The revision history prior to version 1.26 has been removed. I rather doubt there was much interest in it, anyway. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.27 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Extended the database validation to seek out and resolve more errors, without terminating the game. A few bugs were also cleared up. The UPGRADE and DAY programs have now been rolled into one program, named WA-UTIL. This was done mostly to reduce the size of the zip file. There's now a feature in the Help screen (accessed via the ".") that tells the players the game's settings. Magic items are now dropped during maintenance, if you're registered and if you set the MAGICPROB configuration parameter. The user's screen has been reorganized, and the layout of the screen now varies considerably with the user's SIGHT and FARSIGHT status. The general effect is to make more screen space available. The "ugly screen" option has been moved -- it is now in the "Help" menu. Further, the "ugly screen" option is now the default for new players. Added the "PEACE" spell, and made all new wizards get a free day of it. The REGISTER.ME file is now a full-fledged form for sysops to send in. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.28 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Players can now step over small obstructions. A new type of item: Scrolls, which can, like items, be enchanted or not. A scroll can hold any spell, any number of times. They are slightly unstable, though. The game now does its own semaphoring -- you can alter your batch file so that it doesn't do it manually any more. There was a bug in AP calculation: if a creature or player got more than 255 AP, the value "wrapped around" and could come up quite low. This doesn't happen any more; the value is capped at 250. I've added a certain element of team play to the game, via "Fraternities". There's a short discussion of them in WIZARD.TXT. They are only available to registered sysops. Fraternity membership can be disallowed by using the "FRATERNITY" configuration parameter. If you use WA-UTIL to perform daily maintenance off-line, and you do it at some hour besides midnight, you've probably noticed that a user who logs in between midnight and then your nightly routine occurs triggers the maintenance routine. You can now circumvent this by changing telling the game to perform maintenance only after some specific time. See CONFIG.TXT for details of the MIDNIGHT parameter. The was a nasty bug: if a player was controlling a creature, and that creature was slain during a counterattack, the player died abruptly and the system errored out. Doesn't happen any more. When an error occurs, the obnoxious red screen no longer appears. The "notify your sysop" message is still displayed, though. All new players default to assuming "NUMLOCK ON". They can still change it to "NUMLOCK OFF" if they like. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.29 (never generally released) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Added the FLAME BURST and FIREBALL spells -- but only for registered sysops. The DART, BOLT, and LIGHTNING spells are now more powerful, to compete with crossbows. Fraternities are now listed in the rankings. The captain of a frat can now assign a password, which will be required for all new members to join. Version 1.28 introduced a bug in the determination of new days, which could cause daily maintenance to fail to fire off properly. That should be all straightened out now. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.30 (never generally released) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Shifted to a new version even though 1.29 was never generally released. This is simply because the way frats are now handled internally required some database manipulation. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.31 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Added several new monsters, along with their weapons. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ CHANGES FOR VERSION 1.32 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The "look" command now tells the user what's in his line-of-sight out to the range of his vision. It was kinda stupid that players could only inspect areas immediately adjacent to them. Added the Wizard's Eye spell. Often, when a magic item ran out of spells, it simply disappeared during daily maintenance. This doesn't happen any more; instead, the item is replaced by a mundane item of the same type. The game now deals with dropped carriers better. The sysop can now make player movement cost NO AP/FP, via the FREEMOVE configuration parameter. Please note that this will render all wandering monsters virtually impotent; a player will be able to wander around, find a sling, find a monster, attack it and STILL get clean away. Upgraded to a newer version of CKIT (2.10) by Rickie Belitz. No obvious consequences, but it is a good deal more robust. Certain spells allowed a wizard to attack and retain invisibilty. Casting "INVISIBILITY" didn't update the spell display. Actually, this affected several spells. A bug was introduced in 1.31 -- counterattacks by monsters didn't notify the player that they had connected. Fixed. The 'TRAINSLOPE' parameter was insensitive to values below "110". Now it goes all the way down to "101". Using WA-UTIL to do the nightly maintenance wouldn't work properly unless you were in the right directory when you ran it. Fixed; you can be anywhere, as long as WA-UTIL can be found. Certain very long mail messages were blowing the mail records. Shouldn't happen any more.