the program in mind, including a file archiver and an Undelete command. Other suggestions are welcome. As you are well aware, part of the reward for writing well-received software is monetary. If you like Point & Shoot, I would appreciate a $15 payment to support my programming habit. If you would like to receive notices of future upgrades, the first upgrade free, and support, a payment of $35 is requested. Please use the registration form in this manual when sending registering your copy of the program. Point & Shoot requires the following hardware and software: o IBM or 100% compatible computer with 320K minimum memory o A hard disk with MS-DOS version 2.0 or greater o Color/graphics, monochrome, EGA or VGA display adaptor - 1 - INSTALLATION ------------ Installation of this program is as simple as operating the program itself. Follow these installation instructions carefully. If any problems are encountered, first check your computer. If you still have problems, enlist the aid of someone who is perhaps more knowledgeable with computers than yourself (if you know such a person). A third, but slower alternative, is to drop me a line and I will try to give you some assistance (note that registered users will receive highest priority!). To install on a hard disk: 1) Place the Point & Shoot disk in floppy drive A: 2) From the root directory of your hard disk, type: A:INSTALL 3) Add "P&S" to the PATH command in your AUTOEXEC.BAT file. If you don't have a PATH command in your AUTOEXEC.BAT file, then make the following the first line in your AUTOEXEC.BAT file: PATH \P&S 4) Add the line "PS" (not "PAS") as the last line of your AUTOEXEC.BAT file. 5) Reboot your computer (Ctrl-Alt-Del). Point & Shoot should appear on your screen. To print the documentation, type the following from the DOS prompt: COPY PASDOC.TXT PRN: If you have an HP Laser printer, you may optionally use the DCLJP program contained on this disk to print the documentation in double column format. To restart Point & Shoot from any directory, type: PS - 2 - REQUIRED FILES -------------- To run the program, several files must be available. Following is a list of the Point & Shoot program and data files. PAS.EXE The Point & Shoot Program PASCPROG.BAT Temporary batch file created by Point & Shoot PASDEFS.DAT Point & Shoot program defaults PASDOC.TXT Point & Shoot documentation (this file) PASE.EXE Point & Shoot text file editor PASHELP.TXT Point & Shoot help file PASMENU.DAT Menu configuration file PASTREE.DAT File to store tree display PS.BAT Batch file to start Point & Shoot In addition, several other files are included on the Point & Shoot disk. ASB.COM Screen blanker for CGA and MDA monitors ASBE.COM Screen blanker for EGA monitors ASBDOC.TXT Documentation for screen blankers CHANGES.TXT Revision history for Point & Shoot DCLJP.EXE Double column print program for HP Lasers FILES.TXT Description of the files on the disk INSTALL.BAT Point & Shoot installation program PASEDOC.TXT Documentation for the Point & Shoot editor READ.ME Last minute changes to the program - 3 - GENERAL OVERVIEW ---------------- When Point & Shoot is run (by typing PS from the DOS prompt or from your AUTOEXEC.BAT file), the main program screen will appear. The top line of the screen displays the name and version of the program a copyright notice and the current date and time. The center portion of the screen displays the current menu title and user defined menu entries. The bottom section of the screen displays the command menus with an explanatory line. At any time during the operation of the program, you may press the [Alt-C] key combination to activate an on-screen calculator. The [Esc] key will return you to the program at the point from which you started the calculator. Another "always available" command is the [Alt-S] command which displays the current space statistics of your disk drives and other program option settings. Again, the [Esc] key will return you to the point at which the statistics screen was activated. [Alt-P] displays a detailed copyright notice and [Alt-H] displays help information. When you use [Alt-H], the first screen to appear is a quick index for the help system. You may jump to a section of the help file by pressing the appropriate hilited letter. You may always return to the help index by pressing [Home]. Finally, [Alt-D] provides quick access to the DOS prompt. The current directory will be whichever directory was currently in use by the File portion of Point & Shoot. From the DOS prompt, you may enter any DOS command. [F1-F10] will recall the last 10 commands entered. [Esc] returns to Point & Shoot. Most of the program functions are executed through the list of commands shown in the bottom area of the screen. The [space] or [BackSpace] keys may be used to highlight the desired command. The one line description of the command shown on the