ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ PUNTER (c)1990 Back Street Software / Wizard Games ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ PUNTER - a game of skill and chance: for gamblers, would-be millionaires,and all punters anywhere! You start with œ50000 and try to make a million, by one or more of the following: - Betting on the daily horse races - Weekly football pools - Play Bob (your friendly? computer) at Pontoon or Poker - Hack into the bank's computer - œ1,000,000 jackpot bandit - buy and sell shares on the Wizard stockmarket Watch the Jackpot meter while you make your first million - then go on and on.. If you run out of money, Bob will still take bets for pontoon and poker, and the bandit will allow you credit. But beware - debts of over œ50, 000 will have an unpleasant effect on you come the end of the day! STAKES ETC Throughout the game, select your stake amount by using the , , ,  keys PgUp, PgDn, Home and End will generally alter the stake by larger amounts. Press Esc to chicken out. Press Ù or spacebar to place stake. F2 - BET There is one race every day. You can only bet if you have more than œ1. Choose a nag: tips are worth considering. You can only choose one horse per race Bet to win (press Y), or else bet each way (in which the cost of your bet is doubled). Press Esc to chicken out at any point. Press F4 to see the race, but only when you have finished that day's play. Your horse in the race will be highlighted in red. F3 - PONTOON You must surely know the rules of pontoon? If you don't, then ask a friend! Bob is always the bank, and will match your chosen stake. Maximum stake allowed is œ100,000. You may increase or decrease your stake before twisting; thereafter you may only increase the stake. Press Enter to twist, F10 to stick. After F10, Bob will take his turn. Bob may get angry if you end up owing too much money. F5 - BANDIT œ10 per game on the œ1,000,000 jackpot bandit! See the bandit screen for winning combinations. The jackpot can be won only by ascending to the top of the ladder.  sends you back to the start, as does having no number in your winning line. NUDGE: use  and  keys to move the wheel above the highlighted NUDGE bar up or down. Any other key ends the NUDGE. You will be allowed a random number of nudges. HOLD: press the spacebar to HOLD the wheel above the highlighted HOLD bar. Any other key moves HOLD to the next wheel, or ends the HOLD (after the third wheel). GAMBLE: always offered on any winning line. Press the spacebar to COLLECT or F1 to GAMBLE. If gambling, press spacebar when WIN is highlighted, to win. You may gamble as many times as you like, until you lose. F6 - STOCKMARKET The Wizard Stockmarket has its own help screen - press F1 when in the market. Once you have entered the stockmarket, you must spend the rest of that day there. Press Esc to jump to the end of the day. Press Esc again to return to the main PUNTER screen. F7 - POOLS The Pools let you stake money on predicting either draws or home results from five 20 team leagues. Matches are all played on Saturday, but coupon can be filled in, or altered any day of the week. To win the jackpot you need to predict 8 score draws from 10 selected (or predict all the draws if there are less than 8). You can also win a lesser dividend by accumulating 21 or more points from your 8 best predictions. If you choose to predict home wins you must get all 10 correct. The dividend will then depend on how many home wins there were in total throughout the 5 leagues. To predict a match to be a draw press the Enter key. An X should appear next to that match. To predict a home win press F1. An H should appear next to that match. If you change your mind press any key marked DEL when the bar is over the correct fixture. The X or H will disappear. If you select the League option you will be shown the league table for the division which the teams under the menu bar play in. It is worthwhile doing the pools as the cost is only œ1 for homes or draws. F2 lets you see the league tables. PUNTER has 38 weeks in a year, corresponding to the length of the football season. If you select less than 10 matches, your coupon will be ignored. Otherwise you will get the results on Saturday. F8 - POKER The ANTE is the opening stake, which must be paid again for every card changed. The maximum 'ANTE' is œ20,000. The KITTY includes Bob's stake money. There are no wild cards. Ace is always high. Bob is always the banker. F1 lets you rearrange your cards. Ù lets you change up to three of your cards. You only get one chance per game. You can raise Bob, after changing your cards, by hitting the  key. If he doesn't meet you, you win. Ù again ends your turn. Bob may then change some of his cards, and then might raise you. If you don't meet him , you lose, without getting to see his cards. Winning hands are evaluated in the following order: Best - Royal Flush (5 run; ace high) 2nd - Flush (run of 5) 3rd - 4 of a kind 4th - Full House (3 of a kind, and one pair) 5th - 3 of a kind 6th - 2 Pairs 7th - Straight (run of 4) 8th - Pair 9th - High Card If you have the same class of hand as Bob, the winner is determined as follows: - Royal Flush : better suit - Flush : best card in flush, or if equal then better suit - 4 of a kind : best card - Full House : best 3 of a kind - 3 of a kind : best card - 2 Pairs : better of your greater pair, and Bob's greater pair. If equal, then better of your lesser pairs. If equal then better fifth card - Straight : best card in run, or if equal then better suit - Pair : better pair, or if equal then highest card - High Card : better card. If equal then better of your second best cards. if equal then better of your third best cards. Etc for fourth and fifth Suits are valued as follows: Best -  2nd -  3rd -  4th -  If no winner can be determined from these rules, then Bob wins by default (being the banker). F9 - HACK You too can be a hacker. You have five minutes only to get into Fetish Smelecom's computer by guessing the four-letter password. Clues are given. Then five more minutes to guess a five-letter password to get into their data: what to do then is up to you to work out! If you get this far, you then have to find the six-letter password to the bank's conputer, then a seven-letter password to the data. Again you must figure out what to do then. Beware, you may be caught! --------------------------------------------------------------------------------- That's it folks - bon chance! --------------------------------------------------------------------------------- Have you found any bugs/problems in PUNTER, or suggestions for improvements? If so, then please write to us at this address: WIZARD GAMES, 4 HOSELAW, KELSO ,SCOTLAND, TD5 8BP ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ PUNTER (c)1990 Back Street Software / Wizard Games ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