HINTS FOR A-10: TANK KILLER I. Scenario Set 0. (Included in A-10 Game.) A. Training 1. Objectives. a. Reach Checkpoint #1. b. Locate and destroy 'mock' Soviet Tank, using Maverick air-to- surface missle. c. Reach and destroy the building, using a LGB. d. Locate and destroy the truck column, using Rockeye. e. Locate and destroy the runway, using a Durandal. f. Use GAU-8 Avenger to destroy tanks. g. Locate and destroy MI-24 Hind helicopter with Sidewinder air-to- air missle. 2. Hints for Extra points. a. Select a weapon load that provides more LGB's. b. Use a LGB to destroy the water tower at Checkpoint #1. c. Use the Avenger to destroy the tank. (You have no Mavericks in this weapon load.) d. After blowing up the trucks, destroy the bridge with another LGB. e. This should permit a score of around 99,980. B. The City 1. Objectives a. Destroy the Atrium building. b. Destroy the enemy headquarters. Alternatively, take out the SAM sites south of the city. This will prevent your wingman from being blown up, and then he will take out the Headquarters for you. If you approach the building from the west side, you will have less difficulty in obtaining the target in your HUD. c. Destroy the enemy airbase. 2. Hints for Extra Points Nothing complicated here, just destroy as much as possible! Experiment with other weapon loads to obtain the maximum bang for the buck. C. Bridge Busting 1. Objectives a. Destroy Alpha and Charlie bridges. b. Make sure that your supply convoy crosses Charlie bridge before you blow it up. Also be sure that you leave no threat to the convoy alive on your side of the river (i.e. Hind helicopters or enemy units that crossed the bridge before you destroyed it.) 2. Hints for Extra points a. The unstated goal in this scenario is to destroy the enemy airbase. Additional points are awarded for accomplishing this goal. b. If you attempt to destroy the airbase, you will have to kill several additional enemy targets, both MiG's and Hinds. This too will add to your score, though not as much as destroying the base itself. D. Wingman 1. Objectives a. Destroy the MiG's at the airbase, so your wingmen may take out the base. If you don't hold up your end of the bargain, your wingmen will be knocked out by missles when the MiG's get airborne. b. Destroy the SAM sites around the resupply base. Again, your wingmen will be destroyed if you do not complete your objective before they fly in. 2. Extra points - take out some of the SAM's around the airbase as well as the MiG's. E. Tank Killer 1. Objective - Simple! Destroy everything that moves! Note: if you don't start with the units farthest south, they will be out of range before you can hit them. If this happens, you will have to wait a while for a clock to go off if you want the scenario to resolve properly. The clock is shortest when playing Aggressive mode, longest when in Mild mode. 2. Extra points a. This mission is much easier to score well in Aggressive mode than it is in Mild mode. Your score is almost certain to be better, because the scenario's scoring function takes into account the level of difficulty at which you are playing. Since the message you receive in the Mission Summary is tied to your score, you will have an easier time being a 'Stunning Success' in Aggressive than in Mild mode. b. Take out the SAM's as well as the armor units. F. Sam Slam 1. Objectives a. Protect your M-48 SAM's. The MiG groups circling outside the perimeter of your air defenses will attack your base if these air defenses are destroyed. b. Destroy the enemy aircraft (MiG's and Hinds) outside of the perimeter of your missles. The first two you can hit with your Sidewinders. The rest you'll have to lure in. In order to do this, you must get near the MiG's. Then, lead them back under the umbrella of your M-48's. Once under it, they will be utterly destroyed! 2. Extra points a. Prevent your radar base from being destroyed by the Hind patrol near it. This provides almost as many points as the primary objective. b. Kill the enemy airbase, enemy SAM's, etc.