last line of the screen will change appropriately. To execute any of the functions, press the first letter of the command. The command corresponding to the selected letter will be immediately executed Some commands will move to another command list. The name of the current command list is always shown on the upper left corner of the command list box. You may move to a previous command list by pressing the [Esc] key. Each command list also has a QUIT command which will move to the previous command list. Occasionally, you will be presented with a vertical list of choices for some program function options. Select from these lists by pressing the up or down arrow keys and press [return] when the desired option is highlighted. If the first letters of the options are shown in bold characters, you may press the corresponding letter to make a selection. You may optionally press the [Esc] key to abort the selection process. In general, the [Esc] key serves to abort any operation or selection. To quit the program and return to the operating system, press [Esc] or select QUIT from the Main Menu command list. - 4 - At many points in the program, you will be entering or changing information on the screen. The procedure is generally the same and is outlined here. Differences that occur in this procedure are covered in the appropriate detail sections of this documentation. When entering or updating data screens (in menu operations or setup), a flashing "*" will appear on the data screen to indicate where your information is to be entered. A cursor will also show the current position within a data field. (Data fields are the highlighted areas of the screen). Some or all of the following commands will be available for data entry: [left/right arrow]: Moves the cursor within the current field. If the cursor is at the first position within a field, then the previous field will be selected. If the cursor is at the last position within a field, then the next field will be selected. [ctrl-left/right]: Moves the cursor to the first position or last character of the field. [up/down arrow]: Select the previous or next data field for editing. [F3]: Same as left or down arrow for previous field. [F4]: Same as right or down arrow for next field [Enter/return]: Same as right or down arrow for next field. [Esc]: Aborts changes made to the data screen completes enter/update action. [F10]: Accepts changes made to the data screen completes enter/update action. - 5 - MAIN MENU COMMANDS ------------------ Most of the Main Menu commands are used to manipulate the user defined program menus. User menus consist of menu titles, commands that you wish to execute, and the subdirectory path from which to execute the command. The menus entries are created and modified with the ADD and CHANGE commands described below. Up to 30 menu entries may be defined for Point & Shoot. Each of these menu entries may contain up to 10 more submenu entries. Following is a description of each of the Main Menu commands. ADD Used to add new menu entries into Point & Shoot. When you select ADD, a hilite bar will appear in the center portion of the screen. Use the arrow keys to select a position for your new menu entry (don't worry, you can move it later). When the desired position is hilited, press [return]. The MENU DETAIL data screen will appear. The following data fields are available: MENU ENTRY TITLE: This is the name (up to 20 characters) that will appear on the main screen. The first menu title line defines the main entry. The remaining 10 lines are for submenu entry definition. You must enter a title in the first line, but the rest may be blank. If you choose to enter submenu titles, it is best to use a different starting letter for each title so that you may select them by using the letter only. COMMAND TO EXECUTE: The command you enter here will be executed when you select this menu entry on the main screen. If you leave the first command blank and define some of the submenu commands, the submenu will will be invoked when you select the corresponding menu entry. Several commands (up to 50 characters) may be entered on one line by separating each command with the vertical bar |. A } symbol forces prompting for parameters. If you place the carat symbol ^ in the command string, Point & Shoot will not resume after command execution. IMPORTANT If you specify a batch file as the command to execute, the last line of that batch file must be "PS" so that Point & Shoot will resume after the command is complete. - 6 - CURRENT MENU PATH: As you move through each of the menu title or command fields, the path for the current menu line will appear in this field. With Point & Shoot, you have the option of specifying different paths for each command in the menu entry. If you do not specify any paths, the root directory will be used. If you do not specify a path for a