Welcome to the "Poor Man's Scenery Disk" series. The files included in this ZIP make up one of a series of Aircraft and Scenery Designer packages designed to take the place of normal MS Flight Simulator Scenery disks for navigational purposes. Also included is a text file that lists all the Navaids in the file and some other information. There are no airports or other types of scenery in this file; it is simply intended to fill in the gaps in your scenery disk collection and allow you to fly from one area to the other while maintaining contact with VORs and NDBs. This is very helpful if you have a flight planner like the RMM Flight Planner or Victor! that produce flight plans for all the available (and hard to get) scenery disks. Using the "Poor Man's Scenery Disks" with other scenery files. This file will conflict with other ASD *.sc1 files, meaning that you won't be able to use any scenery files you have that cover the same areas without doing some fooling around. If you want, you can merge any other scenery files with this one using the normal ASD procedure. Fortunately, the SD*.SC1 series files use relatively few bytes, although the radius each covers is necessarily large. You can probably add quite a bit of scenery to each before you run out of space. Bear in mind, though, that these files weren't created for that purpose; they are primarily for navigation. You'd be better off finding the real Scenery Disks if you want to add your own scenery to these areas. The SD*.SC1 series will also probably conflict with existing scenery disks. For example, if you own Scenery Disk 12, you shouldn't have SD12.SC1 in the same directory. (In such a case, you don't need SD12.SC1, anyway.) Using the "Poor Man's Scenery Disks" with other each other. The files in the series work seamlessly with each other. You can fly off the edge of one and into another and you will maintain contact with all VORs from the old while you obtain them with the new (when you come into range, of course). This was accomplished thanks to Jim Ross's MERGER program. Just turn on the "Autoload" feature under the "Scenery Design" menu option. How the files were created. You may be thinking "Did this guy actually sit down and plug in EVERY VOR and NDB from each of the scenery disks into an ASD file?" That would be some undertaking, wouldn't it? No, I didn't do that. I had access to a database for each of the scenery disks, so I dissected a *.SC1 file, then wrote a quick program that would read each database and translate it into the proper *.SC1 format. I also had the program spit out the report that accompanies each of the files. Problems: These files are, of course, totally free. All I ask is that if you use them and find some bugs, let me know. I can be reached through the Flight Simulator Conference on PCRelay/RelayNet. Or you can reach me by "snail mail" at William White P.O. Box 1297 New London, CT 06320