submenu entry, the path specified for the main entry will be used. The [F7] key will display a graphic directory tree from which you may select the appropriate path. Two additional commands are used during the ADD function. [F5] allows you to delete one of the menu entry lines, and [F6] allows you to switch two lines. When you have finished entering your menu entry, [F10] will save the entry and return to the main menu screen. [Esc] will abort all changes. CHANGE Used to change the specifications for an existing menu entry. When you select CHANGE, a hilite will appear on the first menu entry. Use the arrow keys and [return] to select the menu entry you wish to change. The MENU DETAIL data screen will then appear. Editing of this screen is the same as for the ADD command. DELETE Used to delete an existing menu entry. When you select DELETE, a hilite will appear on the first menu entry. Use the arrow keys and [return] to select the menu entry you wish to delete. [Esc] will abort the process. EXCHANGE Used to exchange two existing menu entries. When you select EXCHANGE, a hilite will appear on the first menu entry. Use the arrow keys and [return] to select the first menu entry for the exchange operation. A flashing arrow will mark your spot. Next, use the arrow keys and [return] to select the second menu entry for the exchange. [Esc] will abort the process. FILE Moves to the FILE COMMANDS described later. - 7 - MOVE Used to move an existing menu entry to a new location. When you select MOVE, a hilite will appear on the first menu entry. Use the arrow keys and [return] to select the menu entry that you wish to move. A flashing arrow will mark your spot. Next, use the arrow keys and [return] to select the new location for the menu entry. [Esc] will abort the process. SETUP Moves to the program setup data screen described later. TREE Moves to the TREE COMMANDS described later. - 8 - FILE COMMANDS ------------- IMPORTANT: YOU SHOULD ALWAYS SELECT ORIGIN AND TARGET DIRECTORIES BEFORE USING FILE COMMANDS!!! IF YOU CHANGE FLOPPY DISKS, YOU MUST USE THE ORIGIN OR TARGET COMMAND IN THE TREE COMMANDS TO RE-LOG THE DISK, OTHERWISE THE FILE DISPLAY WILL BE INCORRECT. The file commands in Point & Shoot provide a comprehensive set of functions for file manipulation. When you select FILE from the main menu, a dual display screen will appear. The left half of the screen displays a list of files and the right half of the screen displays the subdirectories on your hard disk. If no files are found, a NO FILES FOUND message will be displayed. The FILE and TREE commands work in concert. The file list shown is always for the directory (or floppy disk) marked on the tree with an "O" denoting Origin. File commands generally operate on the currently hilited file. Some commands like Copy will also use the directory (or floppy disk) marked with a "T" for Target. You may move between the FILE and TREE sides of the screen with the right and left arrow keys. Additional commands available with FILE that are not shown on the menu are: [return]: Tags/untags the currently hilited file for use with the BLOCK command. [+ or -]: Tags/untags all files for use with BLOCK command. [^PgDn]: Tags current file and moves cursor down. [up/down arrow], [PgUp], [PgDn], [Home], [End]: Moves the hilite bar throughout the file display. ATTRIBUTES Used to change the attributes or date of the currently hilited file. Choices include Read-only, Hidden, System, and Archive. A pop-up list will appear from which you may examine the current attribute settings or change to new attributes. [Esc] will leave the attributes unchanged. BLOCK Used to perform a Copy, Delete, Move or Rename operation on a group of files. When you select BLOCK, a new menu will appear on the bottom of the screen. The command options will be displayed along with the number of tagged files and the total size in bytes of the tagged files. When you have tagged the desired files, press the appropriate command letter and the operation will begin. Files will be untagged after each operation is completed. If all files are Deleted or Moved, then execution will automatically return to the FILE COMMANDS menu, otherwise, you must press [Esc] or [right arrow] when you are finished with the BLOCK commands. - 9 - COPY Used to copy the currently hilited file from the ORIGIN directory to the TARGET directory. If the ORIGIN and TARGET directories are the same, then you will be prompted for a new file name. The result is a file duplication in the ORIGIN directory. If the selected file exists in the TARGET directory and DUP CHECKS (see OPTIONS) is on, then you will be asked if it is ok to replace the existing file. If DUP CHECKS is off, then the existing file will be erased without asking. DELETE Used to delete the currently hilited file. You will be asked if it is ok to delete the file before the deletion takes place. EDIT When you select EDIT, the external text file editor "PASE.EXE" will be automatically executed and will load your file. You may edit other files while in the editor. Complete documentation for the editor can be found in the file "PASEDOC.TXT" on the distribution disk. FILTER Used to filter the file search in the ORIGIN directory. The default is "*.*" which will find all files. File filter strings are the same as used in DOS (see your DOS manual for details). When you select FILTER, the cursor will jump to the top of the screen where FILTER appears. You may then edit the string to match the files of interest. GLOBAL Used to search your entire hard disk for files matching the current file filter. After you have used the FILTER command to select the appropriate files, use GLOBAL to search the entire disk. When a matching file(s) is found, you will be given several options: D)elete: Deletes the currently hilited file. If the deleted file was the only file left in the current list, the global search will continue. YOU WILL NOT BE PROMPTED BEFORE THE DELETION!!! N)ext Dir: Skips the current directory and continues with the global search. [Esc]: Stops the global search and stays in the current directory. - 10 - All of the file list commands (arrows, [PgUp], [PgDn], [Home] and [End] will operate when global search has paused in a directory. A current count of files found and deleted will be displayed in the bottom portion of the screen. The ORIGIN directory will be hilited on the directory tree as the global search proceeds. HEX Used to edit any file in Hex/Ascii mode. When you select HEX, the first 256 bytes of the currently hilited file will be read into memory and the HEX screen will appear. The left side of the screen displays the file in Hex code and the right side displays the Ascii equivalent. Commands included in HEX are: [F1]: Rereads the current 256 bytes from disk [F2]: Saves the current 256 bytes to disk [F3]: Jumps to the Hex side of the screen [F4]: Jumps to the Ascii side of the screen [F10], [Esc] Quits the Hex/Ascii editing session The [PgUp], [PgDn], [Home] and [End]] keys work as expected. MOVE Used to move the currently hilited file from the ORIGIN directory to the TARGET directory. If the selected file exists in the TARGET directory and DUP CHECKS (see OPTIONS) is on, then you will be asked if it is ok to replace the existing file. If DUP CHECKS is off, then the existing file will be erased without asking. If you think you have lost a file after using move, check which directory is set as TARGET, then look there for your file. NEWFILE Used to create a new empty file. When you select NEWFILE, you will be prompted for a file name. If the name you select is that of an existing file, the operation will abort. OPTIONS Used to select certain options for FILE commands including the floppy drives used on your system and whether you want the program to prompt you on duplicate files during COPY and MOVE operations. - 11 - PRINT Used to print the text files the file list. If printing the file list, you may select an expanded list including filename, size and date, or a filename only list. Print Text File prints the file as is. HP Laser 2 Column prints the file in a double column format on HP LaserJet printers. 80 characters per line and 60 lines per page are used. Use a word processor to format text files if they do not appear as desired. RENAME Used to change the name of the currently hilited file. When you select RENAME, the cursor jumps to the name of the currently hilited file. You may then enter a new name for the file. SORT Used to set the file list sort to Date, Extension, Name and Size. TREE Jumps to the TREE commands (same as right-arrow) VIEW Used to view the currently hilited file. VIEW commands include: [F1]: Toggles filtering of characters of Ascii 128 or higher. These characters are shown as their lower Ascii values. [F2]: Toggles the display of printable characters only. XECUTE Executes the currently hilited file in memory (.COM or .EXE only). DO NOT EXECUTE MEMORY RESIDENT PROGRAMS!!! - 12 - SETUP ----- The SETUP command is used to establish the configuration for Point & Shoot. In SETUP, you can select program colors and other defaults. DATA FIELDS BEEPER ON?: If "Y", the computer's beeper will sound on errors and other places within the program. Set this to "N" if the sound drives you crazy. CHIME?: If "Y", the computer's beeper will sound when the time reaches the hour mark. EDITOR BAKS?: If "Y", when you edit a file with the Point & Shoot Editor (via the File Edit command, the editor will make backups (.BAK files) if you save a file while editing. Otherwise, no backups will be made. MENU NAME: This name will appear on the main program screen and is stricly for aesthetic purposes. BOLD TEXT: The color (from a list) in which all bold text will appear. Bold text is used in all areas that demand the user's attention. - 13 - TREE COMMANDS ------------- IMPORTANT: YOU SHOULD ALWAYS SELECT ORIGIN AND TARGET DIRECTORIES BEFORE USING FILE COMMANDS!!! IF YOU CHANGE FLOPPY DISKS, YOU MUST USE THE ORIGIN OR TARGET COMMAND IN THE TREE COMMANDS TO RE-LOG THE DISK, OTHERWISE THE FILE DISPLAY WILL BE INCORRECT. The tree commands in Point & Shoot provide a comprehensive set of functions for subdirectory manipulation. When you select TREE from the main menu, a dual display screen will appear. The left half of the screen displays a list of files and the right half of the screen displays the subdirectories on your hard disk. The FILE and TREE commands work in concert. The file list shown is always for the directory (or floppy disk) marked on the tree with an "O" denoting Origin. You may move between the FILE and TREE sides of the screen with the right and left arrow keys. The [return] key will select the currently hilited directory as the ORIGIN. COLLECT Used to reread the directory names from the hard disk. Usually it is not necessary to use this command. However, if you make or remove a directory while in DOS, the Point & Shoot will not know that the directory structure has changed unless you use COLLECT. DELETE Deletes the currently hilited directory. You may not remove directories that have child directories or those that contain files. No prompting occurs before the directory is deleted. FILE Jumps to the FILE commands (same as left-arrow). GOTO Immediately exits Point & Shoot and moves to the directory that was hilited. HIDE Hides the currently hilited directory. The directory will be marked with an asterisk "*" to show that it is hidden. Point & Shoot can find these hidden directories, but they will be hidden from the DOS DIR command. - 14 - MAKE Used to make a new directory following the currently hilited directory. When you select MAKE, you will be prompted for the new directory name. Directory names are the same format as file names. You may have to use SORT after this command to show the directories in correct sorted order. ORIGIN Selects the currently hilited directory as the ORIGIN for FILE commands. [Enter] will serve the same purpose as ORIGIN. PRINT Used to print the directory tree, optionally with a list of files after each directory. TARGET Selects the currently hilited directory as the TARGET for FILE commands. UNHIDE Unhides a previously hidden directory. - 15 - HARD DISK ORGANIZATION TIPS --------------------------- Hard disk systems can be complex because of the large number of files they can contain. Point & Shoot relieves much of the complexity of these systems, but some tips and suggestions are in order concerning additional disk organization. The DOS files (from your DOS system disk) should be transferred to a separate subdirectory and not stored in the root directory. For example, you could use Point & Shoot to make a subdirectory called "SYSTEM" and then transfer all DOS files (except AUTOEXEC.BAT and COMMAND.COM) to this subdirectory. Next, use Point & Shoot's FILE EDIT command to add the following line to the beginning of AUTOEXEC.BAT: PATH \SYSTEM;\P&S Now, all DOS commands can be executed from anywhere on your disk. Many other programs can be executed from any location on the disk by transferring the associated files to a separate subdirectory and adding that path to the PATH command in the AUTOEXEC file. Each additional path is separated by a semicolon. DO NOT issue separate path commands. Finally, take advantage of the TREE commands found in Point & Shoot to create a logical, organized directory tree on your hard disk. Programs that run on MS-DOS systems are always one of four types; COM, EXE, .BAT or BASIC files. Any of these types of programs can be executed from Point & Shoot. If the file ends with ".COM" or ".EXE", then select this file as the command to execute in MENU commands. You may also execute ".BAT" files, as long as the last line in these files is PS. To execute BASIC programs from Point & Shoot, you must copy the BASIC command interpreter (usually BASIC.EXE) into the appropriate subdirectory. When you select the command to execute, use the following format: BASIC - 16 - REGISTRATION FORM ----------------- PROGRAM: Point & Shoot VERSION: 1.2 Applied Micro Systems Technology P.O. Box 1596, Welch Ave. Station Ames, Iowa 50010 Name __________________________________________________ Company __________________________________________________ Address __________________________________________________ __________________________________________________ __________________________________________________ Phone ( ) _______________________ Payment $_______ ($15 suggested, $35 for full registration) (no cash please) Where did you hear about Point & Shoot? ____________________ Comments __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ - 17 -